Jump to content

eeeceee

Pathfinder
  • Content Count

    798
  • Joined

  • Last visited

  • Days Won

    9

Posts posted by eeeceee


  1. Yeah, you're right, not sure why I thought they were learning how to code.

    Are you talking about singleplayer difficulty? You got forced to create a new character in singleplayer because of something about the difficulty setting?

     

     


  2. Yep, they shouldn't reset. I think it's the same as when claiming an island, and some bob just wanders in, only to stop your claim.

    I stopped playing PVE once I did all the content by myself. To maintain healthy population of this game, I think both game modes need to viable. I was trying to say that the devs only seem focused on placating the single player / pve crowd, and will only put effort into the PVP mode. That would require playing the game, and the devs probably don't have time for it.


  3. Play pvp, or deal with it. PVE is not designed to be played in the way that you would like it to be. From my experience it appears that PVE is just PVP minus the PVP. The only way to remove a ship is to blow it up, which is PVP. Have you tried PVP?

    I played PVE and had ships stay for weeks or whatever the timer is, and I also had ships stay for months. It's the same as your own ships disappearing, spaghetti code is the reason for this I am guessing. This happened a short time before the wipe, so there was very low chance of someone happening to bother to jump on a ship everyday, when server counts are 1 or 2 at best.
     

    2 hours ago, DannyUK said:

    Just to mention, you must either step foot on a ship or interact with it in some way, I know this because I just had a galleon vanish (don't play now) and I never stepped foot on it.

     

    1 hour ago, Percieval said:

    Like I said, if you went on the ship and checked the cow that means you have reset the timer of the ship and crew. So that’s the reason it stayed for so long. 

    The cow was accessed, does that mean it was claimed?

    edit: I think I would like to know how many people thought this thread was going to involve this website and the 'roadmap'. Anyone else find it funny that the plan is called a roadmap, for a game about sailing, where a major complaint is that your stuck on the land raising cows and bears, fighting to take over island fortresses that have been made by farming the land, and we can't even build roads to advance our farming?


  4. On 12/6/2019 at 11:50 AM, Enki Anunnaki said:

    Fast travel aka teleportation should never be a thing in atlas... honestly i kinda have a problem with even bed spawning (i feel like spawning in after you die should have a much greater timer than 2 min) or even bed hopping for discoveries... but when it comes to sailing, i believe if you want to find a new place you need to sail there manually. exploration is a huge aspect to this game... i mean shit... it's fun.. you get to see what others have built, find new pvp targets and you get discovery points that advance your max lvl... what's not to like about that... but when it comes to hauling materials, its super time consuming and makes it almost impossible for small companies to compete and stay relevant and therefor stay in the game without getting completely stomped out wherever they go (trust me, ive always been in a large company and see small groups being extinguished and forced to merge with someone they dont want to or quit on the daily)... when it comes to an economy, there really isnt one. player shops are either just holding spots to store gold for respecs and cosmetics or are always almost empty or filled with raw materials you still gotta ship back anyways so theyre worthless to buy and would be farmed up in minutes in a nearby grid

    so what is the answer to that? there really should be an automated sailing and/or trade winds ( high windage routes) that fallow grid walls. automated sailing being where you can put an npc on the steering wheel, hold e on the npc and select "select course" where it pops up a map where you can put in your turning points (grid corners) all the way to the eventual destination grid, at a high gold charge rate. the devs should make a special skill line or rank option in companies called logistics managers that get notifications of all automated ships navigational progress and if its getting attacked by pirates.


    benefits of such a system
    1. More time doing what you actually love instead of spending all your time sailing resources around.
    2. Pirate content - a constant supply of trader vessels to pillage and steal for your own company
    3. Small companies now have a chance of finding and obtaining the materials it takes to build BP gear and stay competitive where before they didn't have the manpower and time to do the hauling manually. 
    4. The chance to actually build a real economy. With the supplementation of materials and time allocation comes the building of BP's (supply and demand). where before you would just find worthless stacks of raw mats in the occasional mostly empty freeport store, now you will find premade BP's gear and parts. Gold will become more valuable and used. Int crafters will become renown and more coveted.
    5. being that turn points are the corner of grid and the paths are the grid walls, manually sailing thru grids would still be much faster, cheaper and less risk in getting found by pirates than automated shipping therefor manually shipping would still be a viable speedy option for anyone doing so. 

    Automated shipping where your ship would steer on the borders of regions to avoid obstacles would be great. The server cpu might not like that, but maybe the devs can do it. How good is this engine?

    4 minutes ago, DannyUK said:

    Scrap the whole game, hand over all the coding and work to another dev team, see it reemerge in another year x10 better like it should have been. That is my idea.

    Have you played ark? That is what people said about ark for years, but I don't think that would be fair to say now. I do think more people helping would be nice though.


  5. 23 hours ago, eeeceee said:

    Nah, just learning how to code

     

    22 hours ago, user1 said:

    Where and when did they say that?

    And when did they say they wanted to start?

    Sorry, I was just reading reddit and posts here, which put me in a bad mood. Silly things about people losing their animals and the missing patch notes/stealth updates. My comment was knee-jerk response to the shutting the game down thing. I have 4k hours according to steam, and i know these guys can code. I have more hours in ark also.

    P.S. if any dev or community rep is reading, I think the lack of interaction on these forums may have contributed to the comment. It doesnt take too much to try to connect with your player base, surely? As boomer said in some post yesterday iirc, there was promises of communication here 🙂


  6. Poor neglected baby bear. Do you know where baby bears come from? Not the specifics of the birds and the bees, but did you not think to check what are the stats of the parents?

    There was a tool for ark that claimed to be able to find the stats, but you should actually just play the game instead of looking them up.

     

     


  7. 3 hours ago, boomervoncannon said:

    So I see their communication across platforms is still not even. I wonder whatever happened to the claims I was given months ago that all information would be available across all official sites, yet here is someone asking a question on the official forums and you have to send them to discord, because apparently they didn't bother to also respond here.  Because the official forums are STILL the red headed step child. Catering once again to the kids, not to people a little older who actually have their own money. Smart move GrapeCard™ Yet another one.

    Yup, not regretting my decision to walk away from this game. I gave them every chance, but it sure looks like it's going nowhere fast.

    I think they are learning to code, and it's really difficult to code, you know?

×
×
  • Create New...