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PurdyDot

Scallywag
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About PurdyDot

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    Pathfinder
  1. Well... Sort of? lol Basically, I set things up pretty much how it's shown on the developer's wiki page, except I used slightly different ports and changed the admin password (I also put in my server's "external IP" rather than the local or lan side ones, because i couldn't get it to work right otherwise. I'm *not* sure if that's how it's supposed to be, because the author uses different terminology than i do for some things, so i couldn't be certain i was completely understanding his instructions/notations). However... Things get a little awkward here, because of what seems like a missing, or incompleteable step. I'll come back to this... Anyway, after the basic setup, I selected "Cluster Shards" button near the center of the UI (user interface). That brings up a bunch of server options. I changed a few of them, and used the "Add Configuration Option" to add several more (I figured it would be better to add the options here, than to put them into the ini or bat files like i had done on a previous manual 1x1 server i'd set up). On the right side while on the same tab, I changed the server name (this never actually applied the way I expected it to) and where it said "Map Name", I clicked where it said "Ocean", and changed the selection to "Blackwood". Then over on the upper left of the ui, I selected "Redis Database". That brings up a small window where you can start or stop the redis thingy. I started the redis db, then closed out that small window. The cmd-style redis window started up and said it was ready. and then.... Well, I did this a couple of times, and initially I was starting the server by hitting "Start Cluster", and then later on I was hitting "Start" over on the right side of the "Cluster Shards" tab just above the server name. Over the period of a couple of days, I started it using a couple of different variations, and to be honest I'm not really sure which is supposed to be the right method - BUT, I always started the redis *first*, and it, and the program were both set to run as admin. we had various random bouts of luck actually getting connected to the server, but once anyone had gotten on at least once, it would show up in their favorites. We also had to manually add the server external IP and port number to the "favorites" list on steam (visible by opening steam, then selecting view, then servers), and had to click "find games at this address". <<--although I'm not sure that would still be necessary now, do to other various changes i've made since the first couple of days. Anyway, that "worked"... but I'm pretty sure it wasn't really done correctly. Or at least not *completely* correctly. Which brings me back to what I was saying about it seeming like there was a missing, or incomplete-able step. Basically, as I was going through the sort of setup guide on the wiki, it got to the bottom of the page, and said something exporting things to the root folder using the grid editor. But the problem is, I could figure out now way to do that. I mean, i could *open* the grid editor just fine, but what was showing up in it, was the "Ocean" map, *not blackwood*. That led me to think I probably needed to find and open a different .json file, to like, "edit" it, then export. But when clicking "edit", the only json file there, was not openable by the grid editor. I looked through some other folders, but never found one that looked like it was the right thing. So, basically, I was never able to actually complete the "export" step. That is probably *also* why I could never add a server password, because in the previous 1x1 i'd done, the grid editor *was* how the password was added; it was basically put in as part of the map/project while i was setting it up, *before exporting*. So I'm assuming the reason the name I'd put isn't showing up, and that there's no password, is because i was never able to figure out how to do the map grid editor export part. That may also be at least part of why it was so hard to get onto my server initially. Oh, as a side note, when the server would show up in the in-game server list (it rarely showed up there, but when it did...) it was called something like atlas_68745. That name was also showing up in the redis cmd window. aaaand, to find it, i may have had to go to the non-atlas section, but I really can't remember right now. Anyway, it *did* work. 5 or six of us, some on lan, some from the internet, were all playing on it at once. But some things were glitchy, and I don't know if it was working 100% the way it was supposed to, because i've never played the solo version of blackwood. That's all I can really say about it for now off the top of my head. the steam/atlas update killed the server we were playing on, and I was *not* able to resurrect it. I created a new one, but decided to wait on doing anything more with it until after the ASC update, and/or finding out how to do the export step correctly. Hope something in there helps, if not, it sounds like more info will be coming along in the future :)
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