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Showing content with the highest reputation on 06/06/2021 in Posts

  1. 1 point
    PC User, Steam launcher. Single Player, Ocean game server. Patch 525.06. had over 350hours of perfect game play so not PC Graphics, Chip sets, or internet issues. Got to be the update? Unable to get past the Bed spawn page. Fatal error! VERSION: 525.6 AtlasGame.exe!<lambda_3c8947d1b304c79e62b2660886cd6cd4>::operator()() (0x00007ff6e65cd5a3) + 12 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\seamlessvolumemanager.cpp:847] AtlasGame.exe!FStepExecutor::ExecuteStep() (0x00007ff6e65fce0a) + 129 bytes [d:\atlassvn\projects\shootergame\source\shootergame\classes\seamlessvolumemanager.h:1064] AtlasGame.exe!FStepExecutor::TickStep() (0x00007ff6e65fd031) + 113 bytes [d:\atlassvn\projects\shootergame\source\shootergame\classes\seamlessvolumemanager.h:1081] AtlasGame.exe!ASeamlessVolumeManager::Tick() (0x00007ff6e65cbd63) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\seamlessvolumemanager.cpp:719] AtlasGame.exe!AActor::TickActor() (0x00007ff6e7b92e5e) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\actor.cpp:780] AtlasGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6e7f70e86) + 31 bytes [d:\atlassvn\engine\source\runtime\core\public\async\taskgraphinterfaces.h:874] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6e74805c8) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:942] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6e747f77d) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:683] AtlasGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6e7482540) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\async\taskgraph.cpp:1785] AtlasGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff6e7527c59) + 17 bytes [d:\atlassvn\engine\source\runtime\core\public\async\taskgraphinterfaces.h:322] AtlasGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6e7f37dd9) + 85 bytes [d:\atlassvn\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] AtlasGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6e7f3ddcc) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] AtlasGame.exe!UWorld::RunTickGroup() (0x00007ff6e7d6f7f6) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\leveltick.cpp:702] AtlasGame.exe!UWorld::Tick() (0x00007ff6e7d70c51) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\leveltick.cpp:1228] AtlasGame.exe!UGameEngine::Tick() (0x00007ff6e7ca3224) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1325] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6e5ec5a26) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2741] AtlasGame.exe!GuardedMain() (0x00007ff6e5ec02ac) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff6e5ec849a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff6e5ec85c8) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff6e90148fd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffa2b3f7034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa2cc42651) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa2cc42651) + 0 bytes [UnknownFile:0] So far i have uninstalled the Game. Got the files Validated in steam got 5 files with Errors,the Validator reinstalled those files. Started the game with no firewalls or antivirus software in the back ground . Still same fatal Error. Any body else?
  2. 1 point
    Please add a worm farm as a way to get worms without having to spend an hour shoveling for half a stack of them. Ideally: make farm plots accept worms as a "seed", and then grow them as the "crops". (And hopefully doing it this way will make it easier to implement )
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