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Showing content with the highest reputation on 12/05/2020 in all areas

  1. 1 point
    Implement some kind of roving pirate npcs that raid bases on island. This would add content for PvE players and cause them to actually build and fortify bases, and take advantage of the base blueprints that are wasted in most situations. This could also denture foundations spamming, build spamming small bases all round the map and spamming of warehouses/farmhouses, as well as bringing another kind of danger for the player experience. You could make tiers of servers such that the high tiers have harder invaders but better rewards such at higher lvl treasure map spawns, rare resources, and other incentives. This would also allow more casual/newer players safer areas to build and inhabit with less risk. This would also allow players that enjoy the pvp experience, but not all the griefers/Neanderthals that plague pvp servers just to screw over other players experiences. And if you don't like the idea of server tiers you could have it based on Amount of wealth inside the base as well as what is built, clan size, how long clan has been inactive in area, or other factors that contribute to attacks. If bases don't meet certain requirements the pirates deal substantially higher damages to these making it less ideal to build all round the map and focus on one area. This would also play well with the other systems that were recently added by making players rely on them more instead of just brute force. This has a two fold benefit for the community it dentures people just spamming foundations and pillars to claim areas and opens those up for other players to inhabit, and more content for players to enjoy.
  2. 1 point
    this improvement would work if there were ways to earn money, but except for the dripping of treasures unfortunately gold can not get and this is the whole problem
  3. 1 point
    do not sea f...ck on the sloop, this is the result of a good update (cost of ships)
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