war machine 28 Posted March 1, 2019 (edited) Generally I like most if the new stuff about to happen, I feel like atlas has come along way since opening day, I feel we will be still running into a pillaring mess like in ark now that there is no claims Unless the decay is there for that, I would have a sliding scale on charging more per unconnected structures so if u pillar a whole island your upkeep is crazy high instead of someone that has a large base... I also feel like some of the islands need to be reworked, The harder zones, say tundra should yield more then an easy like temperate zones, For example M3 is a harsh area to live but there is only 1 iron node on all the islands combined that is crazy (think about 10 tribes trying to collect from 1 node) but i go to a temperate zone and i can get 15 nodes next to each other.... some resource balancing is in desperate need here Losing animals on your ship, mostly to loading and off loading still is a major problem and should be address asap, Losing a bear makes me want to quit more then anything else. My suggestion, When u "load a bear" Have it load right in front of the 2nd sail, instead of randomly, Or have a "Loading pen" we would have to build on your boat, and that is where it would load to... treasure maps still need to be fixed, when u collect a bottle, it doesn't always load into your inventory, it just deletes... Seems to happen more often with good ones Id like to see bottles be color coded to quality, or maybe even glow strength You guys made an item description box but got lazy on filling it in, i say 90% of the stuff in this game is blank, Edited March 1, 2019 by war machine Share this post Link to post Share on other sites
hiddenftw 13 Posted March 1, 2019 Cons : removing flags so will be a pillar/foundation + griefer heaven over there fix : 1 flag / player or max 2 Share this post Link to post Share on other sites