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Talono

V18.74 - next full fail patch

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v18.74

- Explosive Barrels will be undergoing some changes with this patch, please note that they're still in the process of receiving their redesign, but this puts them close to it:

  • Limited to 1 carryable stack per person.
  • Stack size will remain at 10
  • You will not be able to store them in creature inventories, however, legacy ones will remain there.
  • They will be able to be placed near enemy structures and water without needing a claim flag, but not on boats itself.
  • You will not be able to equip them into your hotbar, they must be placed from within the inventory.
  • There will be a restriction to how many can be put down at a time within a certain radius.
  • Reduced Explosive Barrel damage by approximately 20%
  • Reduced Explosive Barrel explosive radius by approximately 20%

This will bring the age of suicide rafts to ATLAS. With a stack of 10 barrels you can sink... hmmm 3-4 galleons ? Good for the Trolls, not so good for the galleon owners who invested the time to build these galleons.


- Increased Grenade damage by approximately 50%

- Decreased crafting costs for Grenades by approximately 20%

Much more creative than another stone nerf but just as effective. Thats the final death sentence to any base building. Any 12 year old grenade troll on Muhahaha destruction tour can wipe you off as he wants now with low cost grenades.


- Improved cannon collision and obstruction check to limit the effectiveness of multiple cannons in gunport.

The opposite of „good“ is not „bad“ but „good intention“. Next try to nerf the shotgun-one-shot-muhahaha-frontloader ships... but just as fail as the last try with open/close ports. Please dare the full step and allow cannons only in fixed positions on a ship.


- Cannister shot range increased by approximately 20%
- Cannister shot damage increased by approximately 10%
- Spike shot explosion timer is now 30 seconds instead of 20 seconds
- Spike shot now reloads approximately 10% quicker
- Spike shot range increased by approximately 15%

Yes yes yes poor devs, no one uses these shots and you try an incentive. Wont work, incentive is too low.

Edited by Talono

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