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Well, i own a main server with 2 expansion servers from nitrado, but since the 5.0 update, my server keeps crashing at start with this argument:

 

Fatal error!

 

VERSION: 5.9
ShooterGameServer.exe!AShipPathManager::BeginPlay() (0x00007ff7b1138a19) + 40 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shippathmanager.cpp:78]
ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff7b2169556) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\level.cpp:1981]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff7b22f1e00) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3402]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff7b22bef8d) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10364]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff7b22a854b) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8896]
ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff7b119fd49) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7b11ac8ea) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff7b20fd6b6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7b1198aef) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7b0d271bc) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109]
ShooterGameServer.exe!GuardedMain() (0x00007ff7b0d26cb2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7b0d26dba) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7b0d2c7fa) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7b2fc392d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffde1ac13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffde40254f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffde40254f4) + 0 bytes [UnknownFile:0]

 

Anyway to fix this? Since iam not able to reset the servers atm due heavy load from nitrado

Dump732538464.dmp

12.24-10.21.22.crashstack

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