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Vldl

Crash server .

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hello I have a grid that crash. the others have no problem

Fatal error!

 

VERSION: 14.0
ShooterGameServer.exe!FPxQueryFilterCallback::preFilter() (0x00007ff6b6321b60) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\collision\physxcollision.cpp:575]
PhysX3_x64.dll!MultiQueryCallback<physx::PxOverlapHit>::invoke() (0x00007ffab24503ac) + 53 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:406]
PhysX3_x64.dll!BucketPrunerOverlapTraversal<OBBAABBTest_SIMD,0>::operator()() (0x00007ffab2517fc2) + 283 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:1696]
PhysX3_x64.dll!physx::Sq::BucketPrunerCore::overlap() (0x00007ffab251253c) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:2064]
PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::overlap() (0x00007ffab251aadd) + 8 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:683]
PhysX3_x64.dll!physx::Sq::AABBPruner::overlap() (0x00007ffab2508cef) + 11 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:309]
PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxOverlapHit>() (0x00007ffab244ed5c) + 18 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:796]
PhysX3_x64.dll!physx::NpSceneQueries::overlap() (0x00007ffab244e6b4) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:104]
ShooterGameServer.exe!GeomOverlapMulti_PhysX<0>() (0x00007ff6b62f7281) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\collision\physxcollision.cpp:1809]
ShooterGameServer.exe!FBodyInstance::OverlapMulti() (0x00007ff6b6441e61) + 5 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:3735]
ShooterGameServer.exe!UPrimitiveComponent::ComponentOverlapMultiImpl() (0x00007ff6b60f3e2c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\primitivecomponent.cpp:2874]
ShooterGameServer.exe!UWorld::ComponentOverlapMulti() (0x00007ff6b630414c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\collision\worldcollision.cpp:317]
ShooterGameServer.exe!UPrimitiveComponent::UpdateOverlaps() (0x00007ff6b611c59c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\primitivecomponent.cpp:2783]
ShooterGameServer.exe!UPrimitiveComponent::MoveComponentImpl() (0x00007ff6b610bf4e) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\primitivecomponent.cpp:2044]
ShooterGameServer.exe!USceneComponent::SetRelativeLocationAndRotation() (0x00007ff6b614bd32) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\scenecomponent.cpp:338]
ShooterGameServer.exe!USceneComponent::SetWorldLocationAndRotation() (0x00007ff6b614d284) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\scenecomponent.cpp:540]
ShooterGameServer.exe!UCharacterMovementComponent::UpdateBasedMovement() (0x00007ff6b5fbfd2e) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\charactermovementcomponent.cpp:2127]
ShooterGameServer.exe!UCharacterMovementComponent::PreClothTick() (0x00007ff6b5f8bd77) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\charactermovementcomponent.cpp:1561]
ShooterGameServer.exe!APrimalRaft::UpdatePhysicsBase() (0x00007ff6b4ef222e) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\primalraft.cpp:3037]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff6b60acff4) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\leveltick.cpp:1273]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6b604d912) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\gameengine.cpp:1181]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6b4c1d26b) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launchengineloop.cpp:2449]
ShooterGameServer.exe!GuardedMain() (0x00007ff6b4c17eed) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6b4c17f4a) + 5 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6b4c1db5a) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6b6f0126d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007fface7313d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fface8854f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fface8854f4) + 0 bytes [UnknownFile:0]

 

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On 1/19/2019 at 11:32 AM, Vldl said:
 

hello I have a grid that crash. the others have no problem

Fatal error!

 

VERSION: 14.0
ShooterGameServer.exe!FPxQueryFilterCallback::preFilter() (0x00007ff6b6321b60) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\collision\physxcollision.cpp:575]
PhysX3_x64.dll!MultiQueryCallback<physx::PxOverlapHit>::invoke() (0x00007ffab24503ac) + 53 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:406]
PhysX3_x64.dll!BucketPrunerOverlapTraversal<OBBAABBTest_SIMD,0>::operator()() (0x00007ffab2517fc2) + 283 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:1696]
PhysX3_x64.dll!physx::Sq::BucketPrunerCore::overlap() (0x00007ffab251253c) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:2064]
PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::overlap() (0x00007ffab251aadd) + 8 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:683]
PhysX3_x64.dll!physx::Sq::AABBPruner::overlap() (0x00007ffab2508cef) + 11 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:309]
PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxOverlapHit>() (0x00007ffab244ed5c) + 18 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:796]
PhysX3_x64.dll!physx::NpSceneQueries::overlap() (0x00007ffab244e6b4) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:104]
ShooterGameServer.exe!GeomOverlapMulti_PhysX<0>() (0x00007ff6b62f7281) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\collision\physxcollision.cpp:1809]
ShooterGameServer.exe!FBodyInstance::OverlapMulti() (0x00007ff6b6441e61) + 5 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:3735]
ShooterGameServer.exe!UPrimitiveComponent::ComponentOverlapMultiImpl() (0x00007ff6b60f3e2c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\primitivecomponent.cpp:2874]
ShooterGameServer.exe!UWorld::ComponentOverlapMulti() (0x00007ff6b630414c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\collision\worldcollision.cpp:317]
ShooterGameServer.exe!UPrimitiveComponent::UpdateOverlaps() (0x00007ff6b611c59c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\primitivecomponent.cpp:2783]
ShooterGameServer.exe!UPrimitiveComponent::MoveComponentImpl() (0x00007ff6b610bf4e) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\primitivecomponent.cpp:2044]
ShooterGameServer.exe!USceneComponent::SetRelativeLocationAndRotation() (0x00007ff6b614bd32) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\scenecomponent.cpp:338]
ShooterGameServer.exe!USceneComponent::SetWorldLocationAndRotation() (0x00007ff6b614d284) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\scenecomponent.cpp:540]
ShooterGameServer.exe!UCharacterMovementComponent::UpdateBasedMovement() (0x00007ff6b5fbfd2e) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\charactermovementcomponent.cpp:2127]
ShooterGameServer.exe!UCharacterMovementComponent::PreClothTick() (0x00007ff6b5f8bd77) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\charactermovementcomponent.cpp:1561]
ShooterGameServer.exe!APrimalRaft::UpdatePhysicsBase() (0x00007ff6b4ef222e) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\primalraft.cpp:3037]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff6b60acff4) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\leveltick.cpp:1273]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6b604d912) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\gameengine.cpp:1181]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6b4c1d26b) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launchengineloop.cpp:2449]
ShooterGameServer.exe!GuardedMain() (0x00007ff6b4c17eed) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6b4c17f4a) + 5 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6b4c1db5a) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6b6f0126d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007fface7313d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fface8854f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fface8854f4) + 0 bytes [UnknownFile:0]

 

Are you using mods?

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