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Vldl

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  1. hello I have a grid that crash. the others have no problem Fatal error! VERSION: 14.0 ShooterGameServer.exe!FPxQueryFilterCallback::preFilter() (0x00007ff6b6321b60) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\collision\physxcollision.cpp:575] PhysX3_x64.dll!MultiQueryCallback<physx::PxOverlapHit>::invoke() (0x00007ffab24503ac) + 53 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:406] PhysX3_x64.dll!BucketPrunerOverlapTraversal<OBBAABBTest_SIMD,0>::operator()() (0x00007ffab2517fc2) + 283 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:1696] PhysX3_x64.dll!physx::Sq::BucketPrunerCore::overlap() (0x00007ffab251253c) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:2064] PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::overlap() (0x00007ffab251aadd) + 8 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:683] PhysX3_x64.dll!physx::Sq::AABBPruner::overlap() (0x00007ffab2508cef) + 11 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:309] PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxOverlapHit>() (0x00007ffab244ed5c) + 18 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:796] PhysX3_x64.dll!physx::NpSceneQueries::overlap() (0x00007ffab244e6b4) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:104] ShooterGameServer.exe!GeomOverlapMulti_PhysX<0>() (0x00007ff6b62f7281) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\collision\physxcollision.cpp:1809] ShooterGameServer.exe!FBodyInstance::OverlapMulti() (0x00007ff6b6441e61) + 5 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:3735] ShooterGameServer.exe!UPrimitiveComponent::ComponentOverlapMultiImpl() (0x00007ff6b60f3e2c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\primitivecomponent.cpp:2874] ShooterGameServer.exe!UWorld::ComponentOverlapMulti() (0x00007ff6b630414c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\collision\worldcollision.cpp:317] ShooterGameServer.exe!UPrimitiveComponent::UpdateOverlaps() (0x00007ff6b611c59c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\primitivecomponent.cpp:2783] ShooterGameServer.exe!UPrimitiveComponent::MoveComponentImpl() (0x00007ff6b610bf4e) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\primitivecomponent.cpp:2044] ShooterGameServer.exe!USceneComponent::SetRelativeLocationAndRotation() (0x00007ff6b614bd32) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\scenecomponent.cpp:338] ShooterGameServer.exe!USceneComponent::SetWorldLocationAndRotation() (0x00007ff6b614d284) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\scenecomponent.cpp:540] ShooterGameServer.exe!UCharacterMovementComponent::UpdateBasedMovement() (0x00007ff6b5fbfd2e) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\charactermovementcomponent.cpp:2127] ShooterGameServer.exe!UCharacterMovementComponent::PreClothTick() (0x00007ff6b5f8bd77) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\charactermovementcomponent.cpp:1561] ShooterGameServer.exe!APrimalRaft::UpdatePhysicsBase() (0x00007ff6b4ef222e) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\primalraft.cpp:3037] ShooterGameServer.exe!UWorld::Tick() (0x00007ff6b60acff4) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\leveltick.cpp:1273] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6b604d912) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\gameengine.cpp:1181] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6b4c1d26b) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launchengineloop.cpp:2449] ShooterGameServer.exe!GuardedMain() (0x00007ff6b4c17eed) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6b4c17f4a) + 5 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff6b4c1db5a) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6b6f0126d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fface7313d2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fface8854f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fface8854f4) + 0 bytes [UnknownFile:0]
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