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Ahoy!

Anyone know a bit more about how the non-grid seamless world would work?

I know the grid system will be removed, but what about the UE unit that is not recommended to exceed 14000000? That's like one grid on my server.

So the question is: how big will a non-grid seamless world be? Or will it still run one server per grid but it preloads the grid before entering the new grid making it seem seamless?

Also, how would we, who run bigger world's than one server can handle alone, link our cluster together?

 

So many questions lol 

 

Thanks guys and girls

Edited by HelixU4

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3 minutes ago, Sakura said:

Seems like just a very large map

So it's useless for us who runs a big world across multiple servers.

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20 minutes ago, HelixU4 said:

So it's useless for us who runs a big world across multiple servers.

Yeah I don't think it will be very optimized either. Combining the pop of say 9 to 16 servers into 1

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5 hours ago, HelixU4 said:

Ahoy!

Anyone know a bit more about how the no -grie seamless world would work?

I know the grid system will be removed, but what about the UE unit that is not recommended to exceed 14000000?

Did a 5 600 000 (aka 2x2 grid) grid but the Ocean itslef is only "1 400 000-based" (1x1), every islands i've placed behind this "limit" of 1 400 000 are bugged AF because of that... 

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