HelixU4 21 Posted January 18, 2019 (edited) Ahoy! Anyone know a bit more about how the non-grid seamless world would work? I know the grid system will be removed, but what about the UE unit that is not recommended to exceed 14000000? That's like one grid on my server. So the question is: how big will a non-grid seamless world be? Or will it still run one server per grid but it preloads the grid before entering the new grid making it seem seamless? Also, how would we, who run bigger world's than one server can handle alone, link our cluster together? So many questions lol Thanks guys and girls Edited January 18, 2019 by HelixU4 Share this post Link to post Share on other sites
Sakura 13 Posted January 18, 2019 Seems like just a very large map Share this post Link to post Share on other sites
HelixU4 21 Posted January 18, 2019 3 minutes ago, Sakura said: Seems like just a very large map So it's useless for us who runs a big world across multiple servers. Share this post Link to post Share on other sites
Sakura 13 Posted January 18, 2019 20 minutes ago, HelixU4 said: So it's useless for us who runs a big world across multiple servers. Yeah I don't think it will be very optimized either. Combining the pop of say 9 to 16 servers into 1 Share this post Link to post Share on other sites
Tumerion 0 Posted January 18, 2019 5 hours ago, HelixU4 said: Ahoy! Anyone know a bit more about how the no -grie seamless world would work? I know the grid system will be removed, but what about the UE unit that is not recommended to exceed 14000000? Did a 5 600 000 (aka 2x2 grid) grid but the Ocean itslef is only "1 400 000-based" (1x1), every islands i've placed behind this "limit" of 1 400 000 are bugged AF because of that... Share this post Link to post Share on other sites