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Rofelo

Player Stats are Boring

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Please consider moving towards a more RPG style stat point system and away from the ark system. This would give more flexibility when calculating bonuses and expanding the effect that stats have on combat. These are just rough draft ideas to get people thinking and hopefully talking.

Strength. - This would be carry weight and possibly melee damage.

Dexterity. - This could be stamina, possibly critical hit chance, or increased ranged damage.

Constitution. - This could be where you get health.

Intelligence. - This could be ability related and later on magic related.

Wisdom. - This could be crafting skill.

Charisma. - This could be used for taming and giving bonus levels to hired NPC's.

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