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archaegeo

For official PvP we need some locked graphics (re Fog and Grass)

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We all know it happens where the graphics settings in PvP games are lowered as much as possible both to improve frame rate, but more to let you see players sooner.

Most PvP games quickly realize that letting people turn off all vegetation removes their concept of cover and concealment.

Same thing is happening in Atlas.

There is this amazing fog that rolls in sometime, but apparently if you set general shadows to Low, it vanishes completely.

Same for if you set ground cover to low, all that grass you thought you were hiding in vanishes.

Its an uglier world sure, but if you are playing PvP you cant afford to not have it set to off.

So, like PvP games before it, Atlas needs some locked graphics settings.  If the intent is to keep the game playable on potatoes, so we cant have minimal ground cover, so be it, but let us know.

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