Chloé 1 Posted January 2, 2019 To change the cost requirements for crafting do we need to change for every and each item that we want to craft? Anyone knows a global command? I found BaseResourceRequirement but it is embedded in a lot of lines in a code: ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponTorch_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_RawMeat_C",BaseResourceRequirement=3.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_CookedMeat_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false))) Share this post Link to post Share on other sites
Starbuck 24 Posted January 2, 2019 (edited) 3 hours ago, Chloé said: To change the cost requirements for crafting do we need to change for every and each item that we want to craft? Anyone knows a global command? I found BaseResourceRequirement but it is embedded in a lot of lines in a code: ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponTorch_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_RawMeat_C",BaseResourceRequirement=3.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_CookedMeat_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false))) In your example crafting the torch will require after restart to get 3 raw meat and 2 cooked meat. It actually override the materials needed, can also be for level requirement or pre req. If you want for an example the torch to take 2 woods instead of 3, you will still need to override every other materials, even if they do not change. ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponStoneHatchet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false))) ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponTorch_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_RawMeat_C",BaseResourceRequirement=3.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_CookedMeat_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false))) That's an example of how to make the Hatchet require 1 thatch and 2 stone arrows to craft. And to make the torch require 3 raw meat and 2 cooked meat to craft (because ya know, Meat Torches are the best torches!) Edited January 2, 2019 by Starbuck Share this post Link to post Share on other sites
Chloé 1 Posted January 2, 2019 Okat ty. Then there is no command that change everything let's say to be 50% cheaper. Share this post Link to post Share on other sites