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To change the cost requirements for crafting do we need to change for every and each item that we want to craft?

Anyone knows a global command? I found BaseResourceRequirement but it is embedded in a lot of lines in a code:

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponTorch_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_RawMeat_C",BaseResourceRequirement=3.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_CookedMeat_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))

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3 hours ago, Chloé said:

To change the cost requirements for crafting do we need to change for every and each item that we want to craft?

Anyone knows a global command? I found BaseResourceRequirement but it is embedded in a lot of lines in a code:

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponTorch_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_RawMeat_C",BaseResourceRequirement=3.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_CookedMeat_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))

In your example crafting the torch will require after restart to get 3 raw meat and 2 cooked meat. 
It actually override the materials needed, can also be for level requirement or pre req.
If you want for an example the torch to take 2 woods instead of 3, you will still need to override every other materials, even if they do not change.

 

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponStoneHatchet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponTorch_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_RawMeat_C",BaseResourceRequirement=3.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_CookedMeat_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))

That's an example of how to make the Hatchet require 1 thatch and 2 stone arrows to craft. And to make the torch require 3 raw meat and 2 cooked meat to craft (because ya know, Meat Torches are the best torches!)

 

Edited by Starbuck

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Okat ty. Then there is no command that change everything let's say to be 50% cheaper.

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