Synar 0 Posted December 31, 2018 Does anyone know what to change the marked stats to adjust the multipliers on ships yet? [/script/shootergame.shootergamemode] PerLevelStatsMultiplier_Player[0]=10.0 PerLevelStatsMultiplier_Player[1]=10.0 PerLevelStatsMultiplier_Player[2]=10.0 PerLevelStatsMultiplier_Player[3]=10.0 PerLevelStatsMultiplier_Player[4]=10.0 PerLevelStatsMultiplier_Player[5]=10.0 PerLevelStatsMultiplier_Player[6]=10.0 PerLevelStatsMultiplier_Player[7]=10.0 PerLevelStatsMultiplier_Player[8]=10.0 PerLevelStatsMultiplier_Player[9]=10.0 PerLevelStatsMultiplier_Player[10]=10.0 PerLevelStatsMultiplier_Player[11]=10.0 PerLevelStatsMultiplier_DinoTamed[0]=10.0 PerLevelStatsMultiplier_DinoTamed[1]=10.0 PerLevelStatsMultiplier_DinoTamed[2]=10.0 PerLevelStatsMultiplier_DinoTamed[3]=10.0 PerLevelStatsMultiplier_DinoTamed[4]=10.0 PerLevelStatsMultiplier_DinoTamed[5]=10.0 PerLevelStatsMultiplier_DinoTamed[6]=10.0 PerLevelStatsMultiplier_DinoTamed[7]=10.0 PerLevelStatsMultiplier_DinoTamed[8]=10.0 PerLevelStatsMultiplier_DinoTamed[9]=10.0 PerLevelStatsMultiplier_DinoTamed[10]=10.0 PerLevelStatsMultiplier_DinoTamed[11]=10.0 PerLevelStatsMultiplier_ShipTamed[0]=10.0 ====== PerLevelStatsMultiplier_ShipTamed[1]=10.0 ====== PerLevelStatsMultiplier_ShipTamed[2]=10.0 ====== PerLevelStatsMultiplier_ShipTamed[3]=10.0 ====== PerLevelStatsMultiplier_ShipTamed[4]=10.0 ====== PerLevelStatsMultiplier_ShipTamed[5]=10.0 ====== PerLevelStatsMultiplier_ShipTamed[6]=10.0 ====== PerLevelStatsMultiplier_ShipTamed[7]=10.0 ====== PerLevelStatsMultiplier_ShipTamed[8]=10.0 ====== PerLevelStatsMultiplier_ShipTamed[9]=10.0 ====== PerLevelStatsMultiplier_ShipTamed[10]=10.0 ====== PerLevelStatsMultiplier_ShipTamed[11]=10.0 ====== Share this post Link to post Share on other sites
JoshTheJam 0 Posted January 2, 2019 Where did you get this code? Share this post Link to post Share on other sites
erall0 10 Posted January 2, 2019 doesn't work for me Share this post Link to post Share on other sites
Vaulteron 6 Posted January 2, 2019 8 hours ago, JoshTheJam said: Where did you get this code? Considering that the game is using ARK as part of it's code skeletal base, it makes sense to port that bit of code from ARK inis to the ATLAS one... But we're trying to find what the value is for this to affect ships as well which is why he's asking what to change _ShipTamed to for it to work with the ships. Even i'm trying to figure this out. Share this post Link to post Share on other sites
AshleyB 0 Posted January 3, 2019 Atlas ships don't work like tames so the ark code doesn't work for them. We'll have to see how it's set up in the devkit. Share this post Link to post Share on other sites
SixxGunZ 7 Posted January 3, 2019 The ships are not considered Dinos, this is where everyone is getting the wrong idea. They are Rafts like Ark. You can increase/decrease the amount of structures that can be built on them, however what Ark never did was increase the weight that can be carried on a Raft. Ark never had a setting like that since you were pretty much stuck when you hit your inventory slot cap. There might be a setting for this, but Im leaning towards this being hardcoded. Share this post Link to post Share on other sites
Luc1fer 3 Posted January 3, 2019 2 hours ago, SixxGunZ said: The ships are not considered Dinos, this is where everyone is getting the wrong idea. They are Rafts like Ark. You can increase/decrease the amount of structures that can be built on them, however what Ark never did was increase the weight that can be carried on a Raft. Ark never had a setting like that since you were pretty much stuck when you hit your inventory slot cap. There might be a setting for this, but Im leaning towards this being hardcoded. DevKit & MODS to the rescue! Share this post Link to post Share on other sites