lulzhavebeenhad 0 Posted December 31, 2018 So my resource gathering guys have been using low level NPCs as carry weight mules for a couple of days. We are limited on fruits/veggies for taming in our region and NPCs were a great way for us to ferry resources. 1000 carry weight was arguably to much, and was likely a place holder number for launch. No big deal. But the nerf from 1000 to 60 (haha!) is a bit unreasonable. You can barely outfit them in plate now with weapons. They are basically used for nothing but cannon re-loaders now. A couple of suggestions to help balance carry weight: 1. Give them a base weight of two 250 with the ability to level weight to max 500. That way you can spec some for combat and some as pack mules. 2. Give them a flat 250-350 carry weight, something close to what our player characters start with. 3. Spawn NPCs in the world with either combat or pack mule designations to detirmine their stats at creation. If anybody else has any ideas throw them out. Share this post Link to post Share on other sites
Marce 8 Posted December 31, 2018 (edited) I do not agree with this. NPCs are not Carry weight mules or cargos. Edited December 31, 2018 by Marce Wrong text Share this post Link to post Share on other sites