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Wildeheart

New Ships

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Not really understanding the new modular ship system.

Wouldn't it be far easier to create more accurate looking hulls and sail configurations and then just put structure caps to keep the official server builds reasonable?

It seems it would be far more cost effective, development wise, and something more along the lines of what the players of this game really want.

If you really want to go the extra mile you could even create a range of craftable parts, like regular structures, that could add to ship building like parts with slight curves or profiles to fit hull shapes. 

Scrap those modular ships and let the sandbox nature of this game shine with more hull types, sail configurations, bowsprits and craftable parts that fit themes you would like to see

 

A quick example is the turtle ship. A new hull type, gun ports, walls, ceiling/roofs, and a figure head would have won over more people as they could then change the pieces to make their own designs.

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13 hours ago, Wildeheart said:

Not really understanding the new modular ship system.

Wouldn't it be far easier to create more accurate looking hulls and sail configurations and then just put structure caps to keep the official server builds reasonable?

It seems it would be far more cost effective, development wise, and something more along the lines of what the players of this game really want.

If you really want to go the extra mile you could even create a range of craftable parts, like regular structures, that could add to ship building like parts with slight curves or profiles to fit hull shapes. 

Scrap those modular ships and let the sandbox nature of this game shine with more hull types, sail configurations, bowsprits and craftable parts that fit themes you would like to see

 

A quick example is the turtle ship. A new hull type, gun ports, walls, ceiling/roofs, and a figure head would have won over more people as they could then change the pieces to make their own designs.

The new ships have less structures but the design is bad and nobody playing them. Which means no test data available if they even improve the performance. If they want to go this way they should remove all changeable parts from the hull, only free placement on the deck to add cannons etc. All cannons below deck should be remove able. You go hunt complete ship BPs... but than again the issue that work bench is too small(150 stacks) to craft the ship with 6 resources. Maybe they need to change stack size and this would be solved. You could repair only the hull structure points and bucket water once the ship leaks. But you must not run around to repair every module/plank. They would not need to programm all the different modules/planks in the ship model.

There could be more different ship types based on 1,2 or 3 sails and not 6... so more like real ships from 16-19 century.

So technically this would be a great solution, but playing i have most fun with the old ships building them piece by piece, deciding where to put the best planks, where to place the door, ladder, steering wheel, swivels and all this stuff.

Edited by Nacona

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8 minutes ago, Nacona said:

<snip>

So technically this would be a great solution, but playing i have most fun with the old ships building them piece by piece, deciding where to put the best planks, where to place the door, ladder, steering wheel, swivels and all this stuff.

Aye, maybe I was unclear but that is the point of my feedback/suggestion.

The core design of the original ship building was/IS the better way forward. Adding more buildable parts that create possible themes and unique hulls, to expand on the three we have, and more sail options feels like it would better fit the game than the stuff they are doing now with ships. 🙂

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