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So I did some reading and a common method for salvaging ships IRL is to attach air bags. With a diving attachment players could dive down and use air from their attachment (large oil cost), to fill up air bags via a mini-game. When the air bags are enough for the weight of the ship and its cargo it floats to the surface. A ship on the surface of the water then needs to be repaired to not sink again by repairing planks and after those repairs are made the water on the ship needs to be bucketed off.

This system would be a lot of fun because you could introduce a timer that allows other companies to claim a sunken ship, which can cause fights over wrecks!

This system would introduce a lot of fun to the game in various ways including by reducing the amount of farming in the game over all. People wouldn't have to keep leveling new ships up and crafting new ships.  Players would be more likely to cosmetically improve their ships if they know that they can be recovered once sunk. 

This has the added benefit of cleaning up wrecks on the map. 

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We could have radar systems instead, that way we would see enemy ships and hazards in the water before we encounter them, and decrease the possibility of sinking.

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