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Gonzo

Proposed Changes for Season 4

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There were some good changes for season 3, but it feels like there will need to be many more changes to keep an engaged player base.

The following are suggestions that I have been thinking about for quite sometime.

  • Grids
    • Size
      • The size of each grid should be reduced by 30%
      • This reduces ship travel time and encourages "close quarters" for combat
      • This reduces time spent looking for SOTD
    • Islands
      • Island should be reconfigured to one per grid on claimable island
      • This eliminates the ability to glide from one island to the next
      • Encourages more ship combat
      • Improved server performance on grid
      • All pillar islands should be re-designed by either eliminating the pillar, or providing a direct path(s) up to the top
    • Boss Grids
      • Eliminate all building from the entire grid
      • This prevents exploiting for smaller islands/icebergs
    • Freeports
      • Freeports should be evenly distributed across the map
      • Provide a "fast travel" ability for ships at the center of each freeport grid
      • Charge a fee for using fast travel
      • Fast travel has a 12 hour cool-down
      • Fast travel only permitted between freeports
  • Ground Combat
    • Grapples
      • Grapple physics do not perform as expected when trying to grapple from water onto a moving ship
      • Grappling a player should inflict damage upon grappling and tick minor damage and they are pulled
    • Carbines
      • Carbines that get headshots should ignore any buffs and inflict a lot of damage
    • Alcohol buff
      • Reduce buff by 50%
  • Ships
    • Sails
      • Eliminate all current sails in the game
      • Have players build the masts and equip the mast with a sail
      • The sail should take damage over time, (esp. during storms) and there should be different types
      • This allows the player to reconfigure the ship on the fly and adds a new element to ship combat
    • Oars
      • Provide the ability to create viking-type ships where you can put NPCs into oar seats to move the boat
      • NPCs consumption of food will be much greater
    • Anchoring
      • Ships should continue to sink if they are overloaded, even if green-anchored
      • This prevents a player/company from housing an entire base of materials on a raft in freeport
    • Ship Types
      • More ships! Where is the black pearl?!
  • Companies
    • Company size reduced to 50 to reduce the "mega" mentality of the game
    • If a player leaves or is removed from a company, there is a 12 hour cool-down until they can rejoin
Edited by Gonzo

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Not a fast travel with ship

This game will be to easy to play

And fix the clint of the game i cant enter in any server 

And my pc work 100% fine

Just not atlas

Edited by Slunjski97

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Where is the black pearl?!

Yeah, but as far as I remember, Black Pearl was originally a Galleon, so we have this one in the game.

But anyway, I listed 26 possible ship types (with pictures) in a thread below. They are separated to 6 classes from smallest one (Tartan and Barkas) to big siege ones (Warship and Linnen ship). I personally would love to see my all time favorite "Corvette" in the game. Those were the fastest warbirds!

 

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I like your suggestions! I am 100% sold on the idea of having the flags for islands be in fixed positions. Then you don't have to worry about companies placing them ontop of impossible pillar bases.

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