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Sheepshooter

Less Structures with more Health

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As it seems like there will be no general overhaul of the structure system or just adding bigger versions of the current structures (like a 2x2 wall) any time soon...

Would it therefore be possible to get an upgrade system like with BP items?

This could help with the honeycombing where we have to build multiple structures like walls to get the needed health points we require.

It would be like: You build the structure and place it. When you go to the structure with enough resources to say build it again you use the wheel and select upgrade.
This will reduce your inventory materials by the amount needed to upgrade the structure - same like when you repair it or upgrade stuff.
So for example when you used to build a honeycomb with three walls you just upgrade the first wall two times to get the same HP.
But it would still be just one structure and not making performance problems like being three walls. Also bases would need less footprint as we would not need to build outwards to add layers.

It would not solve every issue, like where one would go to structure limit even without honeycombing - that would be solved by bigger versions of the structures, pleeeease...

It would work with BP structures as they give a HP bonus which also the upgrades would get - but still cost the different number of resources...
It should not be done with the special ship parts (planks, decks, sails) as they currently have different way of raising HP (skill: resistance).
But it can be done with the normal structures on ships, like ceilings and walls, but the weight should go up accordingly with every upgrade - so you can have a heavy armored ship, with emphasis on heavy.

As an incentive to use the system, either the HP per upgrade could be higher that two individual structures. So instead of two walls @10K each you could get maybe 21k for one wall with one upgrade. Or they get no benefit on the HP, but maybe the cost of an upgrade are lower than making the original structure, maybe 90% of the cost...

This could also somewhat help make better use of the bigger structures like the large wall. Currently those are just easy to destroy, but easy to build fences. The are nowhere near as protective as the equal size normal wall structure (120 pieces). Currently the large stone wall has 24k, the wall 10k. But you can make ~3-4 large stone walls for 120 stone walls. With the upgrade system that would be just one wall with 72k-96k health total while each normal stone wall would have 10k still. Need a bigger hole like 2x2 it is 40k, 2x4 is 80k, 3x4 is 120k. So with the upgrade to the large wall you would be better of in HP or at least equal. But we save on 119 !!! structures on the server.

And think about doors and gates. You might not need those multi gate tunnels opening and closing every single one of them every time (levers help ofcourse)...

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