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Non-Dedicated multiplayer good. Tether bad.

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As the title suggests, I think the idea of non-dedicated multiplayer is spectacular.  I also love the ability to move single-player characters into and out of NDM games is great.

What is not great is the tether.

I understand and accept that allowing individual players to hike off into other grids without the host may put an undue strain on the host machine, but at least extend the tether distance to encompass one full grid square.

While this won't have as much impact in a standard ATLAS NDM game, for Blackwood it will be a major boon, allowing people the opportunity to split up and explore, find places they like as individuals, and move to them, rather than forcing them to play within a very small area, unless they all go.

Players would be able to elect to stay in a small area as a group if they chose, but more adventurous souls would be able to go out and learn the area, in support of other endeavours.

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