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Found 2 results

  1. As the title suggests, I think the idea of non-dedicated multiplayer is spectacular. I also love the ability to move single-player characters into and out of NDM games is great. What is not great is the tether. I understand and accept that allowing individual players to hike off into other grids without the host may put an undue strain on the host machine, but at least extend the tether distance to encompass one full grid square. While this won't have as much impact in a standard ATLAS NDM game, for Blackwood it will be a major boon, allowing people the opportunity to split up and explore, find places they like as individuals, and move to them, rather than forcing them to play within a very small area, unless they all go. Players would be able to elect to stay in a small area as a group if they chose, but more adventurous souls would be able to go out and learn the area, in support of other endeavours.
  2. Hello everyone, we recently did some test on the new Multi non-dedi and we were surprise how it is after some config change. First try : We kept every parameter as original, and see how far could everyone goes. The result is 450m Which is, to be fair, very low.. Here is some image to see how far it is : Here on a full grid : Second try : There is a parameter when you create a solo/non-dedi session, in general, named : Non-Dedicated Host Tether Distance. The value is set to 1, and the value is used to set how far you can go from host. On our second try we set it to 5.0 I have no image to describe, but it was better, 5x better, but.. meh... you'll be able to across an entire island, but not an entire grid. Third try : Let's go Boys and Girls, let's set that value to x25. And well.. that's awesome x) Even if as host I lost some performance (still better than official though), we could go almost everywhere. Here is first image to see how far you can go without being TP After that distance you will be TP to the host. But the real question is : Can I go to the farthest island ? We did some test on caculation, on H3, as it looks like on our very quick look, they have the farthest islands on eachothers. Here is the result on paper, we should be able to go everywhere we want : Real test : I am the little cross, my friend is on the bed. And no TP at all, or unespected move. Result : x25 seems enough, but you can possibly do more if you want. Though, the host active the grid where he's. Others members can't go on another grid if host isn't on this grid. If host change grid, other members and their boat will be TP near to host. Pretty happy how the non-dedi work. Their still is all the bug solo has Hope they get patch soon The non-dedi allow small groups (2 to 8 players) to play on the full map, as rent it cost really too much. Still waiting for ISO: Blackwood Hope this thread will help some people
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