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Jack Shandy

Sail rework suggestions

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Sails

First off, you shot yourselves in the foot by naming the sails with a descriptor and not just their name, by doing so you’ve limited yourselves to keeping them within that boundary, and naming future sails is going to be difficult.

So, to start give the sails their proper names:

Square rigged sails, Triangular Sails, Gaff rigged sails.

Not only can you put whatever stats suit these sails, you can add new ones with differing or even similar stats.

 

Second, for the love of god, change the angle of handling and weight sails to be correct. Seeing impossible wind physics on these for so long now reminds me every time I see them how little you’ve done for ships compared to other aspects of the game since release.

 

Lastly give each sail a synergy bonus depending on which sails they are placed with and how many and on what ship.

Don’t want to see 6 speed sail galleons, have a synergy boost on 2-4 sails, but a negative bonus on 5th and 6th sails as too many block the wind enough and reduce effectiveness.

2nd and 3rd weight sails reduce the speed penalty of cargo racks.

The possibilities are multitude. You could also introduce stay sails (the triangular ones pointing forward) as a sail that boosts the synergy bonus of the mast it’s attached to.

 

This could have so many differing sail combinations you would not only have what suits the ships role but also what suits the player sailing the ship.

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