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RipPaw

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Posts posted by RipPaw


  1. I am having this issue also, I had to rebuild my animal pen due to not being able to reach everyone. The base looked presentable and now it looks like a mess.

    Plus having forced to log in on a daily bases to make sure everyone is still alive.


  2. That is exactly why I did not even bother!

    I did not watch the stream but was discussing it with a friend who did.  As soon as he mentioned PVP, I knew this game's recovery will be a lot more unstable. Everyone (PVPers) know that balancing PVP is nearly impossible. I know we should not compare WoW to Atlas but look at how long it took WoW to get to where they are right now. Most can still argue that PVP is even broken now. I can tell you that melee combat with locking mechanic is absolutely useless in my opinion.  Anyways, if this continues, I will be looking for a different game to play...

    • Like 2
    • Sad 1

  3. 9 hours ago, Forb Hidden said:

    I'm pretty sure that can open a shitstorm. Lot of people aren't amused about offline raiders. 🙈

    100% agreed. Forcing someone to be on 24/7 to protect their hard work while they were on is unacceptable. If I had to log in every day and start from the beginning, I would have left the game too. 

    • Like 1

  4. Everything that is placed should be able to be picked up. There is no reason why we have to waste server resources on MODs to be able to pick up items.  Also, I think that wooden items that are placed on the ship should be designed to snap/fit each ship. There is not a reason why items you place cannot fit/change form based on the ship you are in. It already does that anyway, they just need to modify it and add the items (T- Option) when you are on a ship.

    • Like 1

  5. On 8/23/2019 at 5:37 PM, Pete Rottedtoof said:

    Am I the only fool playing alone on official?  My fun time is spent filling feed troughs around the world in hopes friends will come back.

    This is exactly why I asked because the actual single-player experience is not an experience of any kind. The quests are impossible to do alone, and the end game is just unattainable. Fortunately for you, I still do what you are doing in single-player, in multiplayer.


  6. On 8/23/2019 at 3:18 PM, sgzeroone said:

    I would offer my single player experience here, but I uninstalled the game.

    Still waiting for "Atlas to be great again"......

    Thank you for answering anyways, any input is better than no input. Believe me, sometimes I want to do the same. Especially because never-ending farming for food/gold is getting old. Building helps but it is just a filler. 


  7. On 8/25/2019 at 8:56 AM, boomervoncannon said:
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
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    On 8/25/2019 at 8:56 AM, boomervoncannon said:

    Dear Sir,

    As a very famous and important forum personality I feel I should mention that my handwritten invitations to GrapeCard’s staff meetings to share my invaluable thoughts and ideas with you have all rather unfortunately gotten lost in the mail. No matter! Let us not dwell on the deficiencies of the postal service. Time is short my good man and there is much that needs doing. I am sure that you would have sought out my advice eventually anyway. I am doing you the kindness of preemptively providing it here, you may thank me later by ensuring my consulting invoice is paid promptly by accounting.

    Major issues that inhibit the fun and limit the enjoyability of players Atlas experience:

    1. Sailing is THE core pirate activity and should remain a core gameplay mechanic. However the act of sailing itself most players find too tedious. Some existing bits of gameplay like sextant, flotsam, shipwrecks, sotd’s and storms exist to break up the monotony of sailing but each of these systems needs further development with an eye towards making trekking across the Atlas an adventure rather than dull.

    In pvp a major consideration in this regard is the vulnerability of ships when players are offline. As the game is presently constructed, for pvp players to sail further afield than they are able to return to a heavily guarded defensive harbor within the same play session is a foolhardy exercise. If a core concept of Atlas is to remain exploration, it must become more feasible for pvp players to sail far without the need to return to base in the same play session.

    In pve this is far less of an issue, however pve players often feel there is less to sail and explore for. Reducing the number of islands which are cookie cutter versions of each other would help, as well as increasing the incentives for exploration beyond a discovery point system that feels very grindy for little benefit beyond a certain threshold. Since the ingredients for cooking are one of the things players need to travel for, expanding cooking by giving most of the foods a useful buff,  rather than just a few of them, would be one way to do this.

    2. The defining act of piracy, raiding merchant shipping, is nonexistent in Atlas. In pve especially, this should be a major focus of adding content over tames and other peripheral add ons that do little to add to the pve players experience. It is inconceivable that Atlas holds itself out as pirate themed game yet 8 months into development there is not even the suggestion of actual piracy being added to game content. At present Atlas is pirate themed in name only, perhaps because there is no term for “people who plant gardens so they can tame animals so they can build shipyards so they can build ships with which to sail around for a bit and accomplish nothing meaningful before coming home to feed the animals.”

    3.The game needs more things to do in groups in order to enhance the experience. Atlas is more or less completely failing to leverage one of the fundamental truths of the MMO genre, namely that it is the people you play with as much as the things you do that makes the experience fun and keeps players coming back. Not only is there no grouping mechanic, there is nothing to do as a group other than the kraken or the ice dungeon. Atlas needs more group content because in pve there is currently no particular reason you should join someone else’s company and in pvp the only reason is for mutual protection.

    A game dominated by mega clans where a few people in leadership positions make all the decisions and do all the fun stuff like captaining the ship while the majority of pvp players are either peon grinders doing what amounts to an online job for no pay or small groups huddling in the shadows trying to eke out an existence where they don’t get wiped regularly by far larger groups does not sound like a game that screams fun to most players. This is currently what passes in large part for the social aspects of gaming in Atlas.

    4. For a game that started its Early Access journey claiming it wanted to pattern itself on Eve, economy is nonexistent in Atlas. The few things that have been tried in the past like player shops, demonstrated a woeful understanding of matters economic by whoever was making the decisions before. I personally feel this is a major area where Atlas could be expanded in a direction players have vocally and repeatedly requested. By and large players did not come here to build farms and forts, tame elephants and bears, but to be pirates on the open seas. If the game’s economy were structured in such a way that there was both need and incentive for players to band together to move large quantities of resources back and forth over distance, then in pvp the defending and attacking of each other’s shipping moves the focus off land and onto the water, where everyone wants it to be. In pve this would help foster trade networks.

    There is a lot to consider in revamping Atlas towards the goal of making it the ultimate pirate adventure. As someone who has been here from day one, who has 15 years experience playing MMORPG’s, and who has read, discussed and digested a lot of the feedback offered here on the boards, I offer these thoughts to you as you chart a new course for Atlas. Fair winds and Godspeed.

     

    ***It should be noted that all comments below are based on the PVE server.***

    "1. Sailing is THE core pirate activity and should remain a core gameplay mechanic."

    Agreed but in all honesty, I want to do that without spending 45 min crossing 2 zones. I do not mind running into damned and fighting them or outrunning them but traveling takes forever.  If I am looking for new blueprints, I go out and farm them. I understand what you are saying about making it easier (more interesting) to travel but I choose to leave traveling to strictly getting from point A to point B. That's Just me.

    "2. The defining act of piracy, raiding merchant shipping, is nonexistent in Atlas."

    As you have said, outside of running into the damned there is nothing else to do in the ocean until you murder the Kraken. After you have tamed 10k crabs you are back to doing nothing (building in my case). When I leave my island all I think about is how strong the wind is and how fast can I get to point B. Why can't we have NPC ships that you can stop and trade with or attack to take their stuff? Can you imagine if they traded you rare resources that are hard to find or better blueprints? Wouldnt you want to go out there and look for them? What if they had a reputation meter that would increase the rarity/quantity you receive from trading. To farm reputation could be the following quest: Follow "Red Beard" to the freeport and make sure that the ship survives the journey! There many different ways to help them or kill them and lose reputation. 

    "4. For a game that started its Early Access journey claiming it wanted to pattern itself on Eve, the economy is nonexistent in Atlas."

    The statement is too true. We have the ability to sell/trade items for gold, gold for items, types of items for items and yet we only have one option with the player shop. The system itself is not used and it is not rewarding at all. I want to have the "wanting" to travel to a different zone to play/trade with others. Instead, we do one even a week to keep us all together and then do our own things throughout the week. 

    In conclusion, OP is most definitely correct. You cant develop the game based on hardcore players only. There has to be something for everyone.  

     

    PS Edit: Not sure why the top part is empty...can't fix it either 😞

    • Like 1

  8. On 8/24/2019 at 4:01 PM, Zadira said:

    I have asked about structures in the Q&A thread.  I think that a game needs to have all their basic game functions down before even trying the fancy stuff and structures is at the top of that basic list. We don't even have windows for our windowed walls and the silly looking jigsaw puzzle edges are just weird. 
    They need to start over and get the basic game stuff down and then they can try all the fancy stuff. 

    I have heard "We will just let the modders figure that out" but having THAT frame of mind is a sure way to let a AAA game become a C+ game at best. 

    Very true. I mean comparing to ARK, they have most definitely improved. Also, I think that C+ is too generous of you 😉  My server defeated the Kraken yesterday, 08/25/2019 and after claiming a crab, I am back to building again.

     

    76tVSaX.jpg 

    • Like 1

  9. 3 hours ago, Olthoi said:

    I build.... A LOT.

    I also have built specialty ships (whaling, speed, SOTD killers, etc) and spend some time here and there just doing that.  One thing I have fun doing is just grabbing my exploration gally and going on walkabout.  I've gone "around" each poles and the equator.  I'm going to try a diagonal run next. Each time took me between 3-5 days depending on how much I am logged in and how much I stop to explore.  I load up on mats for blueprints and such and look around for decayed bases and unclaimed tames. Whatever floats my boat (pun TOTALLY intended)

    I have tried about everything (breeding wasn't for me).  Whenever I see a newbie show up on my island I help them out as I am loaded with crap. I will say I am missing some of the higher content being a solo player.  But I still have fun.

    That is awesome, fortunately for me, I can make the diagonal trip in probably an hour or two due to map only being a 5x6 🙂 Yes, I also stop and document what resources are on what islands due to needing all of them for the construction of better ships/blueprints. Breeding takes too long, don't have that much time unless it is a free weekend. 

    Thank you for sharing 😉

    • Like 1

  10. Hello fellow pirates!

    I have decided to pick all your brains for some ideas about playing alone. This does not mean that I play alone but in case of other being out or difference in time etc. Just an FYI, I play on an awesome server and you all more than welcome to come and hang out with us. 

    So, let's get to it. As I have mentioned in the title above, please let me know what you all do when you are alone whether waiting for friends to log on or playing on single player. 

    I for example like to build, do low-level maps, farm blueprints, and farm possibly going to farm damned as we are getting ready to kill the Kraken. 

    Here is a photo of my animal pen 😉

    pStyZ5A.jpg

     

     

     


  11. To my knowledge, spending 30 points in fortitude will increase your hyper and hypo by 50 insulation points without armor, vitamins or parrot. Vitamins will increase fortitude by another 30 fortitude points so + 50 insulation points to the first 50 insulation points = 100 insulation points.  Parrots supposed to increase fortitude per its actual level but to my knowledge that number is unknown. Some say it scales with the parrot's melee attack. For science, we are going to say another 30 fortitude points making our insulation points = to 150 points. 

    Now we need to talk about armor. We can have cloth which will provide insulation against heat and cold, fur will give insulation against cold and negative heat. The plate armor is similar to fur but mostly for melee.

    Cloth armor                                                                     New armor stats including the above 150 points of insulation.

    Hypo = 29                                                                       179
    Hyper = 60                                                                      210   

    Fur armor                                                                                                                                                                                                 

    Hypo = 216                                                                    366
    Hyper = -130                                                                  20

    The Plate                                                                                                                                                                                                 

    Hypo = 47                                                                      197
    Hyper = -42                                                                    108

    Be mindful that the above numbers are not fortitude points and are actual insulation points.

    Meaning the following: wearing gear, having the equilibrium boost, placing at least 30 fortitude points into fortitude and having a parrot on your shoulder will provide you approximate numbers reference Hypo and Hyper insulation mentioned under "New armor stats including the above 150 points of insulation."

    Anyways, the point of all this was that I make sure that I have at least 60 points in fortitude, 700 weight and the rest in health and stamina.

    Warning: All information mentioned above is taken either from Atlas Wiki or in-game statistics. 

    • Like 1
    • Thanks 1

  12. Hello again!

    I have decided to update some of the feelings I have towards the building aspect of the game and maybe provide a solution for it.

    I am currently at 215 hours and still nowhere near a Kraken fight yet.  🙂

    Let talk about stone structures...

    First on our list is Stone Fence Support. What a poor design of the actual idea. An example of this would be snapping Fence Support to a foundation and finding out that Stone Wall snaps only to the top part of the Fence Support as if you are placing the wall on the foundation itself (leaving the bottom part of the Fence Support empty. I understand that some prefer it snapping that way and then end up placing another wall below the above one. The issue, in my opinion, is the fact that the actual support wall is the first one that is snapped to the Fence Support. Do you know why this is a problem? Because when you build massive structures and decide to replace a wall with a window, you no longer know what wall acts as a support for the ones above it. The fact is, removing the first snapped wall to the Fence Support will destroy at least one placed below it and lots of times destroy the ones placed above it also. 

    The game is meant to be a PVP game with a massive multiplayer base to help each other become better and progress through it. Playing this game as a PVE is just as fun don't get me wrong but since lots of PVE players mostly build, build and build, the building aspect of the game needs to be improved. I am not arguing the point that it should be in the game right now but arguing the point that items already in the game need work before new things get released. You came out with a broken vehicle and instead of fixing parts of the vehicle that are already broken, you are adding more broken parts. 

    Today while reading through some of the comments on the forums I stumbled across  Boomer’s post about 

    WHY EVERYONE WHO CARES ABOUT ATLAS SHOULD HAVE A CLOSE LOOK AT NO MAN'S SKY

    What a great post. The game developers knew the game was dying and that something needed to be done to resurrect it, and guess what? they have done it. There are on average 2 times more people playing No Man's Sky than Atlas. Yes, the game and certain aspects of the world/planets of NMS are not as breathtaking as Atlas Islands but the game is actually worth playing. I think it is enough of rambling and time to introduce solutions to what other players want out of the game by reading what the players are saying. 

    I have come across multiple threads advising on how to resolve the snapping points/placements of certain items. You have a great system going reference snapping points using "E" key and rotating between items using the "T" key but something is still missing. Yes, PILLARS. Adding small snapping boxes to the corners of the ceilings and foundations will allow folks to place these skinny pillars away from the center.  Something like this tWQHDKo.png

    The other idea is allowing you to actually drag the direction arrows while holding the item you want to place. This will not apply to all items but for a foundation, for example, it would do wonders. Prior to placing the first foundation, one would be able to place it at its max height, causing others to fall in line with it (keeping the design on the foundations all the same). Stop overthinking and allow us to use similar triangles that are used for the ceilings and foundation but for the walls. You have it already, why do you limit it to foundations and ceilings??? 

    Anyways enough for now.

    I will leave you with this, this is a survival GAME, nothing about it is actually real. Aspects of the game are similar to the actual life but 95% of the game is not.  I am sure someone out there would say, "Hey Paw! If you place a pillar in the corner it would make it impossible to support due to weight balancing." My reply to that would be to look at the other game mechanics before you complain about the support system. A great example of it would be the scenario from Fence Support mentioned at the beginning.


  13. This will not work and only cause more issues and rage online. I would not trust a PvP player in this game as I am sure others would agree.  Combining all the servers into one large globe will cause so many issues, I do not believe Atlas is equipped to handle. Imagine a PvE player trying to find resources for a legendary blueprint...where does he go when that PvP zone is closer to travel to get what he wants? Maybe I  don't understand you correctly but I would not want to look over my shoulder the whole time while traveling.


  14. I have been playing the game now for 100 hours or so. I am level 80 and have pretty much-unlocked everything needed/wanted to further progress. My issue is the prebuilt buildings that are in ports/in-game. Why aren't we allowed to have the same size pillar or just in general items used to build those buildings? I mean the current wooden/stone pillar is a joke, I don't even want to use them as supports. The game is so awesome and there is so much to do even if you are alone, but not being able to build certain items that are clearly used by you in your videos/posts is damaging to those of us who love that aspect of the game. Here is an example of pillars that are in your builds but not available to us. 

    Another great example would be little things like the ledge over the wall between the pillars. That little ledge is not available to us, Why? I have tried to recreate it and no matter what I do it does not work. The hanging bit of a roof over the door? Even the windows, there aren't double windows, you can place an entrance for the door but why can't we place two window latches. It will make it look very similar. Please add more building parts, stone and wooden!

    DZvmmiF.png


  15. On 7/21/2019 at 6:42 AM, Grongash said:

    You knew about the buildings before you took the island. Go find one that better fits your needs. You are like someone testdriving a crappy car at the dealership, knowing that it is crap, buying it anyway and then complaining about the stuff you already knew beforehand. Go play PvP if you want to ruin other peoples stuff.

    I agree with you, but there should be a compromise between the two extremes. None of us like to play on a server where someone had claimed an island and only has a 3x3 box for a base with one bear. People that do that should be dealt with in the way that some are talking about (removing the timing). The problem with that is (there is not a safe way to do that right now without provoking people). I myself believe the time should be shortened or extended based on the number of items placed within a certain region. For example: if I joined the game and have spent 8 hours playing it on the weekend and have only built a 3x3 box then don't log on the next day, the time of the decaying structure should increase by a day and instead of waiting for a weak, we can now wait 5 days (-1 day for failing to log on to reset the timer plus -1 day for claiming property without actually building on it).

    Just a thought.       (this solution will also prevent people from just logging in to reset the timer without actually spending time in the game and building/taming)

    Reference the limit on when to stop well, that should be up to the Devs. Obviously, most of us have real lives and we do not have time to log on and build something every day.


  16.  
     
    1
     Advanced issues found
     
     
     
    On 6/17/2019 at 2:56 PM, RipPaw said:

    Instead of increasing the speed, can we have more control for like backing up and turning while the sails are up??? The other day I got stuck between land and a dock and had to destroy the ship to not leave it there unlike 50% of all the abandoned ships on the map.

    I would like to add that because I have somewhat progressed through and have a better ship, WE do need more speed. The traveling takes forever. 60% of the time if not higher the winds are not in our favor. With the increase to the traveling speed, the speed of the ship at the lowest wind speed will be higher also. I do not want to spend 1 hour of my available to play 2 hours traveling from A1 to B2 and back (especially when it comes down to resource gathering). I understand that this will depend on the sails and the ships themselves. I also understand that these types of mechanics allow you (the devs) to drive players to play for longer periods and achieve their goals much slower. **The only problem is its too tedious, which causes folks to leave, creating problems in accomplishing the semi-endgame and endgame content.***


  17.      Hi Everyone, I am Rip Paw (in-game / discord name).

         I hope everyone is having an awesome day today, tomorrow and all the ones to come!

         I would like to share my experience with the potential newcomers and all the players that are currently on the server that are truly part of this friendly community (you know who you are).

         I have joined the server about a week ago and since have leveled to level 65, have an awesome place to build my base and great neighbors. The community is as it claims to be, very friendly. As soon as I joined, I was invited on a journey to collect power stones (stones that are attached to your compass to unlock a much stronger enemy/boss). We traveled to different zones/islands, which allowed me to increase my leveling capacity (you must discover new zones/islands to increase your current max level). Also discovering new areas allows you to discover new resources which are needed for crafting and progressing later in the game. *ATLAS is not a single-player game* (I know there is a single-player version lol).

         I do not want to go into this too far but as I am sure some of you will or already understand that getting these power stones is a team effort. Well, everyone was ready except for me of cause being new and everything. These folks that I have never played with before were very patient, understanding and very helpful. Please understand this, I did not have anything, and I was at a low level – not being able to craft items to be a little bit useful. This community is truly an awesome one.

        I want to thank you guys for being awesome and thank you, our very busy leader, who makes this community the way it is.

     

                                                                                                                  *Come join us, you won’t be disappointed. *


  18. Wow... so some "donkey" looking folk placed all those foundations and have not been back in the game and if only to log in to prolong the decaying since. This looks like ARK allover. So I am assuming that the fix behind this was the placement of the flag to claim a large territory, the only problem is some are playing PvE where you can't place a flag and just build. 

    What they need to do is to make sure that you can't place those foundations certain distance apart from a first placed foundation. Or a better solution would be to per ban people that do that. 🙂


  19. Instead of increasing the speed, can we have more control for like backing up and turning while the sails are up??? The other day I got stuck between land and a dock and had to destroy the ship to not leave it there unlike 50% of all the abandoned ships on the map.

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