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Posts posted by Mordeus
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Been awhile, so figured I would bump
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New 5x5 map!! see details above. x2 our normal rates(Exp, Harvest, taming) all weekend to celebrate the grand opening of the new map on a new server!
Come join us
We also have a Blackwood server
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New 125 slot blackwood map!
Same settings/mods as the main server but pve only.
Server is in North America.
Website: http://www.pvegaming.com/
Discord Link: https://discord.gg/pHxZTRv
steam://connect/73.217.243.49:58550
or search for pvegaming.com blackwood(make sure you check "include Non atlas server" ).
Check out the main server post for info on settings or our discord.
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Added 2 new mods Total Ships and Sails and made some qol changes to breeding and leveling for players and tames, increased player max level to 130(before discovery points).
See above for details, come check us out! -
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Come try us out!
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Updated map with new Islands and Ice Dungeon quest, come check us out!
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Added:
-Kits
-In game points /shop
Still room left, come join us! -
-Added Cross Grid Chat
Still plenty of room left on the map, come join us! -
PVEGaming is a community of gamers that play survival games, we host several servers with other games like Rust, 7dtd, Ark, etc. We have active and friendly adult admins that have been doing this for several years and truly care about their community.
Servers are in North America.
Website: http://www.pvegaming.com/
Discord Link: https://discord.gg/pHxZTRv
Atlas Server Rates:
- 5x5 Grid (25 server zones)
- x2 Harvest Health
- x5 Harvest
- x10 Experience
- x10 Taming
- x2 Player Stats per level
- Increased Engram Points
- x2 treasure
- x5 shipwreck treasure
- *Many more tweaks, too many to list
Island points:
- PVE-100 point solo to 150 points with 5 players in your company
- PvP - 250
100 is enough to buy one large island or 2-3 small/medium
Other Features:
- Custom leveling tables for players and tames.
- Player max level before discovery points 130.
- Engram points increased so you can unlock everything.
- Breeding, gestation, and maturation speed increased.
- Running colonies system
- All Quests are completable
- All explorer notes
- the submarine is unlockable without the quest(engram)
- 4 freeports- A2, C4(PvP), D1, E2- pick where you want to spawn!
- PvP area in the lower right of map(4 grids-C4,C5,D4,D5)
- Cross Grid Chat
- Starter kits
- In Game points and Shop
- Web store
- /help menu
Mod List:
https://steamcommunity.com/sharedfiles/filedetails/?id=1738460824
Map areas:
steam://connect/73.217.243.49:57552
- The Infernal Gulf (A1) PVE 73.217.243.49:57550
- The Crystal Waters (A2)-Freeport PVE 73.217.243.49:57552
- Tunna Bay (A3)- PVE 73.217.243.49:57554
- Ellingterel Deep (A4) PVE 73.217.243.49:57556
- Wasanola Ocean(A5) PVE 73.217.243.49:57558
- Barrville Deep (B1) PVE 73.217.243.49:57560
- Gatistall Tides (B2)-PVE 73.217.243.49:57562
- Keeldiac Expanse (B3) PVE 73.217.243.49:57564
- Millbury Abyss (B4) PVE 73.217.243.49:57566
- The Depths of Stonedeen (B5) PVE 73.217.243.49:57568
- The Gulf of Waheller (C1) PVE 73.217.243.49:57570
- Minneney Ocean (C2) PVE 73.217.243.49:57572
- The Maw (C3) PVE-Boss 73.217.243.49:57574
- Islinghurst Expanse (C4) Freeport-PvP 73.217.243.49:57576
- The Misty Domain (C5) PvP 73.217.243.49:57578
- Summerset Waters (D1) PVE-Freeport 73.217.243.49:57580
- Fordboro Gulf (D2) PVE 73.217.243.49:57582
- Bientos Waters (D3) PVE 73.217.243.49:57584
- The Mighty Abyss (D4) PvP 73.217.243.49:57586
- The Grave Deep (D5) PvP 73.217.243.49:57588
- Smithsburg Sea (E1) PVE 73.217.243.49:57590
- Whitegrave Tides Gulf (E2) PVE -Freeport 73.217.243.49:57592
- The Sea of Picrood (E3) PVE 73.217.243.49:57594
- Presborg Sea (E4) PVE 73.217.243.49:57596
- The Depths of Lamalis (E5) PVE 73.217.243.49:57598
Come join us!
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I currently have a dedicated server with Linux ubuntu set up with a 4x4 grid, with a clean wipe everything works great, can cross to all grids just fine, no issues usually until quite a bit later, maybe even next day. The issue is players can stay in a grid instance just fine but when they cross over its like the other grid is asleep(or crashed) and they get the pending connection to host and then get kicked, the grid instance doesn't show its down when i do a status check, but if I restart the grid they can get back in, and if they wait long enough the grid restarts itself (I am using Atlas Server Tools).
I can make this happen myself as well just by sailing around, It will happen 2 out of 3 times right now for me. It doesnt appear to be a particular grid
I have tried everything I can think of to fix the issue, which are most of the things on this forum, the last server i had was windows and never had this issue, I am wondering if its Linux related but i think a lot of people are running linux now?
Some of the things I have tried:
Checked, checked and checked ports for each grid instance in the json as well as match in config files for atlas server tools, ports forwarded
cpu usage(50-70%) and memory 70 out of 128 gig
Dual Xeon E5-2670v22 CPU - 20 Cores / 40 Threads2.50Ghz - 3.30Ghz 128GB DDR3 480GB SSDinstalled TravelData cleaner after this all started, it reduced the size of redis but didnt seem to help, actually made it worse for me so i uninstalled
I guess Im also curious if anyone else is running a Linux public server and having issues or is everything going ok?
Thanks!
Walkable land missing from Islands
in Dedicated Server and Developer Tools Discussion
Posted
This is caused by using the old Servergrid editor, ASC hasnt updated to the latest servergrid editor yet so you need to use it to build your map not the one in ASC. If you have an old map that worked you can just open it up and export it in the new Grapeshot editor
https://github.com/GrapeshotGames/ServerGridEditor