I shared this idea with a friend and she encouraged me to post here. The idea would create an enjoyable game for all players, not just mega companies and people with excessive amounts of time. so here goes my idea...
Lets be honest, the old land claim system was obnoxious, and the new system really only is useful to large very active companies. All and all, neither system really works for anyone in between.
Segment out islands into sections, you can own those sections by claiming them. This is a bit of a combination of both systems without the randomly placed flags or a large company owning an entire island.
How it would work.
Keep the claim point system like we currently have. Companies have x amount of points, and islands are worth a grand total of y points. The "grid" on the island would be worth a part of the island. So for example, if an island is worth 60 points and is broken into a 2x2 grid. if you math that out, 60 / 4 = 15 per section. The grids would be made so that all grids have access to the ocean. So grids for a large island would be 2x2, 2x3, 2x4, etc. For islands that are broken out into multiple mini islands, you could value each island at a certain amount of points since they would essentially all have ocean access.
A company (large or small) could easily own a section of that island as their own. Obviously difference sections of the island would have various strategic resources (lets think about the Civ games here). This would spur trading between companies both on and off of the islands.
From a PvE standpoint it would allow all players, in all sized companies to OWN a part of the game. This would create a dynamic economy, trade routes, land trading, and a player community built around trade.
On the PvP standpoint it would be insane amounts of fun. As a company out for war, you would have to siege the island from sea, claim a segment of the island to set up a base, and then fight in from there. It would literally turn islands, especially larger ones, into a legit battle royale fight for land. This would encourage smaller companies to create alliances to hold large islands, make diplomacy worth something, and make war worthwhile. This makes me think back to the Eve online days of taking over a system and the insane battles that would ensue.