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strycker

Pathfinder
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Everything posted by strycker

  1. Not really. Rather than claiming the entire island you would claim a slice of the island. You dont need to eat the entire pie, cut off a slice and its yours.
  2. Totally agree. I was editing it with the comment as you were replying. You could even just split it down the center and one side is the large island, other side is the smaller ones. Going back to the KISS principle of keeping it simple.
  3. I believe that this is the a good list prior to the most recent patch. https://atlas.gamepedia.com/Category:Islands Something like this would be a bit more complicated, but possibly do a 2x3 cut on this and weight the value of each chunk to 5 points rather than 10, 15, etc. Each small island would be its own cut, and then cut the main island into 3 pieces. EDIT: There are a lot of ways that it could be argued, but no matter how you slice it, its still better than current state.
  4. Even if you decided to hand cut each island, it would literally take a single person 1 day to carve up the islands into segments. Obviously there is the work of coding it which would take some time, but it would greatly improve the game experience. Successful execution of an idea is not always easy, but often worth it. The cost of coding it would be greatly regained by player experiences being improved.
  5. Breaking the large grid into smaller grids is a terrible idea. Hexes could work, but would likely over complicate things. Keep it simple, something like this.
  6. I shared this idea with a friend and she encouraged me to post here. The idea would create an enjoyable game for all players, not just mega companies and people with excessive amounts of time. so here goes my idea... Lets be honest, the old land claim system was obnoxious, and the new system really only is useful to large very active companies. All and all, neither system really works for anyone in between. Segment out islands into sections, you can own those sections by claiming them. This is a bit of a combination of both systems without the randomly placed flags or a large company owning an entire island. How it would work. Keep the claim point system like we currently have. Companies have x amount of points, and islands are worth a grand total of y points. The "grid" on the island would be worth a part of the island. So for example, if an island is worth 60 points and is broken into a 2x2 grid. if you math that out, 60 / 4 = 15 per section. The grids would be made so that all grids have access to the ocean. So grids for a large island would be 2x2, 2x3, 2x4, etc. For islands that are broken out into multiple mini islands, you could value each island at a certain amount of points since they would essentially all have ocean access. A company (large or small) could easily own a section of that island as their own. Obviously difference sections of the island would have various strategic resources (lets think about the Civ games here). This would spur trading between companies both on and off of the islands. From a PvE standpoint it would allow all players, in all sized companies to OWN a part of the game. This would create a dynamic economy, trade routes, land trading, and a player community built around trade. On the PvP standpoint it would be insane amounts of fun. As a company out for war, you would have to siege the island from sea, claim a segment of the island to set up a base, and then fight in from there. It would literally turn islands, especially larger ones, into a legit battle royale fight for land. This would encourage smaller companies to create alliances to hold large islands, make diplomacy worth something, and make war worthwhile. This makes me think back to the Eve online days of taking over a system and the insane battles that would ensue.
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