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Fletcher Christian

Pathfinder
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About Fletcher Christian

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    Pathfinder
  1. On PTR we tested Colonies, but because we had alle buffs, rush on lvl 40, all blueprints and 6x everything it was possible to catch and upkeep a small 24 points island. Since yesterdays fresh V1.5 start we tried it again. Raised to lvl 22, build a base and a sloop, so far so good. But we did not managed to got a treasure. Just many floatsomes and 2 wrecks. But with 150 gold it is senseless to upkeep a 24 point island with 3 ppl and we invested around 18h ingame within the last 2 days which is not possible for a normal working-week. The environment is too hard. The SotD are manageable, even solo after some time. But if you are nearly done the Warrior, a croco, cobra or vulture will interrupt you that often. I tried it on J11 solo over 3 hours over and over again. PVE needs further balancing for example: - much less upkeep costs for smaller islands - reduce aggro/pathfinding radios of corbas (if you try to escape, you will run in the next one) - reduce vulture reaction time (they should eat the carcass short before despawn, otherways your hideout will be overrun by vultures so fast, you can't do anything) - a way lesser hitpoints for the warrior (so that a solo could kill him after one finished his squad before) For "normal"/casual players that might be much too masochistic, i guess. And isn't that the target-group of PVE? Everything else seems quite fine. But where is the long-term motivation if you have clearly no chance to ever own/manage a small pirate-island? After you grinded some weekends, you will have your fortress, ship, guns ... and after that? My conclusion after a total of 381h PVE testing is: actual PVE Colonies too hard for (really) small groups. Average and fine Treasures (>150 gold) are nearly not possible now (with PVE interrups of predators). So no long-term upkeep for 15-24 point islands is possible, not to mention the kraken or quests - no overall long-term motivation after 2 weeks. Will be sad without further balancing.
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