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Chillmatic Airwaves

Pathfinder
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Posts posted by Chillmatic Airwaves


  1. On 10/21/2020 at 5:40 AM, Chillmatic Airwaves said:

    Ah, of course. An extremely complex multi-grid trade route system adding new island types with automatically generated defenses, npc trade ships, and a boat designed to ram other boats. What could possibly go wrong? I mean last update you said you were just adding warehouses, and we got an unannounced game-destroying barrel 'balance' change and you broke a number of critical core game functions and disappeared for a month without a word. I hope you don't expect much confidence from anyone that you are even remotely capable of successfully implementing something of the magnitude that you're describing.

    Hi there

    • Haha 1

  2. Surprise, surprise. You guys broke a bunch of stuff on a patch release introducing features and changes that nobody asked for, wanted, or cares about... again. Way to get off on the right foot after your confidence-inspiring 'Lot of internal changes, things are going to be better now' announcement last week. People may have bought that if it wasn't the 5th or 6th time we've heard it and you didn't immediately make another major patch mistake a week later.

    Any news on barrels? Or are you still 'looking into them' as they relate to your grand, long-term plan that totally exists? Any news on anything at all really? Sail bug, zoning wind bug, green screens, boats flipping 100 times and losing all their planks when you un-anchor in some shallow water bug, ship ladder bug, tames warping off boats bug, etc.? You know, stuff like that that people care about? Not news like I now have to throw 50 gold into the water for some reason at the shipyard I built, on the island I own, with the ship pieces I farmed and built in order to make a schooner? What an insignificant, unnecessary, random 'feature' to add to ship-building that accomplishes literally nothing besides making the process slightly more annoying.

    How can you still be writing in your announcements that you want suggestions and feedback when every single patch you release completely ignores issues that players are screaming about and introduces random horseshit that someone over there thinks is cool, whether it makes any sense or fits with the game or not? Here's some of that feedback you wanted on this patch: It didn't add anything I wanted or care about and you broke a bunch of stuff in the process. And here's a suggestion: Stop releasing stuff nobody cares about and stop breaking stuff in the process.

    • Like 1
    • Thanks 1

  3. Ah yes, the quarterly Atlas update sandwich. Top slice of 'Hey guys this is really hard but we have some great ideas and we're going to be doing a better job communicating and listening to you... and this time we really mean it!'. Bottom slice of 'Just remember guys it's still early access, so please don't hold us accountable for anything regardless of how poorly thought out or executed it may be'. So what's the filling this time?

    Ah, of course. An extremely complex multi-grid trade route system adding new island types with automatically generated defenses, npc trade ships, and a boat designed to ram other boats. What could possibly go wrong? I mean last update you said you were just adding warehouses, and we got an unannounced game-destroying barrel 'balance' change and you broke a number of critical core game functions and disappeared for a month without a word. I hope you don't expect much confidence from anyone that you are even remotely capable of successfully implementing something of the magnitude that you're describing.

    Stop dangling stuff that nobody cares about or asked for and 'teasing' all these cool new ideas you have when there are so many existing mechanics that are completely broken, useless, or imbalanced. Fix them. Get your game running smoothly and add some polish to what you already have before you go introducing a bunch of new stuff that you aren't capable of doing anyway.

    You also mentioned more frequent wipes. How frequent? Do you really think that's a sustainable model for a game that has a ridiculously complex breeding and 6 resource type grindy upgrade mechanic? Is that the purpose of the trade routes? Having to get a bunch of different resources sucks, so rather than simplify the core system lets implement a complicated, difficult to implement alternative to make it suck a little less.

    You guys have no direction, no accountability, no credibility, and nobody buys your 'new ideas, more communication, we're going to do a better job and btw look at this amazing idea we have' PR nonsense that we've seen over and over and have been let down every time. Nobody cares that it's early access. Early access doesn't give you carte blanche to make strings of idiotic decisions and expect players to stick around.

    The last thing in this update you said is that you'll be paying extra attention to suggestions and feedback, so here's some from a 5,000 hour player. Put this trade system, ships for gold, and whatever other half baked band-aid ideas you have on the shelf. Fix what you have, give regular updates on what you're working on, and stop saying over and over that you're going to be listening to players and start actually doing it. Focus your energies on resolving those issues and building on those ideas first. Thinking for yourselves and deciding what you think is best for the game is why there are 92 players on NA PVP as I write this. Get your shit together or just shut it down.

    • Like 8

  4. 4 hours ago, oCOMM4NDOo said:

    what about the bug with the gold being use up like theres no tomorrow

    a island that cost 1000 Gold a day with crew are now more like 10000 a day atm after the 409.1 update

    Not fixed

    3 hours ago, Jeheil said:

    Did you fix Ships of the Damned being completey broke ?

    No

    3 hours ago, redbillieTTV said:

    So you don't think you should fix us not being able to purchase npc's?

    No

    3 hours ago, Melo6783 said:

    They didnt listen to anyone.. literally roll back the server! This barrels being shot out of anything is insane and will ruin this game. Start LISTENING!

    No

    3 hours ago, Pant said:

    Lol its pretty obvious they have never played the game and are just making random changes.

    Yes

    3 hours ago, EDGE EXILEDWATERS said:

    Ahoy, 

    Please fix the warehouses, in my opinion it is far more important than any changes to explosive barrels.  From what players are experiencing the best course of action would probably be to have the structure placement parameters something very similar to the crew silo, one per island per company. Please start paying more attention to the pve aspects and less on the pvp. 

    No

    3 hours ago, I3lack I3eard said:

    I agree Atlas devs..roll your shit back and get the game back to where it's not completely busted..then move forward 

    No

    3 hours ago, Lord Mayson said:

    get rid of Explosive Barrel fired off of ships way too much damage of a shot gun schooner.... I would say leave it on the bear cannon but i bet they cannt change how the cannons are loaded on different placements

    No

    3 hours ago, Reeking cannonbait said:

    an on screen in game message would have been fantastic bet my ship is sunk when i get back in by sods.....thanks for that 

    No

    3 hours ago, Concerned hardcore player said:

    I have concerns as does every single other player. First off, there are loads of people that enjoy land pvp, so please don’t try to abolish that or make it more difficult. I realize your goal is to get more ships on the Sea and more ship battles and I think the farmhouse was a great help to that goal. A very nice addition that was reasonably balanced. But does it really need to be expanded on with warehouses?  And then the barrel bomb issue which has concerned most, what reason is there to change the barrels in the first place? Let alone make them 10x more dangerous and applicable. I’ve heard several people say if they may quit after this update, and I myself have questioned my motive to keep playing. Balance is key, and the scales seem to be tipped against all players. Please take into consideration the opinions of those in this chat and the rest of the player base. The true loyal player base of this game really do love the game. We all want it to grow and expand, but worry that it may change for the worse. Never less we appreciate the time and effort that the team puts into the game. Just don’t forget about us. 

    TLDR

    2 hours ago, Bluestone said:

    From what I'm seeing the SotD are broken anyway and possibly won't attack you or anyone else at all.

    No

    2 hours ago, Secochan said:

    Many SotDs are broken, Appear, stasis, disappear. But have u played it since yesterday @Bluestone? There are many SotD actice too. The lvl 56 galleon, that almost sink my brig yesterday was real and active. And when there would have been an unmassaged update and a login close to this ship or the other groups of schooner and brigs i saw and fought yesterday. it would have been sunk. So dont say, they are all broken and wont attack anyone.

    Yes

    1 hour ago, DannyUK said:

    Nope I'm done, good luck to you all. Another long break for me again to focus on other games.

    Please Enjoy

    21 minutes ago, Nutty Grandad said:

    I agree. FIX the WAREHOUSES please.
    1 warehouse per company and per grid/island. 
    So many of us can not place a warehouse at all...some islands can only fit 1 so the guy who placed his first gets it and no one else.
    THIS is simply just wrong!
    Also, it will take a day for you to fix spawns! iF IT LOOKS LIKE A STRAWBERRY, MAKE IT A STRAWBERRY!

    No

     

    Keep up the great work devs, we can really tell you're listening.

    • Like 1
    • Haha 1
    • Confused 1

  5. The 8k pre-reduction cap per rack and 70% weight reduction prevents you from carrying too much. Slapping a few cannons on a weight-leveled galleon is just more meaningless weight and crew to maintain, and if I need to bring another boat out to protect my barely moving transport then why not just bring another transport?

    Swapping 3 of my speed sails for weight sails doesn't really help, as the active weight of my ship isn't really the issue, it's the flat % speed reduction from the cargo racks that is. I don't think the ship weight % decrease by doing that even post-weight sail buff is going to outweigh losing 3 speeds. This also permanently reduces my galleons speed when I'm not hauling stuff.

    Dropping from 6 to 4 racks is the same problem... it's not the weight of the items inside that is the problem. If I drop to 4 racks I'm only doing it to lower the speed penalty, and it's still 27% with 4.

    Finally, the cargo racks reduce your ship speed whether there's anything in them or not. So I'm also expected to demo them when I'm not using them and either craft new or carry precrafted ones around when I'm not hauling? Come on.


  6. Cargo racks were one of the features I was really looking forward to in this update. Finally, an efficiency increase transporting heavy mats or items from grid to grid. As implemented, especially on PVP, these are useless.

    70% reduction in item weight, with 8k pre-reduction limit per rack seemed pretty fair... this would allow my transport gally (6 racks) to turn 48k weight into 14.4k and the boat weight to be at around 50%. But a 40% reduction in speed when you've placed as many as you can? Why was any speed reduction necessary, especially something as ridiculous as 40%? 

    This idea was gifted to you by the community, who pretty much all agreed that improvements were needed when it came to transporting heavy items. Instead what you've added is barely more efficient than just sailing back and forth twice, and considerably more dangerous. 0/10

    • Like 1

  7. I didn't really see OP whining about being raided, he was asking for help. Also not sure what the point of that video is in a post about crabs. To start, the thumbnail says official pvp but it's obviously a private server, which is the only place you would possibly fly around wasting that many stone pieces on meaningless armor. One cannon bear shooting the bottom of those towers for 2 minutes at the right angle would take them out and not take any damage from them. It's a very nice, symmetrical, aesthetically pleasing design that in actual pvp would be almost useless.

    Back to the crab topic, they are stupid. Nobody asked for them, there were already enough issues with tames and just about everything else in this game without introducing something that was obviously broken on arrival. The fact that the 'counter' discussions in this thread include stacking multiple tiger bleeds while flaming them should be proof enough. It should not take a coordinated effort of multiple people to counter one person on a ridiculous tame.

    • Like 1
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