Dyna
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Posts posted by Dyna
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@Vaylain @Dayum what is outdated with it? Could you elaborate so I can fix? I could not find any problems.
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Hello @vaylain ,
I am the creator of AtlasCalculator.com.
Could you please elaborate on what does not reflect the current skill trees in game? After reading your comment I went through and did not find any errors. The only two things that changed in v10 was the level cap, and the formula for calculating skill points per level. Both of these were updated on my site. For the formula, the starting skill points per level increment was changed from 2 to 3, and there is a cap on this increment that gets hit in the 80s (at 11 points per level).
If you are not seeing this update you are probably looking at a cached version in your browser. Try refreshing the page, or clicking the reset button if you have a currently saved tree.
If you can provide information as to what is wrong I will fix it, but as of the time of this post I did not see any problems.
Thanks!
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13 hours ago, vaylain said:This used to be good but now it is out of date and does not reflect the current skill trees in game.
Hello @vaylain ,
I am the creator of AtlasCalculator.com.
Could you please elaborate on what does not reflect the current skill trees in game? After reading your comment I went through and did not find any errors. The only two things that changed in v10 was the level cap, and the formula for calculating skill points per level. Both of these were updated on my site. For the formula, the starting skill points per level increment was changed from 2 to 3, and there is a cap on this increment that gets hit in the 80s (at 11 points per level).
If you are not seeing this update you are probably looking at a cached version in your browser. Try refreshing the page, or clicking the reset button if you have a currently saved tree.
If you can provide information as to what is wrong I will fix it, but as of the time of this post I did not see any problems.
Thanks!
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On 12/31/2018 at 12:13 PM, Kalryn said:I like the current system. Do wish u could see the locked skills to plan tho, and perhaps some form of talent calculator wuld be helpful
@Kalryn If you are still looking for a skill calculator check out this one: https://atlascalculator.com/
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The skill calculator I made can do what you are looking for, you can find it here: https://atlascalculator.com/
Let me know if you run into any problems!
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Don, that is what I needed these for!
Thanks again Sensei!
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Thanks for sharing my site Archaegeo!
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awesome, thanks! just what i was looking for... UE4 was crashing when i was trying to import the uassets in an attempt to export them to jpg
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Updating again as I've figured out what caused this issue, hopefully this information helps someone.
The zone that was not spawning NPCs was because the zone had EndBossLevel attached to the ExtraSublevels on the map.
Removing this variable and restarting was not enough to fix it, I had to completely wipe the Saved Folders on each server attached to the map.
After doing this and restarting the map loads the proper amount of NPCs.
Apparently EndBossLevel is intended for an entire zone and can not just be part of another zone (unless you don't care that there are no land NPCs on that part of your map).
So at minimum to get all the PVE content you need a server for the Freeport, a server for the Non-Freeport that also has room for all the Powerstone Islands, and a third server just for the End Boss (when you have all the stones).
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If anyone is reading this with the same issue, a wipe did not fix it.
I think I have to just start over from scratch ...
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In the ServerGridEditor program, if you didn't make your map then you need to get whoever did to help fix it.
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If you made your map check to make sure the AutoSpawnEveryUTCInterval on the ship path is set to something reasonable.
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I run a 3x2, one of our maps I performed a DestroyWildDinos on, now they are not respawning.
It has been hours since I fired off this command and there are currently only 300 NPCs on the map, the other working parts of the grid have about 9700 NPCs each.
I've restarted it multiple times, have even tried the force respawn command line argument.
Anyone run into this issue yet?
Skill Planner
in Guides
Posted
@Vaylain I untangled it to make it easier to read the flow. This is intentional. The paths and requirements are still accurate, it is just easier to read.