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peerpressure

Pathfinder
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Posts posted by peerpressure


  1. 8 hours ago, bSelect said:

    Yeah, IMO this is the reason claim flags were cool, prevented randos from building next to you or greifing.  I have a small lawless area which was the first build-able land I could find.  The tribe next to me fully boxed me in with pillar spam.  Clearly couldn't continue to build there.  I just don't see wanting to build up again in a system like that.  It was the same thing that drove me off official Ark PvE servers, not worth dealing with passive aggressive (because you cannot be outright aggressive) people.

    Is the current mechanic confusing? Yes. 

    Is it hard for small or new companies to find land? Yes.

    Will no claim flags solve either of these? No!

    Make the claim flags have upkeep.  Make a per person limit on number of flags.  There have been loads of other ideas posted on reddit which I think have promise, removal is not one of them.

    I agree...i mentioned of having 1/2 map with an adjusted claim flag system..and the other half with the new horrible plan...get player feedback on both...then keep adjusting.  An all build map is just working in reverse...Unless they dont care about the PVE side of the game....

     


  2. 16 minutes ago, Raine said:

    Around 40m into the playback video, Jat is talking about the PvE servers.  He makes a distinction between "lawless" situations which will have customary damage decay, and other PvE situations which will be 'free-buildable', no-claim with structure decay which will require you to build a repair structure to keep your buildings repaired and intact.  Therefore, there will be Lawless, non-Lawless and non-buildable islands (Golden Age Ruins and Home Servers per Jat).

    They expect the repair structure requirement to keep people from spamming with foundations.  We don't know if that means the repair structure will be such a demanding mistress it would break anyone's back to keep their spam in constant repair.  But that doesn't mean your own little PvE island couldn't become as overpopulated as Los Angeles with legit structures, that it would break the spawns anyway.  

    I think they're reaching for a system of checks and balances but I don't think  they're there yet.

    Can you imagine the griefers placing large stone gates in front of your docks to lock in ships? Or  Beast Gates around  entire islands?  its a bad plan. And any assumption that people "will have trouble" with the spamming due to an upkeep box is nonsense.


  3. 14 minutes ago, Raine said:

    It sounds like the new setup on PvE would lead to resource griefing.

    I'm not very clear on the mechanics though.  Sounded like each island = one owner, even in PvE. 
    That owner must put down a resource bank to auto-repair structures AND to pay the taxes (which might be the same thing, but it's not clear)...but repair whose structures?  Only hers, or also everyone who chooses to build on her island?

    So if an opposing Company wants the island, what's to prevent them from driving off the original owner by blocking all the resources which could be used to autorepair structures?  All land will be buildable, and the resource-blocking unpreventable as far as I can tell.
     

    the one flag plan is for PVP....Pve will be all build with only decay restrictions...i.e. lawless with placing resources in a tax bank to repair.  Foundation spam, place tax bank  = lawless map

     


  4. 8 minutes ago, José Gaspar said:

    Please limit how close gates can be together.  Walls of gates are ugly.   

    Does this mean that in PvE you have to play every 4 days or you come back to all your stuff being wiped?

    i think they said resources will come out of the "tax bank" and be applied to decay on structures.

     

    22 minutes ago, Spanglyes said:

    In order for that to be viable, the upkeep would have to scaled ridiculously high to the point of legitimate builders not being able to create a structure to house tames or any sort of creative building.

    large companies will have the advantage...just foundation spam...set up a tax bank with massive amounts of resources, and not have to worry about it again.

     


  5. yea...im still confused about the stream...seems like there is some confusion on direction.  Fixing claim flags to be paintable, and "they wave now"  when that system will be gone...not efficient management on employee time, imo.  Never played ARK, had some buddies play...But i can look at current lawless zones and pretty much guarantee an entire map with same results.


  6. The planned solution - isnt a solution at all.  Its foundation spam 101.  No matter the assumption "well..they will have to be upkeep on the foundations, so it wont be a problem" is a huge problem...it will turn the entire map into lawless zones.

     

    2 minutes ago, Cpt.Yarrr said:

    Yes, I agree. 

    If flags are gone, there will be overloads on bases wich will block all spawns. Not only resources, but maps as well.

    This is not the answer.

    i agree...its a horrible idea


  7. 4 hours ago, Archsenex said:

    The reason people stay in lawless is because its all there is.  Fix claim land so that theres more than 2 to 3 people on most of those servers and lawless will slowly drain.

    They have land a available in other sectors.  Land claim fix wont bring back lawless sectors to the original concept, unless you force the move  / wipe the zone.


  8. 23 hours ago, Dreadmill said:

    L9 is home my friend. I’m sorry you think it’s chaotic and disorganized. Most big cities without ordinance (law) look the same way but have thriving communities and culture. The folks where my base is located are now our allies and friends. My company and I have had an excellent gaming experience because of the trade and the help we have given each other. I think maybe your looking at it as a visitor and not as a resident. I have been on many  claimed areas that look cold, sterile and too organized for my tastes. But then again, I don’t live there so I can’t really judge.

    The issue is the mechanics of lawless islands as the current state, which is broken.  If lawless zones require Dev's to spend time to adjust them more in line with normal zones...just change to normal zones and move on...or revert with the wipe and reset giving time for people to move to normal zones.

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  9. On 2/22/2019 at 2:29 PM, Sadie Blackhawk said:

    I avoid lawless servers like they have the black plague. My ships have gotten stuck on non rendering docks, the lag is so intense when I try to go on an island. I'd rather pay tax or go to a freeport.

     

    On 2/22/2019 at 4:00 PM, MeatSammich said:

    Honestly, if it was set up so that you had to designate 50% of your claimed land over X amount of claims (5? 10? Some random formula involving the # of the people in the company and # of claims?) as buildable by anyone, and whoever built there first got protections like not being able to be kicked off as long as they were active within as long as the company's claim timer was, and that whoever built there first was the only company that could build there, with the exception of the actual landowner, and, imho just as important, if the actual landowners claims go up for the owner's inactivity, the tenant  automatically becomes the new owner...there would be a lot less people in lawless, and a lot more people 'renting' claim space.

    This would incentivize people to rent, would still allow people to protect their 'important' spots like harbors and resources, and if it was just a flat 10% tax, would provide a small bit of passive income for the people who do hold the land.

    This would allow lawless to go away and become more claimable area, since the overall purpose of it originally was to be somewhere to build something better than a raft to find your own claim, and now that you can get a ramshackle sloop in freeport, the only purpose was for peole who couldn't find land.

    i dont think the mechanics of lawless zones were designed for "living" on the island.  No limit on building...the render times...its a mess.  If any change was made to ease the pain of current residents, it may as well be a normal zone..with a reduction in animal and resource spawns.  But plenty of time to address problem before launch.


  10. bottom line...the huge island grabbing lawless squaters are not going to pack up and move just to find other spots that could be out there...its past that point now.  Which makes having lawless islands pointless.  give em 1 week, and turn it into normal zone, or 1 week and wipe.  Enjoying lawless islands for what they were is over until it changes.  They have land out there now for sale..but "im not going to spend my free time sailing around looking for land"


  11. uhh...they are 2 different zone types.  And i could care less about people walling off areas on the claim that their flag holds.  My concern is the uncontrollable building on lawless islands.  If its allowed, fixing claim system wont matter.  It wont drain.  Turn it into a normal zone if anything.  The original concept was fine.  Visit, grab a few resources, maybe a couple tames...then leave.


  12. I never said i wanted more land to claim.  There are claims for sale in 90% of the zones i have visited.  At least 20 flags for sale, or rent in 08 alone.  Have you seen the infestation of lawless zones?  There is no control on the beast gate spam to encircle entire islands.  Massive structures that cause a 20-30 second render time just to dock? cmon....its out of control.  Especially with only 3-5 ppl in the entire zone online.  Just turn it into a normal zone if people are going to turn lawless zones as a land hoarders paradise.   it used to be nice to explore, gather a few mats, and maybe a couple tames. Cant even find all the discovery points with the beast gates..pathetic.


  13. I agree - 7 day warning  to wipe lawless, with a 3 day cycle to wipe continuing on.  idiots building huge structures, or beast gate spamming to contain 75% of island has no place in a lawless server.  Not to mention the foundation/pillar spam.  Its like a horde of rats clinging to 1 piece of cheese.  Early days it was nice to visit, grab some resources, and maybe a couple of tames..now its pathetic.  Wipe and a 3 day recurring wipe, or no buidling at all.  Or just turn  it into a normal zone.  (PVE Recommendation) M10,L11,N7, and L9.....pathetic.

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