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gnihar

Pathfinder
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Posts posted by gnihar


  1. 17 minutes ago, Back Stabbath said:

    Add currents or something that can show up on the map and change periodically. 

    This allows faster travel and also allows added risk as it shows potential pirates where to look.

    Risk vs reward.

    Just an example of actually thinking outside the box. Rather than :

    " make the world smaller"

    "Make everyone faster" 

    Stupid suggestions that break the game.

    Remember the end game is to actually have more people on the seas. When there are more people there is more conflict and less boredom.

    And no. I'm not talking about pve. PVE  do whatever,  make everyone super speed. It's all pointless anyways.

     

    We need something more reliable to increase speed of sea travel. Something that is available right this moment when you start driving your ship. Not something that you have to travel to at normal speed. Something that would work with bonus if winds are perfect and with malus if they are wrong.


  2. 1 hour ago, Martyn said:

    Yes there is.  Giving people choice is a bad idea, people need to be directed and ruled with an iron fist.

    They can't live without it.

    Besides it simply cannot work. - it can, with some coding

    The ingame weather system is there to cause timesinks, in hp loss, wind loss, storms.. etc How do you suggest that works with accelerated time?

    - the travel speed can be affected by wind, better wind:more speed, worse wind, less speed

    Or Sotd attacks? Do they accelerate as well?

    - when a travel vector hits a natural disaster , SotD, another player or monster, the ship decelerates to normal speed until it is out of range of said object or a crisis has been resolved; at that point, it resumes x3 speed

    You really need to think before you type.

    - i did, and i sincerely believe this could work, if there are any good coders left at grapeshot, the QoL change like this could impact and would impact playerbase greatly and positively, adding numbers quickly

    As for minigames.. could work I suppose, but given the distance between islands and regions is almost non existant.. I don't see the complaint as real or even slightly accurate.  If you get so bored, so easily, you're probably playing the wrong game.

    And to add to that - x3 travel only viable to already visited island. Undiscovered islands by a ships captain still would need to be traveled to by normal speed.


  3. 5 hours ago, Martyn said:

    Just because some people find it boring, isn't a reason to change it.

    Personally, I find it calming and relaxing.  There's an element of danger from cyclones and damned, esp if you go below decks, I nearly always spawn them then, almost instantly.  You can also dive for wrecks every so often, pick up flotsam as well, as drop off at nearby islands and talk to people.

    So if you're finding it boring.. I think you're the problem..

    Not the game.

    We are not about taking away some peoples pleasure to spend 15 hrs sailing slowly and enjoying the sea.

    What i proposed is a choice: x3 accelerated sailing with interrupts, and , if you so wish, normal 3 hour sailing.

    There is nothing wrong with the ability to choose.


  4. 2 hours ago, vaylain said:

    NOT the point, my point was that you could easily farm that gold instead of the risk/effort for raiding bases as you never know which bases will payout.

    It is a gamble, as many things in game are, but the gain could be huge indeed. Bigger than any thing else in game.

    Personally I always need a reason, and my thrill is heavy defense in pvp.

    Anyway, the game is dying.

    • Like 1

  5. 50 minutes ago, vaylain said:

    Good, I am glad it is getting boring for you. I never could understand the mentality of players that feel that they need to destroy everyone else's hard work unprovoked. What is the point in raiding anyways? You end up wasting time and resources and generally gain very little in return. You could have spent that time to farm loot from maps or resources for yourself and been better off. Maybe raiders with this kind of mentality will learn that ATLAS is not about raiding player's bases, it is about sailing the seas adventuring, exploring, and Ship-to-ship PVP combative encounters.

    Raid gain could be huge. Gold for example.

    • Like 1

  6. 55 minutes ago, Sergey said:

    Guys, I thought this game is about the Sea, about sea battles, on ships ... at sea. And now it turns out that the game is about ground pvp. I know a few companies that are very good at ground pvp and do not have any warships at all. With such system these companies will always WIN. With this balance we have: 8 hours at work, 2 hours a day for food, 5 hours of sleep per day, 9 hours ground pvp ... Tell me, when can I set the sail? After all, this is a game about the Sea. Or not? Or is this game = ARK 2.0?

    Ships can serve as good defense.

    They can be used to intercept and harass the invasion fleet even before they land on your island.

    But by the material I saw in game, only a few tribes have such coordinated defense as mine to detect invasion on time and to even launch ships to intercept even before the mortar work and launch of swivel bears.


  7. 19 hours ago, Forb Hidden said:

    Ahoi devs and community,

    In the last week I went four times to similar underwater-grids with the idea to tame more crabs.

    Each time with sailing there and searching for a Squid it takes more than three hours. All together I was looking more than a half day underwater for a Squid. 

    So what you think? It's not fun at all and I'm totally frustrated about these mechanics - and I'm surely not the only one.

    While asking around in the grids, I received a lot of ideas and fairy tales about the entire mechanics. Can you please confirm and demand what's wrong and what's true about Squids?

     

    - Squids only spawn while someone takes the powerstone

    - u have to kill whales and crabs, that a Squid maybe can respawn

    - they don't spawn while 2x and 3x events

     

    So after two evenings during the last week and yesterday more than the half day without any success or any Squid spottet in H11 and F8 eu pve, I feel a little lost on this.

    Do you know about these problems? 

    I think all the people who are unhappy with the time u need to travel and sail around will all rage-quit the game, if they spend more than 12h per week looking for a Squid.

    So please think about any solution for this problem or explain one time one thing of your game correctly and detailed. How exactly are the mechanics to this?

    I also need answers on this and not a spammy and not funny replies, when concrete info is all we want.

    Where exactly is it found? (on border areas in trench or)

    When does it spawn (always, not on event etc)?

    How fast does it respawn?


  8. 3 hours ago, Christopher Blackfrost said:

    Avast ye scurvy, dogs!

    We be the Dread Head Pirates, and we be recruitin' fer the North American PvP Colonies, or Kraken's Grasp.

    LISTEN UP, LADDIES!

    We be a strong company with very strong allies. At present we be the owners of two powerful islands with a few settlers/leasors on each. We be lookin' for team minded scallywags, as we complete tasks as a team for the most part and do not be delegatin'. There be somethin' fer ye to do all hours of the day, even fer the landlubbers amongst ye. We also be welcomin' if ye be hailin' from Down Under or the European Union (AUS/EU).

    If ye have serious expertise in the area of breeding the rare prehistoric beasties, then we would be most appreciative of your particular skillset. Our current breeder be most excellent at what he does but could use a little help. Also, our officers be leadin' farm tasks 9.5/10.

    Contact us by way of Discord (https://discord.gg/D6gBq6n). Send yer message to Clappin_Cheeks#2753.

     

    Ye won't be dissappointed if ye be acquiescin' to our request.

    YARRRR!

    Ewwww.

    If you wouldn't talk like a pirate all day long, I'd consider actually rolling out an alt there and play both servers.


  9. We really need a fast travel option between already discovered places, where encounters would put you back into normal mode until you get out of range.

    10 hours ago, Back Stabbath said:

    You can post all the solutions you want on here. All they are gonna do is add a couple stupid fukin tames nobody wants.

    Games goin in the toilet. Just enjoy the ride.

    Let's remove sailing from the game now that its boring because the Ark players are the only ones left playing 

    So they can spend more time in game taming. Since the only real content being added is more tames.

    Full circle of stupidity goin on in this thread.

    I really know now that anyone who wasnt an Ark vet, has no place in atlas for sure.

     

    Non- Ark people with their stupid PVE-ish and noobish ideas on how to build defensively, and who think breeding and having many creatures is unnecessary.


  10. 16 minutes ago, gnihar said:

    Not really, let me explain.

    You still would need to sail, to undiscovered places. And to local islands, as fast travel should serve for cross sector travels only.

    When you discover a place you have the option to accelerate your sail speed.

    During accelerated travel you can still be interrupted if you meet other travellers or monsters or npcs or storms, and speed of that travel is impacted by wind. If you run far enough from encounter, you regain fast travel option. Accelerated travel is chosen from atlas map when the initiating player is on ship (and might be behind a simply acquired captaineering skill).

    Now, here I see potential perk rework for piracy, like extended encounter range etc.

    When you arrive, your fast travel stops near the place , depending on vector you were starting from.

    You wouldnt need to use it if you like 10 hour sailing old fashion way - you could still sail.

    The only backside to this i see is in pvp as the potential to zerg would be with no limits, and with time concept in game as a whole.

     

    Actually, fast travel can happen in real server time, no problem, it is just a very fast automatic sailing to personally discovered places.


  11. 11 minutes ago, trqfreak350 said:

    We already have fast travel, fast travel with your ship, and it's contents defeats a lot of the reason the sailing exists.

    Not really, let me explain.

    You still would need to sail, to undiscovered places. And to local islands, as fast travel should serve for cross sector travels only.

    When you discover a place you have the option to accelerate your sail speed.

    During accelerated travel you can still be interrupted if you meet other travellers or monsters or npcs or storms, and speed of that travel is impacted by wind. If you run far enough from encounter, you regain fast travel option. Accelerated travel is chosen from atlas map when the initiating player is on ship (and might be behind a simply acquired captaineering skill).

    Now, here I see potential perk rework for piracy, like extended encounter range etc.

    When you arrive, your fast travel stops near the place , depending on vector you were starting from.

    You wouldnt need to use it if you like 10 hour sailing old fashion way - you could still sail.

    The only backside to this i see is in pvp as the potential to zerg would be with no limits, and with time concept in game as a whole.

     


  12. It is taking too long yes.

    Consider something like "hyperspace" or "fast time" and "interruptions" as an alternative method of traveling to KNOWN areas.

    Option to just sail and watch the waves should stay for exploring unknown AND as option to hardcore lovers of long and boring sailing.


  13. 60-80 is op as well... and tbh most zerg (tribes over 10 members) apart from several shiny examples, suck in pvp as well. All most of zerg know is to run naked and grenade everything and use 100 crabs and op gear with op levels.

    We need a great equalizer. We need 2 rifle shots killing both lvl 50 and lvl 80.

    • Like 1

  14. 4 hours ago, BurgsideTiger said:

    are you really so short sighted to think that those changes would stop anything? this is why you should load up a different game. In a game like Atlas, when the rules change, it only changes the way that large companies get around the rules. Dynamic peace timer . .  . really? check out pvp NA/ A8 island. hasn't been claimed since the wipe, you know why? because the island is too big, costs too much, and provides no benefit. therefore it is agreed that larger companies simply use it for maps. you tell me how that fits in your "i'd make the game better by making it easier for solo players" dynamic. 

    Ok, the zerg takes smaller island.

    But if they went along with idea like this, it is not only island size that counts towards war phase: it is member count AND ally count as well.

    We are talking possible PERMANENT war phase on all big companies islands here.

    They can't get around the member cap war phase extension, not unles they split into dozens of UNALLIED companies, and then GL with ATLAS metagaming and discording all that.

    Believe me, I led big tribes and I know exactly how time consuming metagaming and out of game organization can be, and how often people do not do like leadership has told them to 🙂

    Puckles and ai defense firing on each other, no way to tell friend from foe in long range or short range battle. Would make a HELL to them.


  15. 7 hours ago, Mike L said:

    I think OP is focusing on his tame not being able to be mounted so much ,the ones who knocked him off with the blackjack is killing him, focus on killing the player, also just whistle neutral so the tame fights the idiot hitting it with a blackjack over and over.  Use a bola to stop the blackjacker from moving, whistle neutral, and kill them. 

    Tames are still too strong, raid streams that I watch are all tames, grenades and carbines. 

    Guns>blackjack 

    So if your on a tame, and you have guns, you should have a way to defend yourself. Even tame rider vs tame rider, the main objective is to bola the other rider. 

    Yes that is correct, but as I understood it, a tame will be stunned eventhough it is on non passive. 

    Bola is the best. Guns are obviosuly hated by devs because even a good one is useless against a 350 health legendary armor, with that damned reloading. If we had a faster firing hitscan though...like in Ark...

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