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mishma

Pathfinder
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Posts posted by mishma


  1. 1 hour ago, MeatSammich said:

    Limiting building is definitely not the answer. Why would you think that limiting creativity is the best solution for an open world game where building is a huge part of what to do?

    To give you an idea of how small 150 piece is, a 10x10 house with 2 walls high is 100 foundations for the floor. 100 ceiling tiles for the roof, and 80 walls, so, 280 pieces for a square block of a building, and thats without an animal pen, or dock, or garden, or taming pens.

    I'm sorry I've explained it too long.

    to put it simply

    You can pay as much resources as you use.Or a gold coin.

    From now on, you can bank on your pvp server? Tax office? Doesn't it have a function? But the pvp is not
    It doesn't matter if the flag system is applied.

    If the company has a large staff, or if one of them has a pillar and a foundation on the whole island,
    The appropriate policy in Atlas is a must-have.


  2. 42 minutes ago, MeatSammich said:

    Limiting building is definitely not the answer. Why would you think that limiting creativity is the best solution for an open world game where building is a huge part of what to do?

    To give you an idea of how small 150 piece is, a 10x10 house with 2 walls high is 100 foundations for the floor. 100 ceiling tiles for the roof, and 80 walls, so, 280 pieces for a square block of a building, and thats without an animal pen, or dock, or garden, or taming pens. 

    Is it a problem with the translator, too?

    a building that is built on the foundation, not on the limits of each building.
    (Columns, foundations, fences and small, large gateways)

    One person uses all 10x10? Isn't it too selfish?
    That's where my proposal comes from.

    Let's think the other way around. Why should one person use all the buildings 10x10?
    I can make it up to the top.
    After all, Atlas is useless with any patching because of human greed and exhibitionism.

    The number 150 can be changed.
    Yeah, just like you said.
    a building with one person 10x10 - 100
    Space for Animals: 20 to 80 East, West, South, and North and South
    Small Trap 3x3 + Small Door 3 - 12
    Large Trap 7? x7 + Large Door 5 - 54
    And the road from the house to the shipyard-40

    At least 300.
    Do you have anything left to install in front of someone else's house?
    But the psychopaths will do this, and the least they can do is put a pillar in front of the house next door.

    Why would you want to build only with people's greed? at your disposal
    I can make a house.

    After all, is the act of laying pillars and foundations all over the island due to such greed?

    Let's add 50 to each increase in the number of people in the company.

    If there were only three of us, we'd still be there.

    Then, let's set up a pillar and a foundation to block the way through the island's large gateway.
    ???
    You can tear down a building that has no walls, no ceilings, or no roofs.
    Isn't that settled?
    So they're gonna get in the way of the pillars and the bases again?
    If there's not one company here, it's like the speed of a ship is affected by weight.
    The more you use the columns and the foundation, the higher the gold in the auto repair box.

    Of course, the radius should be the first.

    We just have to play the game all the way Why do we have to figure this out?

    After this, shouldn't the person who makes the game be sanctioned?

    There's a saying like this in Korea
    They're acting even crazier because they don't sanction their accounts.

    All this is just an opinion.

    I want to have a big house and a large space where I can keep more than five elephants.
    People are all the same.
    But now, if someone else puts a pillar and a foundation on your home and ship,
    What solution do you have? Hundreds of columns and foundations around them,
    I've blocked your ship with a large gateway, and I've set it all up around the resources.

    My opinion is, at least, not this much.


  3. 6 minutes ago, madmartigan said:

    An opinion is exactly that an opinion.. One mans trash is another mans treasure the best way is to do things that makes the majority happy not just you.. If they focused on what you think to yourself is the best way then that's just bad business.. All the people who didn't agree with you would rage.. Better to make them happy than to focus on just one persons opinions.. Just saying..

    I'm a foreigner in your position. So I'm using Google Translator.

    I don't know exactly how the translation is delivered. but
    I've come up with a fundamental solution.
    Unleash this is the role of production.


  4. You can limit the timber pillars, foundation, and fence to individuals,
    If you do not have floor, ceiling or roof connections, you can just demolish it.

    What corruption time do you need?
    If you interfere with the construction of your house during corruption time, what are you going to do?

    150 per person is enough. Including small and large gateways
    I can make enough places for nice houses and animals.

    The more people the company has, the more it grows.


    You keep telling me what flags and decay time
    What I said is the best way.

    I can't stop anything but this way.

    It's been decided that the flag system has been deleted from the pve server, right?

    So, instead of talking about any flag, we'll figure out a way to do it.
    I'm tired of you whining.

    • Like 1
    • Confused 1

  5. You guys are so stupid.

    You can limit the timber pillars, foundation, and fence to individuals,
    If you do not have floor, ceiling or roof connections, you can just demolish it.

    What corruption time do you need?
    If you interfere with the construction of your house during corruption time, what are you going to do?

    150 per person is enough. Including small and large gateways
    I can make enough places for nice houses and animals.

    The more people the company has, the more it grows.


    You keep telling me what flags and decay time
    What I said is the best way.


  6. First of all, I am using Google Translator because I am Korean. I hope my thoughts will be conveyed correctly.

    I don't know why people are obsessed with flags at the pve server.Didn't you decide to delete the flag?
    Does it work if you use your thoughts here? It's not.


    After the news of the patch, many people were worried about the pillars and foundations, so I thought about it.

    Most fundamentally, the easiest way to do this is to limit the poles, the foundations, the fences per person. For example, 200 per person.

    I think 200 are enough for buildings for homes and animals. Here
    That's what happens when the number of people at the company increases.

    Instead, there's a condition. The thing that doesn't connect is to be demolished, and it's to be built.
    The pillars, the foundations, the fences don't get the resources, but if someone else removes them,
    200% of the resources are returned.Well, the producer can change the numbers.)

    Anyway, the house, the animal storage area, and the way to the shipyard. Wouldn't it be a real psychopath to set up a pillar in front of someone else's house rather than where you have to live right now?

    Now, the pve server doesn't have any flags, right? What if I apply a radius to the automatic repair box?
    The building's radius is back on track.

    What do you think? Can you imagine?
    There will be no island where the whole island is a pillar, and anyone can demolish it, even if a pillar that can be demolished is blocked by someone else'
    There is a lack of basic building to be assigned to homes and animal sites right

    You think they're gonna go around and set up a pillar?

    -----------

    More
    This should include all kinds of small and large doors.
    There's a lot of non-manner behavior on the door as well as on the pillar.


  7. First of all, I am using Google Translator because I am Korean. I hope my thoughts will be conveyed correctly.

    I don't know why people are obsessed with flags at the pve server.Didn't you decide to delete the flag?
    Does it work if you use your thoughts here? It's not.


    After the news of the patch, many people were worried about the pillars and foundations, so I thought about it.

    Most fundamentally, the easiest way to do this is to limit the poles, the foundations, the fences per person. For example, 200 per person.

    I think 200 are enough for buildings for homes and animals. Here
    That's what happens when the number of people at the company increases.

    Instead, there's a condition. The thing that doesn't connect is to be demolished, and it's to be built.
    The pillars, the foundations, the fences don't get the resources, but if someone else removes them,
    200% of the resources are returned.Well, the producer can change the numbers.)

    Anyway, the house, the animal storage area, and the way to the shipyard. Wouldn't it be a real psychopath to set up a pillar in front of someone else's house rather than where you have to live right now?

    Now, the pve server doesn't have any flags, right? What if I apply a radius to the automatic repair box?
    The building's radius is back on track.

    What do you think? Can you imagine?
    There will be no island where the whole island is a pillar, and anyone can demolish it, even if a pillar that can be demolished is blocked by someone else'
    There is a lack of basic building to be assigned to homes and animal sites right

    You think they're gonna go around and set up a pillar?

    -----------

    More
    This should include all kinds of small and large doors.
    There's a lot of non-manner behavior on the door as well as on the pillar.


  8. I think the solution at the pve server is simple.

    1. Change the radius of the building back to the original radius.
    2. Unconnected buildings can be demolished immediately.
    3. The lawless area of the pvp server is changed to a neutral area, while the lawless area of the pve server is changed to a pvp-capable area.
    4. Limit the number of automatic repair boxes Or the number of buildings that are automatically repaired increases as the number of people in the company.

    • Like 1

  9. I think the solution at the pve server is simple.

    1. Change the radius of the building back to the original radius.
    2. Unconnected buildings can be demolished immediately.
    3. The lawless area of the pvp server is changed to a neutral area, while the lawless area of the pve server is changed to a pvp-capable area.
    4. Limit the number of automatic repair boxes Or the number of buildings that are automatically repaired increases as the number of people in the company.

    • Like 1

  10. 5 minutes ago, Jean Lafitte said:

    Kinda hard to tell from these dark images but I think he's got a nasty pillar problem.

    Sorry~ I'm so angry that I don't care about day and night. If it were in Korea, that would have been the permanent suspension of the account. Atlas is a foreign game, so it's a very generous production company.


  11. I am Korean. It's on Google Translator.

    The reason Atlas went down is because the production company didn't stop accounts for this kind of unsavory behavior. It's too much of a psychopath.

    Is there anyone who supports this? So you're a psychopath, too.

     

    They set up wooden poles to keep ships off shore.

    NA PVE - B5 PIBC company

     

     

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    제목 없음.jpg

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