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mishma

Pathfinder
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Posts posted by mishma


  1. You have to complete the ship at the shipyard before you re-connect.
    If you re-connect, the shipyard disappears, but the ship remains.

    Not only the shipyard but also the mod building disappears.
    I hope it will be revised as soon as possible.


  2. 19 hours ago, PiszkosFred said:

    I found a solution on PC, works with a new and with an old save.

    There is a file in the "Saved/Atlaslocal" directory, the LastGridCoord_(numbers). (this file store your home grid and your actual grid)

    When you play after the new patch and exit/log out, the client save everything in the directory (grids, tribes, etc), but the lastgridcord is bugged at the moment, and this is why you keep resetting your game.

    The solution is: you need to put a "?Version=1" to the end of the "lastgridcord" file, because probably its missing in your case too.

    For example:
    If your lastgridcord file contains only: ServerX=7?ServerY=3?HomeServerX=7?HomeServerY=2, then you will start over and over with new char, etc. Its a wrong one.

    But, if your file contains the ?Version=1 string at the end, something like this: ServerX=7?ServerY=3?HomeServerX=7?HomeServerY=2?Version=1, then you can continue your progress without resetting your singleplayer data again, and again, and again.

    If you have old save with the new 11x11 map and you copy back that savegame, then you need edit the lastgridcord_(numbers), put the ?Version=1 at the end and you can continue that savegame too.

    You should check this everytime before you start the game and make sure, the ?Version=1 is present at the end of the lastgridcoord.

    (sorry for my english, i hope you can still understand)

    I played the game as you explained.
    It works for now. But there seems to be a problem with mod
    (Some structures also disappear after re-connection)
    I hope the normal patch will be made as soon as possible.

    • Like 2

  3. Before I write, I want to tell the developer that Atlas is not an ark.

    Trade? Well...Will the trade work well after some time when there are no people?
    The first thing that should be the concept of Atlas is,
    I think it's a territory and a community that belongs to it.

    Right now, alliance with the company. Or you can do many things with a single company.
    Atlas also thinks that games related to piracy should be a key point, not a company or a company, but a territory and a person belonging to that territory.

    I think a person who settles on an island based on an occupied island should automatically ally with the island's owner and form a community on that island and become a friction with other islands to be the basic framework of a real pirate game.

    The islanders are dealing with each other, helping each other in PVP situations.
    However, if you play pvp, you should not simply play a ground war like now, but you should have other acquisitions.
    If someone kills someone with a common token-like concept, they get tokens.
    You can return the schedule from the island owner with that token, or you can exchange it for drawings or ship accessories at a free port.

    ---------------
    There are three to ten people on an occupationable grid.
    20 to 30 lawlessness?
    You know you're not good enough, right?

    I want to change the game with some really brilliant ideas.The company that made Atlas is incompetent.

    ------ps

    When does the localized file work again? The localized files that were converted before the market update do not work after the update.What the hell~
    I'm really disappointed that there's not a single developer who can answer this localization.


  4. 10 hours ago, NoobieDooz said:

    I understand the issue mate, however, you can still earn gold by diving (diving attachment + oil) from a sloop for sunken treasures. You can also tame a couple bears and start doing a lot of common quality maps, and maybe green maps (depending on the bears' health). It takes maybe a few days / a week, depending on how much playtime you have, but is quite doable, to get a schooner. Best of luck. That said, I agree there should be a limit to amount of farmhouses,Β  especially on lawless etc. Cheers.Β 

    Are you a fool?
    The first person to play the game on the official server is making a collection of gold coins from Brigantine's belly?

    Yes? You're a fool.
    Why do we have to limit what we can do in the game?
    Keep in mind that the trade content and the gold coins on the ship were designed by someone as incompetent and lousy as begging for money on the street.

    • Like 1

  5. But before the market update, warehouses and farms were generally seen.
    After the market update, they are all invisible.

    Dev is really incompetent...
    Also, language files are always months slow to update.
    Maybe the market will be localized next year?
    I am Korean


  6. In order for Atlas to be more advanced than the ark game, there must be a story with the main character, like many other games, and there must be an NPC force, not a war between people. Without thinking about this, developers can only say that simply making it a pirate game is a lack of ability.

    skull and bones I heard it will be made into a drama, but developers need to work harder.


  7. PVE's new island point system eventually failed.
    So there's no more people playing games than ever before.

    or on an island without a host of more than 50 points.
    Or there are more people in the lawless world.


    You guys need to reset it again?Β :classic_laugh:


    If we'd created an island-ownership system, at least we'd have to separate the non-aligned and allied taxes.
    It has to be distinguished.
    Non-Aligned 0 to 50
    Alliance Fixed 5 Store Tax 5
    Lawless users pay 20% of the store tax.
    The alliance can apply from the flag of the island's owner, if accepted.
    Building availability
    Also, the developers should have made this.

    Structure where stores can be placed spaced by interval

    When the owner builds a store through this structure, the islanders use it to build a store.
    It's a deal.

    So every store is comfortable near its owner's flag, and it's easy for others to use.

    It's like the front part of the video you've created.
    It's a small town, you idiotsΒ :classic_tongue:

    Do you think there are people who play games far away because they just care about territory?

    • Like 1

  8. 42 minutes ago, Rakar said:

    With the addition of the procedurally generated ship wrecks being added, could we see new ships being added where we need to find the blueprints on a wreck of that type. Thus making it rare to see them. It would be a great way to add new ships but also make it so those ships aren't common. It would also provide a potential rare item to sell in stores. ο»Ώ

    It should have come out in the early days.
    It's too late. But it's a good idea.

    More custom items must be provided.
    The ships in Atlas today are so unglamorous.
    My dream was to have a cool ship like Black Pearl.

    Powerstone and Kraken, deep down...
    Games should always have a purpose.
    We're sailing for a better ship design.


  9. Let's just make the current flag radius a little bit smaller and use it as a single person.
    The best system is to increase the radius and number of flags as the number of employees increases.

    Who are the developers sponsored by?
    What kind of moron thought of the owner and slave system of the island?
    Did the sponsor order you to delete the alliance system?

    Why do you keep turning this good Atlas game into a psychopathic game?
    I really don't understand.

    Really, the developers here are happy to make money easily..

    Β 

    Korean game companies are very crazy about money.
    I've been trying to figure out how to make a cache item all day.


    The developers here are not greedy, they're not talented...


  10. 25 minutes ago, Draalei said:

    So I'm limiting that part.
    Human greed has no end. In the end, I think it's right to put restrictions on behaviors that damage others.
    But this time there is a flagship system that does not exist.

    Β 

    The flag system is the same.
    Regardless of the number of territories that one person can own, ten of the company's territory
    It can not be the same.

    One flag on an island means nothing.
    It does not matter how much the flag (territory) satisfies.ο»Ώ

    Β 

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