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PeglegTheAngry

Pathfinder
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Posts posted by PeglegTheAngry


  1. On 3/9/2020 at 4:20 PM, BurgsideTiger said:

    You're a PVE player, and are hence irrelevant to most discussions here. Plus anyone that uses the term "omegalul" should be kicked down a well. 

    Cry more bitch, I play both.


    Hold down delete and shout yourself to death, pepega


  2. Alright lets be real here.  Your name is either ironic or on the nose... Muppetish. That being said, I will be the first one to stomp a mud-hole in another players ass for being needlessly toxic at the devs (ask Percival about that one.) as I very much so understand how hard it can be to develop, being a video game artist myself.  I could even accept  the silence if I didn't see the team active on Twitter, and Discord with Ark. I've often said how privileged we are to have access to the devs at our current level. But, that privilege has a drawback: we can see when devs are ignoring us. I'm in no hurry to be abusive at the devs. But, I have reached the end of my "just be positive" will.

    The development drought isn't the problem: It's the silence. The "Seattle Freeze" but for an game's entire playerbase. As a player, I am insulted. I feel betrayed, cheated, neglected.

    It wouldn't bother me if I didn't see that my Discord/Twitter messages to the devs were being read. It wouldn't bother me if they weren't so active with Genesis, but completely ignore Atlas.  

    Clearly its not handed down from Snail; because Asian/Russian Atlas playerbase is bigger than other groups.

    Obviously, its not due to a lack of passion or ability. Look at Genesis posts.

    It can't be due to player treatment. Devblogs don't have comment sections.

    The devs call Atlas an MMORPG but treat it like a sandbox shooter.


    So, whats the problem?  Why the silence?

    It's really not fair. Worse, its an insult to the collective intelligence of thousands of people; and it does a disservice to the devs own image.

     

    As a dev, its angering.


    Why squander this product? It's a guaranteed success all it needs is some bug fixes and it can sustain itself on occasional DLC or endgame content patches. It's nearly a complete game: WHY WASTE THIS? The game shot into the 10ks for over three weeks. Dev response? SILENCE. Holy shit, talk about a missed opportunity: If I were Snail, aggressively take over and reduce Jat and Dollie's roles in this game, if at all keeping them on the team for missing  an easy retention opportunity.


    How can you take a GUARANTEED SUCCESS like Atlas and ruin it by ignoring the players and other bonehead decisions?

    Why would you, after a year and several months not add any sort of logging or item restoration? The game already assigns IDs, which are linked to all the details about a tame or building/ship. Would it REALLY be that much effort to store this information to say... a TEXT FILE so that all a GM/Mod has to do is RUN A COMMAND to restore said item from the list? Let me answer that for you: No, its not that much work. Because the work is literally already done. it would be about five lines of code to write this information (THATS ALREADY THERE AND PASSABLE to a fucking .ini or .bat


    No one can be this negligent on accident.



    I just want to know, is this game going to get developed more?

    Should I start working on a "community patch" to make up for the shit the devs fail to do? If thats the case please just let us know. I love this game, plenty of us would be more than happy to develop our own patches.



    Just fucking say anything already.

    • Like 2
    • Thanks 1
    • Haha 1

  3. 15 hours ago, Gomez Addams said:

    He responded 2933 times. He has his own diary called “Realist Thread”. He’s not here because his work promoting the Xbox release was done. That was why he was called Realist, a simple play on the word Release. I don’t mind the motives it’s just that I miss his over enthusiastic game hype.

    Ive given him an elephant in game, its some 16 year old kid .


  4. 4 hours ago, Swordphobic said:

    The whole handcuff thing was bad mechanics in ark and still is here. Want to deny someone? Make a mechanic that makes him unable to use beds in the grid for awhile, not this heap of toxic "feature". I recall in S2 a group of toxic players that got their kicks out of picking offline players and putting them into cages for amusement thx to that none of my friends ever touched this game again and probably won't while they keep this uber griefing mechanic. 




    You die after two hours omegalul


  5. 49 minutes ago, Percieval said:

    Done better? Imo not.

    As someone who hated Ark for a long time, Atlas got me warmed up to it because a lot of shit (like taming) should have been done in Ark the way its done in Atlas. Atlas is a better game all around.


    Last December? That shit was copy paste
     

    • Confused 1

  6. On 2/1/2020 at 1:18 PM, Percieval said:

    It’s the same as in ark, copy paste. Like most of atlas. 

    Na, not a copy paste. Same shit as Ark, just done better

     

    5 hours ago, user1 said:

     

    I am willing to pay IRL $$$ to anyone who will keep these two clowns in handcuffs for as long as this piece of crap truly delightful game still allows it.

    7e4.jpg


  7. 2 hours ago, eeeceee said:

    In reply to someone saying "from what they understand WC and GS both work in the same building" you want to post that they are independent...

    I'm not posting that at all.  Quite the opposite.

    However, saying that "Grapeshot was made to protect WildCard" when literally... googling "Grapeshot Games" pulls up Studio Wildcard.

    I mean, the description page for the game literally says  FROM THE MAKERS OF ARK

    . Like.... no.... dudes: Grapeshot is not its own entity and its not set up to protect SWC

     

     

    2 hours ago, eeeceee said:

    ust like Instinct Games being a studio made specifically to work on Ark?

    Alright, I shit the bed on this one. Willdshot/Snail have so many project studios (lol @ Bethesda for this too...) I honestly thought this was just another one.


  8. 9 minutes ago, Whitehawk said:

    But I understand why people don't want them. It may be noted that eso got rid of factions in the main game part a while ago, but tbh I preferred it.

    It also completely ignores the fact that factions would have sovereign lands in addition to open PvP grids. Like that one other MMO that hangs over this game like a great big outer-space shaped cloud.


  9. 1 hour ago, The D Legacy said:

     if they had sided with pve players i could understand it too, but they tried to appeal to both and pleased none of them, like WTF are they even doing? 

    Factions man... factions. Im telling you. Also.... MOST PvE players seem to be really happy with the game when they aren't getting griefed.

    1 hour ago, The D Legacy said:

    hey had to force sailors to spend most of the time at land while they made the sea boring and teidous, like do they even know the theme of the game is about sailing and being a pirate and so?

     but not only that, we are forced to live under someone else, like wtf

     

    Like I said before, sailors didn't want to spend all of their time at sea. While I agree there is a poor balance here, land raids and building/visiting friendly settlements was essential too pirate life. Certain aspects of ship maintenance could only be done while moored. Plus, having big ass period accurate manor kicks ass (from the outside anyway, all of my bases are just barns lol)

    Also, no one is "making you farm" its pirate game. Go steal shit.
     

     

    1 hour ago, Percieval said:

    They’re doing the same as in ARK. 

    Agreed; and they managed to import the same people who try and police/pillar spam everything they find.... on PvE.


     

     

    2 hours ago, Whitehawk said:

    I think a solution to some of the problems pvp and pve have would be to give us the ability to lower the anchor in any water, shallow or deep, shore or mid of sea. For one it would be more realistic anyway, and it would also mean people could literally live at sea. (until someone or some force sinks them o course). In sea of thieves they use the anchor all the time.

    Agreed. Especially for maneuvering too.
    I'd love to anchor turn some time at a cost to a bit of my plank HP.

    • Like 1

  10. 6 hours ago, The D Legacy said:

     or make it so boats dont have collision with other boats at x distance from the shore? or make it so players are forced to park in specific spots if they want to lower anchor? or create decks where people can park their shit? or from the 70 billion other solutions the one you like the most?

    Yeah, nah.

    Rampaging through some bob's harbor with my galleon is one of the best feelings in this game..

    • Like 1

  11. 24 minutes ago, Jack Shandy said:

    Wow, just wow,  arguing every point but the one that matters. LACK OF COMMUNICATION. 

    Please just so I can have a good laugh, explain the difference in communication over the last 12 months, captains logs, competitions, non-reliance on discord, posts and replies.

    A lack of communication we were forewarned about. I dont see why this requires angery times my dude.


  12. 4 hours ago, Caine said:

    Atlas is the first title I ever played in EA that needs tons of wipes. That's why your answer cannot be tolerated here. After 3 EA games I played, Atlas is by far the only one where wipes happen.  


    Rust is built around wipes tho... Not saying Atlas should be, but; wipes became part of the gameplay of Rust

    Just saying.... It's not unheard of and actually pretty normal at this stage. Especially since we have only had three in one year.

     

    4 hours ago, Caine said:

    EA doesn't mean wipes are hard needed like we see it here in Atlas. I played enough EA, Beta and closed Beta/Alpha to talk about that. 

     

    Edit: When you are interested in the difference then you can read it here:

    Not you too....


     

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