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PeglegTheAngry

Pathfinder
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Posts posted by PeglegTheAngry


  1. Official the highest wild's go is 30, which means when you tame it it will be 43. Tames can be breed to be higher. On official before wipe (when I played official) the highest I got up to was 80 "Wild". I imagine given more time and work someone could get their tames into the 200s on offical settings; but I wouldn't hold my breath.

    However, on SINGLE PLAYER the cap of wilds is based on difficulty settings. The cap is x7 the base cap on Powerstones.


  2. On 7/24/2019 at 2:28 AM, Puppies4ever said:

    I think they said WL 130 for officials and some stats are capped.

    Tbh, high lev breeding tames are "useless" actually. When i take my WL70, WL85, WL94 bears i can do every map or whatever without any problems. 

    Harvester tames like elephant or giraffe.....slightly different, but same problem. 

    Most breeders go for special colour combos etc now. Most bloodlines are shared or will be sold cheap (WL94 breed pair 50k....🤷‍♀️)

     


    Its 130 for officials. 150 for setting difficulty to "max" but this can also be further increased by manually entering a value higher than one in the config file or in the dialog box when starting the game. This is also true for any setting in the game. For example, we can also set our clutter distance and detail both to 0 and remove all extra foliage.


    Higher level tames are always better, especially if you are breeding. I have some level 1300 base breeder lions that I use to do Level 2k+ Hydras/Drakes with on my SP save. They have something on the order of 1000% DMG 30k Stam and 12k HP. So thats 20x the damage over a level 30 if an imprinted rider is on them. They one shot everything below level 200. I still occasionally manage to lose them; to give you an idea of how hard 3.0 difficulty is. Fighting SOD is a hours long battle, lol.


  3. Single Player pauses because the server for your single player session also closes when you close the game. If you want to have a continuous SP session host a dedicated mode game on another computer that you can leave running to act as a private server.

    • Like 2

  4. I think having it as a very rare chance-spawn when you have lots of people/npcs in the water is a smart way to go. Have it be like the blue whale, where it runs from you but it's "injured" so it's swim bladder wont let it go down very far or something.

    • Like 1

  5. Other than a single meme almost every top post there is player drama. If a post is not player drama it turns into player drama. There is a video post from someone who discovered bears wont whistle off of a Cyclops; the comments turned it into player drama about the player taking a bear into a powerstone; or flat out wrong comments about the game in general. Let's also not mention the bigotry, and the fact the sub is mostly used to shit on the game. Honestly, if I were to blame anything for the lack of players recently, its that shit.

    • Haha 2


  6. The Crab.

    Gist of my thoughts: Overpowered version of the Krakinos. Needs a nerf.

    The giant crab is a wonderful addition, but it is too overpowered in PvP:

    Was on the receiving end of this. Crab was taking no damage from an imprinted bear. The bear being thrown in this clip does 120 DMG when Cry is active, it is doing 3 against the crab. Bullshit. Jump is ridiculously huge, it should NOT be able to bound of over the high walls, the throw is too far. It's just shitty to play against. Too easy to tame once they are unlocked.Should be a temporary tame if it is going to be this powerful.


    SERIOUSLY NERF THE DAMN JUMP AND THROW ON THIS THING, IT SHOULD NOT BE JUMPING WALLS

    T3 Breeding:

    Not much to say here.

    Temps need to be looked at and not be so ridiculously hard to manage; it should only be difficult to manage in the first few hours of life if there is meant to be challenge here.

    The current x6 breeding times should be standard, forty eight hours wait is crap.


    Claim System:

    Combat mode and war decing: Eight hours is too long. Six hours is more appropriate, IMO. Drop the 20 minute lockout to canons for island owners. Wardec should be 12 hours. At 24 hours it is just an offline raiding ticket.

    Claiming: Claim flag should not be able to tax without a tax bank, alternatively, get rid of the tax bank. Get rid of the ability to open enemy flags to retrieve gold.


    The Submarine

    Too fast.  WAY too fast. It should be slow, and cost WAY more paste. Too many mean whales get spawned from it's presence. 



     Player Shops


    In addition to the player-shop; being able to have our own NPC, and Cosmetic Vendor would be great. This would be great for PvE players and PvP Trade companies alike.



    Sorry for directness, I've reviewed too many Rust updates.

     

    • Like 1
    • Thanks 1

  7. 9 hours ago, mastro_akq said:

    FK it's a feudal system isn't it? So much for adventure, exploring, and discovery, and spontaneousness. Sounding more and more like typical MMO.

    Well yeah... it is the age of sailing you ding dong.

    13 minutes ago, Clochard said:

    Once again, EA is early access, not tech demo pre-alpha projects where you are revamping the whole game, throwing a white towel and admitting that the game premises were absurdly designed in the first place. 


    Yes, we all know how badly that went for Rust.

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