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PeglegTheAngry

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Posts posted by PeglegTheAngry


  1. 1 hour ago, zottel said:

    The usage of CPU And all RAM possible can be fixed by Either Turning off sub surface Scattering or low Level streaming or just by starting Game in low Memory Mode it seems. Talking  about Performance, They Managed That the pc of my Sisters can actually walk around our base with 15. fps which before Used to Crash the Client atleast once while loading in And that is with a gtx 950 And a AMD phenom II . So they definitly made huge increases in Performance imo And also loading into bases with high structure Counts.

    Seriously. Performance has been improving in leaps and bounds. With a chinabrand 980 I'm pulling 40 fpson medium at all times. The team is doing SUPER well with preformance


  2. If it is soon, the next mega update will likely be several QOL fixes and more PvE content since PvE players are the more active user base at the current time.

     

     

    If it is later, I very likely see the developers implementing a system like the one I described in my "Nations" post, since this would help bring back lost players and cement Atlas as a proper MMO.


  3. 1 hour ago, globytheoldpirate said:

    The only fact your are on unofficial make it completly different.

    1. Do you have spam fondation on all your islands ?
    2. Do you have DDOS attack everyday ?
    3. Do you have people making your server crashed to then fullcap them to raid ?
    4. Do your players used the guillotine exploit ?
    5. The BP one ?
    6. The duplicate one ?


    And what do you do if they do that kind of things ?

    1. No, that gets deleted.

    2. No, but neither does Offical

    3. Not enough people for that.... thats also GS fault.

    4. Yes. No one my server does anything about it because it's an Early Access exploit that will get patched. Goofy shit like this is in all EA games.

    5. Yes. I've done it too on SP. Stacking a shit BP into a good one is not much of an exploit, and could be avoided if GS didn't rely on RNG to balance everything.

    6. Yes. Depending on what was duped, they'd get banned, or warned. But thats a really tough one to prove.


  4. 4 minutes ago, PeglegTheAngry said:

    THAT BEING SAID, Considering it was No No No, I am sure they were being extra salty toxic buttholes about it... and Dollie was too stressed to handle it, nor should she put up with it.

     

    But... the fact is, it resulted in the loss of 200 or so players.

     

    FOLLOW UP, Man... I guess this actually backs up what I said earlier. Other players make me want to quit. Look at the toxicty toward the devs on Reddit!

    Holy shit, talk about shooting yourselves in the foot.


  5. 1 hour ago, boomervoncannon said:

    A) just because the ones you were a part of didn’t do it doesn’t mean it didn’t happen. Chinese/Russian mega clans in particular have been notorious from day one for swarming everything in their path like locusts, not just “picking on people their own size” Please do not try to tell me it wasn’t a problem based on your own personal assertions of the way your company behaved. Since launch it would not be an exaggeration to say I have spoken to players or read posts that directly contradict your assertion here over 100 times. It is your word against theirs. Put yourself in my place, you hear 100 plus times of people ticked because some mega steamrolled their small outfit, then one guy who was a part of multiple Megas says “Nope, that’s not the way it was. Ever.” How foolish would I have to be to believe the one guy after months of statements to the contrary from all directions?

    Alright first of all... you're right. The mongol hordes did run lots of lowbies off, but thats why American megaclans started winning the map. Look at TC. Those dudes CRUSH everyone.

    I can see them driving off all the smaller players, yes... but most of the time those players come back or opt for PvE. The issue is that the changes to competitive aspects scared off the megas. I've been in a few, still talk to people who ran them. The torpedo killed the game. Literally. Look at the drop off the day that thing got released.

    I do think SEA needs its own server.

     

    1 hour ago, boomervoncannon said:

    As far as the waste of resources argument, I would argue it actually cuts the other way. It is the small outfits with limited resources that must weigh the cost benefits of every war. Megas with their mega manpower are far more likely to have resources to burn. It is why large organizations are almost invariably less efficient than small ones. There is more room for waste, in this case facerolling somebody just for lulz.


    I mean, getting a ship blapped randomly is one thing, its a pirate game... its what we signed up for.

    Where it hurts is base raids, and thats why its actually a huge waste for megas to raid lowbies. What is the point in wasting my time for a meager amount of resources if there are 55 people at home farming 24/7??
     

    1 hour ago, boomervoncannon said:

    B) If an entire large company left the game because they lost the ability to speak directly to the devs via ingame chat channel, I have two responses to that, first “cry me a @##$&ing river”. I never had that option. Secondly if their response to the loss of their super special decoder ring access to the man behind the curtain is to take their ball and go home...good riddance.

    I realize this sounds harsh because these were people you likely considered friends, but based solely on your statements here, their behavior does not strike me as remotely mature. They quit because they lost special access other players don’t have? Forgive me if they don’t sound like the kind of people I’m going to have a lot of sympathy for or mourn their absence. 

    That's a really lousy way to look at it.  These were players who were upset at losing thousands of ships in minutes to a bad change. This was a chat set up by the devs to address concerns, Dollie left the chat as a result of people expressing their concerns (although I would have too).

    Let's put it this way:

    You know that survey McDonalds puts on their receipts?

    Now imagine if you filled that out, you went to the restaurant, hand them the code for your burger... and then teller for no reason at all... clocks out and kicks you out of the store.That's how it felt to those players.

     

    THAT BEING SAID, Considering it was No No No, I am sure they were being extra salty toxic buttholes about it... and Dollie was too stressed to handle it, nor should she put up with it.

     

    But... the fact is, it resulted in the loss of 200 or so players.

     


  6. 8 hours ago, Winter Thorne said:

    Aaaaand...now we're back to talking about ME instead of the points I've raised.

    It is as if your "points" are based on your own personal prejudice or something.

    Remember how I mentioned my HOA? I've heard this exact same line of trash you are giving me now about why we should kick the Mexican families out, kick the college kids out, etc.

    ALWAYS with the same bullshit excuses to justify their prejudice  "its just DEMOGRAPHICS!" "It's not fair to US THE OLDER MEMBERS OF THE COMMUNITY!!!" "They belong in their own community!" "Their cooking stinks!" "Those college kids are too loud and drink too much!" "Everybody knows THEY are like that!!!"

    DOES THAT SOUND FAMILIAR TO YOU, WINTER?

    You know what else these same people do? Complain that you aren't addressing their concern and are instead telling them to stop being prejudiced (which is against our bi-laws, go figure!)

    8 hours ago, Winter Thorne said:

    That I'm unfamiliar with the MMO environment, and should just "give things a try".   This attitude comes up repeatedly that MMOs by definition, are toxic places and you shouldn't enter them unless you're willing to put up with that.  It's crap, of course, and nearly all developers agree because they write codes of conduct, even when they never intend to enforce them.

    FIRST OF ALL: YES YOU SHOULD TRY IT BEFORE YOU THROW YOUR HANDS UP. TRYING NEW THINGS WITH AN OPEN MIND IS AN IMPORTANT ASPECT OF A HEALTHY MIND.

    Second: Toxic is subjective; personally I thing your segregationist attitude is toxic; but you and others may not hold such feelings. Again, if I wasn't prepared to take on or tolerate such attitudes...  I would have muted and ignored you long ago. It is really not hard to ignore or mute people... I fail to see how that is an unacceptable concession for you to personally make.


     

    8 hours ago, Winter Thorne said:

    You are completely in love with your idea to the point where it cannot be allowed to have any modifications , and it MUST include the entire playerbase, even the unwilling players. 

    Absolute bullpucky. I changed several aspects based on feedback including yours. Moving on now.

     

    8 hours ago, Winter Thorne said:

    it MUST include the entire playerbase, even the unwilling players.  And although it could easily be tried with just the subsection of players it might appeal to, you insist that everyone should be made to do this.   You attempt a hard sell of your idea on the forums by responding in great length to every objection, repeatedly posting your original lengthy design, and taking every opportunity to point out that **a DEV!** has responded to your post.

    Okay. First of all. I only responded with Jat's response because you challenged me to do so. So you are just gonna have to get over that bit.
    Also, at no point did I ever say "everyone should be forced to play here" you did.

    REMEMBER WHEN I SAID I 'WASN'T TRYING TO REACH YOU, WINTER'. BECAUSE YOU ARE OBVIOUSLY NOT A PLAYER WHO WOULD BE INTERESTED IN THIS AND WOULD END UP ON A PvE UNOFFICIAL.

    Remember when I told you "personal incredulity is not an argument against something?" I am SO SORRY that I wrote my thoughts out in a concise manor in a way that devs could understand and implement it. It is becoming clearer and clearer to me you think people should behave how you want them to. This is just another pile of jimmies on that prejudice sundae.

    8 hours ago, Winter Thorne said:

    There are a good number of players who will quit after another wipe if that wipe is not being done to bring them something wonderful.  This idea does not bring anything wonderful for a large subset of pve players.  Draw your own conclusions here.


    I really don't think it matters if they quit at this point. We are dipping below 3k on the daily. Why bother trying to appease those who are left if they are losing interest anyway?
     

     

     


  7. Quote

    1. You haven't put much thought into this, have you? Data stored locally can be altered in many different ways. Console commands would be just one of these. There is a good reason why many MMO's and online games never store characters or items locally on the player's PC. Really dude, this should be a no brainer. 

    2. I doubt Grapeshot is willing to invest resources in this at this time. The only way they would have the resources for a bigger map would be to merge all the existing servers. However, that would result in another wipe and at this stage that would be the last proverbial nail in the coffin for this game. Especially for the PVE player base.

    3. I played EU PVP during the first few months of Atlas and I did not have such "friendly" encounters while trying to tame stuff. Regions being "dead now-a-days" is not even an argument since the whole point of your whole post is about getting people back to the game, which means zones would no longer be dead. If players return, so do the griefers. Right now there are no griefers, because there is nobody around to grief. 😉

    1. Wrong. Just wrong. Don't be an asshole about it either. Why do you think console commands would magically work locally? Don't you think that the devs wouldn't allow that? I think you are putting too much thought into this. Hosting a server locally (one that must be connected to the main server, and verified to match the offical server's save) is not going to help people cheat. It would function in a similar way to Eve's space stations.

    2. The game is dead. What they do now could only help, or do nothing. PvE players are not the target audience, nor should the devs be forced to maintain two game modes in four different servers. Seriously, what sounds harder to deal with? FOUR servers with two different rule sets, or ONE server with one ruleset? Making a bigger map is easy... you edit the oceanic .ini like all the private servers do! IZI PIZI.


    3. Maybe thats something going on PvE worlds, but on PvP worlds, right after wipe heckin no one used lawless anymore. There are no griefers because.... they were the first ones to leave after almost every griefing method disappeared. They can only grief in lawlesss now.... and since no one lives in lawless, anymore..... well you know how this works.

     

     


  8. 3 hours ago, boomervoncannon said:

     

    Moreover I agree with user1 that in the case of Megas, nothing was actively done to bring about their decline, it was an organic development in reaction to an eroding playerbase overall. To the extent that Megas exist to prey on other players, when their natural  prey evaporates, so do they.  If lions on the Serengeti hunt zebras into near non existence and the few remaining move to somewhere they won’t be lonely targets, lion prides will also become scarce, but it won’t have been because of anything game wardens did.

    Uhhh... no. It has NOTHING to do with disappearing "bobs."

    The decline directly correlates with the decline of mega-companies. In my entire time in a mega company I never once saw anyone who wasn't a rival get "preyed" on. It would be a waste of resources. It's really hyperbolic to say that its because lowbies disappeared (as if they have anything to offer a 100 man strong guild.) We lost a HUGE amount of players because of the  change to group limits and alliances. Torpedos were the death blow. Worse, right after torps came out, Dollie also, inadvertently killed a portion of the playerbase when she left/blocked a chat that was meant for the mega clans to talk directly to the devs; this was the last straw for No No No... their entire clan left after that. Put this "megas prey on lowbies" delusion to bed already; all of the ape-like behavior on lawless is from other small groups. Large groups got totally fucked by recent updates; because bobs complained, ones who still quit anyway.

    • Confused 2

  9. 6 hours ago, Realist said:

    i am pretty sure he meant me 😂 you do have a really good point though. If I had my way there would be factions already lol. Guess they haven’t gotten hindered too much.

    Not you guys.

    I'm talking about the players that seem to think their enjoyment will come to a screeching halt if we made X change that wouldn't actually effect them.

    Or the players on Reddit who whinged and whinged about mega companies... and look what happened. Mega companies got killed off so did the population... AS PREDICTED.

    Players who whinged and whinged about other people getting their stuff when they abandoned their base on PvE; so now we can't decay demolish or raize.

     


  10. 1 hour ago, globytheoldpirate said:

    My PvE friend does the base.
    Else PvP live in the base, through pin code or simply unlock.
    Then use boat (as really easy to build) to raid without repercusion (except boat maybe) 

    Stop thinking about things as they are now. We have item owners and creators listed on items. This can be used to determine if something was stolen, therefor prevented from being stored in certain containers, thrown on the ground, etc. Chests placed in PvE made locked not matter what. There are always ways to prevent exploits.
     

     

    1 hour ago, Winter Thorne said:

    I could talk about diferences in how women and men like to spend their leisure time, but that involves more nuance, and when the big obvious points aren't being understood, I don't want to try that. 
    They may use bad language, they may talk badly about women, they may use homophobic or racial slurs whether they really mean them or not.  They may be too loud and too physical.  They may break things.

    Everybody knows they do this, and if they are on their own and not bothering anybody else, it's just considered part of growing up.

    When they are in school or at work, or at the family reunion, or at a restaurant for dinner, they don't behave this way!  Because now, you're mixing ages and backgrounds and locations, and (most) people know that is not how you behave in those situations.



    ---------------------------

     

    Atlas has neither of those things.  It has a nudge toward the niche market in that it's separated pve and pvp, which tends to separate types of players as well.  But, as you point out, not entirely.  Pvp has some good apples, and pve has some bad ones.  But it helps just a small bit.  It's also interesting to point out that Grapeshot agrees about these kinds of behavior and has written a code of conduct for that, but have already stated they have no intention of enforcing it in the game in any useful way, so we're on our own.  Compounding this problem is the advent of voice chat where any idiot anywhere at any time can broadcast completely rotten shit into our livingrooms for the benefit of our friends and family as well.  

    Winter.... the more you try to not make it seem that way... the more NIMBY (and I honestly have no better word for this) culturally prejudiced your posts get. There is just SO much in this one... I just... look at what I quoted. Let's just skip to the parts that are actually relevant to gameplay, and not about a disaffected person's tenuous grasp of sociopolitics and intersectionality in the age of the internet.


    Okay... so... again the italicized statement.... this is 110% a result of MMO games. They are clearly not for you if your concern is potentially negative player interaction, or being witness to it. You don't want to deal with other players who might get in your way or annoy you.  So far the only issues you have addressed have been your concerns about having people interact and play in a way that does not please you. I wish that you would reconsider your position, and if the devs do implement such a system, simply out of respect for their efforts... give it a try.

     

     


  11. 1 minute ago, globytheoldpirate said:

    Even with 72h
    Tames are only used to raid, which is something you don't do everyday. Farm animal stay to PvE to farm as no use for PVP.

    And it's not massive undertaking to pass ressource.
    As only PvP ressource will be passed. All others stay in PvE side.
    It could simply be a box with stuff with pincodes. Really easy to do



    PvP companies would not have refuge in PvE areas. Their enemies would still be able to attack them.


    That means to keep thier stuff safe with someone else, they have to truck it across a PvP zone (dangerous), give it to someone else, go back, repeat... EVERY DAY.


  12. Quote

    How do you prevent a player in PvP to give all his stuff/tames to his friend in PvE before he disconnects so he never loose anything.
    How do you prevent that ?

    For the tames, don't let tames be declaimed again within 76+ hours of being declaimed. The same is true for boats.

    As for a dude turning over all of his mats and BPs? I dont see that as a problem because it is a MASSIVE undertaking to do this every time he wants to play. The convenience factor alone is all that is needed.

     


  13. 5 minutes ago, globytheoldpirate said:

    What change ? Even change can't prevent theses exploits

    Exploits get patched, lets move on from this.


     

     

    5 minutes ago, globytheoldpirate said:

    Because you don't have official community ?
    As I said, comminuty in unnoficial and official are completly different. They don't play same.
    Did you play in official PvP ?


    I was a member of Uganda, No No No, and a few other mega companies. Ive fought week long wars against Chinese flag spammers. Trust me, I know.

    But those differences don't matter.

     


  14. 7 minutes ago, globytheoldpirate said:

    Because on unofficial you can ban people because you don't like his attitude.
    Like, people told us that you guys was using an exploit, so we ban you.
    Do every people that used exploit where ban on official ? No cuz' that's different.
    You can't ban people because you don't like their behavior
    
    How do you prevent PvP to use their PvE friends ? How do you prevent PvE side to be the shield of PvP ? Hiding ressource/tames and all. 

    I haven't banned anyone in the six months I've been helping to run a server. Banning people because you don't like them is a bad way to run a server.

    Exploiting is as bad on unofficial as it is on official, and since everyone does it to some extent I can't punish anyone for it, neither can GS. Its too early on in development.

     

    Quote

    How do you prevent PvP to use their PvE friends ? How do you prevent PvE side to be the shield of PvP ? Hiding ressource/tames and all

    A lot of programming changes can be done to prevent this. Don't think of the game as it is now. Think of it two years from now.


  15. 1 hour ago, RipPaw said:

    This will not work and only cause more issues and rage online. I would not trust a PvP player in this game as I am sure others would agree.  Combining all the servers into one large globe will cause so many issues, I do not believe Atlas is equipped to handle. Imagine a PvE player trying to find resources for a legendary blueprint...where does he go when that PvP zone is closer to travel to get what he wants? Maybe I  don't understand you correctly but I would not want to look over my shoulder the whole time while traveling. 


    Well do you want convenience or safety? You could save yourself five minutes by going into dangerous waters; or stay in safe waters and eat the extra five minutes.

     

    16 minutes ago, globytheoldpirate said:

    True, most of PvErs don't want PvP at all.
    The OP thread is good for unnoficial server (and there already is), but can't work on official.
    Cause it will only be "PvP with rules that people don't follow"
    This just add way too much exploits for PvP side, and don't solve problem at all 😕 

     

    Why does it work on unofficial but not official? What's the difference?

    Why can't GrapeShot make the game so people can't brreak rules?

    PvP exploits wouldnt be solved by updating the map to begin with. People already move stuff between island raid timers.
     

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