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sloden94

Pathfinder
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Posts posted by sloden94


  1. 3 minutes ago, Nelson Sandalwood said:

    umm, the internet is bigger than this one website.  No I am not going to go hunt it down.  Accept my words or do not accept them.

    Right, so I should leave the Official Atlas Forums and search the reliable interwebs to find good information from the devs about their game. Thanks for proving my point. No I don't accept your words. I didn't buy this game from you and can't hold you accountable. How about keeping "I heard nonsense" to yourself. Doesn't help anyone here looking for real answers.

    • Like 1

  2. 15 hours ago, Nelson Sandalwood said:

     

    You promised us you were quitting 🙂

     

    Can't say that I blame him. Hardly any feedback here from the devs.

     

    16 hours ago, Nelson Sandalwood said:

    I know they have staff looking into it, and I believe they will have a fix out soon, possibly today or tomorrow 🙂

     

    Would love to know how you know. I figured this would be the place the devs communicated with us on topics like these. Please point me to the right direction cause this forum isn't it.


  3. 8 minutes ago, Nelson Sandalwood said:

    To be fair that is the player community as a whole, if your server doesn't give them what they want in a day they leave.  I run a RP PvP server, and it has been pretty much PvE behavior for 3 weeks then last week 2 fights happens and (not kidding) 70% of the player base left becasue they don't want PvP.  wtf?  Why join a server descried as PvP then? 

    My point is, don't try and run a server for the players, run it for your self, players will come and go.

    We have similar issues with our player base. It would be great if we could section off pvp  areas and non pvp areas. That way if you want to engage in pvp you get a choice. Even if it was a grid option to have pvp on or off, that would be great.


  4. 4 minutes ago, Nelson Sandalwood said:

    Yeah, it has been a long wait, but I am looking forward to ditching windows from my server box and migrating to an easily managed system.  Have you seen https://github.com/BoiseComputer/atlas-server-tools ?   it's a fork of https://github.com/FezVrasta/ark-server-tools with enhancements for Atlas.  

    Yes! You recommended this to me earlier and I grabbed it. Still need to spend some time with it but just waiting for a more stable release.

    • Like 1

  5. 2 minutes ago, Nelson Sandalwood said:

     

    The devs are aware of this and are working on it, windows also has a much much higher CPU usage that ARK, and it's the thread that generates the waves.  The same thread on Linux has a few issues, any way the point is the same people who fixed the save game bug are now looking at this CPU issue so it wont be long until it is sorted 🙂

    Thanks for the update! My community is getting antsy but this will put my mind at ease for a bit.


  6. Anyone else getting ridiculous core usage for one grid?

    My specs are 24 cores Intel(R) Xeon(R) CPU   X7460  @ 2.66GH with 64 gigs of FB-DIMM DDR2 667 MHz

    Ubuntu 18.04.1 LTS

    13204 root      20   0 7004068 4.108g  97148 S 110.6 11.6  10:11.91 ShooterGameServ

    My process here is using 110.6% of one core.  Is this normal for all you other admins?

    a normal ping from the cmd prompt to this server is around 38ms. When I'm in game the server latency is 170ms. Really shouldn't be this unplayable I think. Zone transfers continuously fail.

     

     


  7.  

    1 minute ago, TruWrecks said:

    If you end the start script with && it will background the process and allow it to run as long as the user session is alive. What you are trying to do needs to be done in a way that doesn't require a logged in user.

    I would suggest having crontab handle it, but you would need to know if the servers were already running or start it after system boot and let crontab handle how often to check for the servers. It is not super difficult, but it is not easy.

    Thanks this gives me a good starting place to look.


  8. 2 minutes ago, Selune said:

    Ok I understand but why I can't even make the server appear on Steam servers list ? I think I have an issue that others here don't have...

    So I ran into a similar problem when I was working on the server on the same network as my client. There was a networking issue (possibly no loopback on my router) that my client could not see the server with the same NAT. Drove me crazy wondering what the issue was until I tethered my client off my phone and noticed my server was up after I added it to my favorites via steam. Feel free to pm me your server ip and port and I can help test it you think this might be the same thing happening to you.

     

    10 minutes ago, Nelson Sandalwood said:

    The thing is, I don't believe the other poster has it ruining, I mean it will start adn run, but the save files still can't be used, and the only way  I can get mine to run on 18.04 is to install the hacked linbcurl3-4 and even then that was for v15, v16 wont run for me at all at the moment, so hopefully this gets fixed soon

    If you are referring to me as the other poster. I can verify that my client connects and sees multiple grids.

    • Thanks 1

  9. 1 minute ago, Selune said:

    Could you please give us the result of this command ?

    
    apt list libcurl*

    And the content of your ShooterGame/Saved/Logs/ShooterGame.log

    Thank you

    [2019.01.29-02.12.58:334][  0]Log file open, 01/29/19 02:12:58
    [2019.01.29-02.12.58:334][  0]ATLAS Version: 16.14 (Rev. 107476)
    [2019.01.29-02.12.58:334][  0]PID: 21619
    [2019.01.29-02.13.20:425][  0]Primal Game Data Took 21.59 seconds
    [2019.01.29-02.13.23:971][  0]SteamSocketsOpenSource: gethostname failed ()
    [2019.01.29-02.13.23:971][  0]gethostbyname failed ()
    [2019.01.29-02.13.28:514][  0]Network range scales set to: 48 start, 77 end, 0.440000 endscale
    [2019.01.29-02.14.03:097][  0]Server: "Red Bay" has successfully started!
    [2019.01.29-02.14.06:159][  0]Commandline:  Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=A1?MaxPlayers=150?ReservedPlayerSlots=30?QueryPort=55500?Port=5550?SeamlessIP=xx.xx.xx.xx -GridConfig=ServerGrid.json -log -server -NoBattlEye
    [2019.01.29-02.14.06:159][  0]Full Startup: 69.93 seconds (BP compile: 0.00 seconds)
    [2019.01.29-02.14.06:160][  0]Number of cores 6
    [2019.01.29-02.14.07:892][  2]Finished start-up log processing
     

    libcurl-ocaml/bionic 0.7.6-2build3 amd64
    libcurl-ocaml-dev/bionic 0.7.6-2build3 amd64
    libcurl-openssl1.0-dev/bionic 7.58.0-2ubuntu2 amd64
    libcurl3/bionic,now 7.58.0-2ubuntu2 amd64 [installed]
    libcurl3-gnutls/bionic-security,bionic-updates,now 7.58.0-2ubuntu3.5 amd64 [installed]
    libcurl3-nss/bionic-security,bionic-updates 7.58.0-2ubuntu3.5 amd64
    libcurl4/bionic-security,bionic-updates 7.58.0-2ubuntu3.5 amd64
    libcurl4-doc/bionic-security,bionic-security,bionic-updates,bionic-updates 7.58.0-2ubuntu3.5 all
    libcurl4-gnutls-dev/bionic-security,bionic-updates 7.58.0-2ubuntu3.5 amd64
    libcurl4-nss-dev/bionic-security,bionic-updates 7.58.0-2ubuntu3.5 amd64
    libcurl4-openssl-dev/bionic-security,bionic-updates 7.58.0-2ubuntu3.5 amd64
    libcurlpp-dev/bionic 0.8.1-2build1 amd64
    libcurlpp0/bionic 0.8.1-2build1 amd64
     

    Be back in 30 mins....


  10. 2 minutes ago, Selune said:

    If you want help from us, you should better explain us at first how you were able to get your grid working. I'm kinda of a linux girl but I couldn't make it run.

    Please give us your linux distribution version, and openssl and libcurl versions, and some server logs. Thanks

    Sure! I'll be more than happy to help where I can.

    lsb_release -a
    No LSB modules are available.
    Distributor ID: Ubuntu
    Description: Ubuntu 18.04.1 LTS
    Release:     18.04
    Codename:    bionic
     

    OpenSSL 1.1.0g  2 Nov 2017

     

    apt-cache search libcurl
    libcurl3-gnutls - easy-to-use client-side URL transfer library (GnuTLS flavour)
    libcurl3-nss - easy-to-use client-side URL transfer library (NSS flavour)
    libcurl4 - easy-to-use client-side URL transfer library (OpenSSL flavour)
    libcurl4-doc - documentation for libcurl
    libcurl4-gnutls-dev - development files and documentation for libcurl (GnuTLS flavour)
    libcurl4-nss-dev - development files and documentation for libcurl (NSS flavour)
    libcurl4-openssl-dev - development files and documentation for libcurl (OpenSSL flavour)
    libstrongswan-extra-plugins - strongSwan utility and crypto library (extra plugins)
    python-pycurl - Python bindings to libcurl
    python-pycurl-dbg - Python bindings to libcurl (debug extension)
    python-pycurl-doc - Python bindings to libcurl (documentation)
    python3-pycurl - Python bindings to libcurl (Python 3)
    python3-pycurl-dbg - Python bindings to libcurl (debug extension, Python 3)
    fp-units-net - Free Pascal - networking units dependency package
    fp-units-net-3.0.4 - Free Pascal - networking units
    libcupt4-2-downloadmethod-curl - flexible package manager -- libcurl download method
    libcurl-ocaml - OCaml curl bindings (Runtime Library)
    libcurl-ocaml-dev - OCaml libcurl bindings (Development package)
    libcurl-openssl1.0-dev - development files and documentation for libcurl (OpenSSL 1.0 flavour)
    libcurl3 - easy-to-use client-side URL transfer library (OpenSSL flavour)
    libcurlpp-dev - c++ wrapper for libcurl (development files)
    libcurlpp0 - c++ wrapper for libcurl
    libghc-curl-dev - GHC libraries for the libcurl Haskell bindings
    libghc-curl-doc - Documentation for the libcurl Haskell bindings; documentation
    libghc-curl-prof - Profiling libraries for the libcurl Haskell bindings; profiling libraries
    libghc-hxt-curl-dev - LibCurl interface for HXT
    libghc-hxt-curl-doc - LibCurl interface for HXT; documentation
    libghc-hxt-curl-prof - LibCurl interface for HXT; profiling libraries
    libjsonrpccpp-client0 - library implementing json-rpc C++ clients
    libjsonrpccpp-client0-dbg - debugging symbols for libjsonrpccpp-client0
    libresource-retriever-dev - Robot OS resource_retriever library - development files
    libresource-retriever0d - Robot OS resource_retriever library
    libulfius-dev - Web Framework for REST Applications in - development
    libulfius2.2 - Web Framework for REST Applications in C
    libwww-curl-perl - Perl bindings to libcurl
    lua-curl - libcURL bindings for the Lua language
    lua-curl-dev - libcURL development files for the Lua language
    python-resource-retriever - Robot OS resource_retriever library - Python
    r-cran-crul - simple HTTP Client for GNU R
    r-cran-curl - GNU R modern and flexible web client for R
    ruby-curb - Ruby libcurl bindings
    ruby-ethon - libcurl wrapper using ffi
    ruby-typhoeus - parallel HTTP library on top of ethon
    tclcurl - Tcl bindings to libcurl
    wmget - Background download manager in a Window Maker dock app
     

     

    Not sure if that is what you want. My server logs for the game are pretty bland. If you need more specifics and if you have the commands handy I could run them easier than researching them all.


  11. Not much of a linux guy but was able to get my 3x3 grid working. I was hoping one of you experienced scripters could assist me in a startup script.

    I remote SSH into my server so I think i need to use screen to detach so I can exit out safely. Is there a way I can use one script to start all 9 grids and then exit out of putty?

    Any help would be appreciated.

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