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Posts posted by Our Grid
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On 2/16/2019 at 10:20 PM, esditas said:is hardcoded
Yep, I believe it. You have a source comment from a dev or something? I'd like to look at the context. Thanks!
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10 hours ago, lemand81 said:Where is that thread at?
Here ya go man!
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15 minutes ago, HelixU4 said:Yeah, we use bDisableClaimFlags=True On our FreePort grid to prevent claiming, but then the zone act like lawless and players can build as if it were lawless but with decay timer. Would like to disable building as well
Oh crap, so that is not exactly a solution either, far from it.
Well shoot, if you figure another way hit us!
It would be great if the Island took the DisableClaimFlag switch but it doesn't yet.
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5 minutes ago, HelixU4 said:Have you been able to restrict building on the whole grid?
Disable claim is easy but then it acts as a lawless zoneI have not tried to disable on the whole grid, no.
By default it seems the editor adds bDisableClaimFlags=False into the exported file, per cell, so that would have to be switched as well.
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Galleon placeable limit is dismal!
The old GameUserSettings.ini command of PerPlatformMaxStructuresMultiplier=1.000000 (increasing above 1.0)
Does not seem to do it as ships are possibly handled different because they level?
Wondered if anyone found a work around command yet.
Thx.
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You can use
DisableClaimFlags,
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In custom datas, and check the Region Overide section there is a boolean switch about the flags,
But that only works for the whole cell, in server customdata1 and 2.
But I have been unable to restrict building Just on the starter islands, within a cell, so far.
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Hello, I may have some bad news for you.
Just had this issue one one of our cells and the only solution was to wipe the save.
If you can, have everyone sail off of the zone and wipe it.
The short version is, somehow, you may have edited either a spawn or the island itself, and the game database sees it as out of position now.
Make sure you are using the Locks to keep everything locked if you edit.
You can hit the nodes, but you get nada, and every other island is fine right?
Unless someone else has a fix that is better, that is the only way I know to fix it (delete All .atlas saves and the back database).
There is some issue between the ServerGrid.json and you database that doesn't match anymore.
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12 hours ago, Eviscerate said:Screen shot of the ship? its not that i dont believe you its just that i errr dont believe you
We just did a wipe on our server and I had taken numerous pictures of our (mostly empty) galleon.
Verified I had the structure limit set to 2.0 and spawned a Galleon.
We were able to build it out identically and ran right back into the too much stuff message.
So... We can't get it to work either, when spawning a ship on a fresh save with the setting.
Regardless, make sure you add your vote to the Ship suggestions thread so it gets some attention, thanks!
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Our Grid gaming community is a group of adult work and family type folks who enjoy getting together to have some fun when time permits. We have a custom 3x3 PvE server with Epic creatures, Powerstone quests, NPC Traders, All Biomes/Weather, added skill points and mildly boosted rates. If you like a relaxed game play experience without any drama, enjoy grouping up with others once a week or so, and are willing to speak on Discord when on event runs, you should definitely find out more. The family that is Our Grid would welcome a few new like minded players to the mix. Our server is Owned, not rented, with active admin and two methods of game data backup, to safeguard your hard earned progress.
Cheers.
Server is 3x3, Powerstone quest, Epic spawns, Traveling merchants, All Biomes, Skill points, Harvest, Tame & Adventure XP boosts.
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Yep, and goes right along with other needed ship upgrades, have a vote!
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We really need this limit sorted out!
After doing some testing it appears possible that All ships may have the same limit!?
Maybe someone else can test on their server to verify, but we just stacked a crazy amount of items onto a Brig and never reached the limit message.
We have tried increasing the PerPlatformMaxStructuresMultiplier to 1.5 and 1.25 and the Galleons remained stuck at max, so I would concur this setting is not doing the trick for us.
It would be great to get an official word on this - has anyone found a way to force it higher yet? Save file edits? Hope there is a way or one forthcoming to do so!
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On 1/15/2019 at 5:17 AM, Sovereign Snow said:13. More Structures on Galleons @Vostik
- Vostik's Galleon is comprised so far of only ceilings, roofs and walls. and They can't even place a ship resource box anymore, yet I see a vast open space in these images still to use. Increase the structure limit on Galleons.
- https://imgur.com/a/Mz7F2TT
Uh Hello, and Yes Please!! These were ALL good, but this one REALLY stands out - Galleons are like empty barns with the current limit, and the PerPlatformMaxStructuresMultiplier server setting does not (seem to) have any effect on this either, possibly because Ships are handled differently due to leveling / etc.
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OUR GRID Has Room For Some Coop/PvE Players In Our Relaxed 3x3 Server With Mild Boost
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Posted · Edited by Our Grid
If you would like to find out more, feel free to message and we will invite you to our Discord to answer any questions.