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labatts

Pathfinder
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Posts posted by labatts


  1. 2 minutes ago, haseo said:

    so eveytime you die you lost you re ship... ppl who dont have al ot of playtime cant do boss... ho and large companie have crasy amount of gold and food, just put a crew and you can go they re once a week

    only small companie and ppl with small playtime will suffer...

    You wouldn lose your ship you would spawn at the nearest bed you died next to if you have multiple within a certain radius it would allow you to pick. So If you died on ship out in ocean you could spawn back on that same ship. By taking away fast travel or minimizing it, it will actually help out smaller companies. 


  2. Just now, Buck Rider said:

    Why allow anyone or group to claim 2 or more full servers in the first place?

    Why allow landlords? Why allow the person who gets there first to own unlimited land and charge others?

    I say fix the borked claim system by fixing the claim system, not by breaking other things.

    I do agree the PVP and PVE may also need different rules for fast travel. 

     Because its Territorial game all about claiming land. By not allowing more than 2 claims kinda defeats the point. By not allowing fast travel the larger companies would have to split up to keep the land they conquer making it easier to take it from them and harder for them to control everything like they do now. There could be certain fast travel allowed but allowing for a person to go across the map in seconds to defend land they own never use is foolish in my mind. 


  3. 3 minutes ago, Buck Rider said:

    And if you die at sea for lack of food, water, sharks, how do you get back to your ship? A raft? More hours of time sink in something you don't want to spend time on?

    They could fix the issues you list in far better ways than ending fast travel. I see the war and claim issues but this would kill solo and small groups.

    How would this kill solo and small groups ? In a way it should help them because the larger companies wouldnt own 2 or more full servers and allow for more companies to have a chunk of claimable land. 


  4. 3 minutes ago, Critor said:
    3 minutes ago, Critor said:

    You completely missed the point, and if that is what  the devs think too, then so have they. This game is not about PVP its about PvPvE. Stop trying to make it like every other dead arse bullshit PVP survival game, that goes down the plughole the same way all the rest do. 
    To make this game SUCCESSFUL it needs to be about balance.

    I have no problems  with fighting other players, I do it everyday and enjoy it.

    As I said its about balance. I lost over 30 members  of my company (we still have plenty left btw), simply because this game is a constant PVP to PVP to PVP to PVP. There is no let up.

    You enjoy playing that way, but the majority dont. Hense why over 500,000 player bought the game and there are only around 10-12000 MAX playing at its busiest time, now the game is a few weeks in. 

    If you want a game that eventually will become 2 massive tribes fighting each other or against a few Noobs,. then great have fun. Just remember to turn the lights out when you end up on your own, as that is the quickest way to kill this game.

    This game has the potential to be more than the next in the line of mindless  kill or be killed games.

    I dont want to play a trading game on a PVE server, its boring. I want to play an action adventure trading exploration and conquest game on a PvPvE servers.

    There doesnt need to be a them and us situation (i.e. your PVP or PVE, Choose one). The game play/mechanics just need to be adjusted to allow for both.

    If we all started to compromise a bit, we would get a great game.

    So you are saying the Devs missed the point to their own game lol. If its not about PVP then why is there two separate servers ? Im not trying to make it into something that it clearly is already. You clearly have the wrong impression of what this game is about. So if you want the PVPVE there are unofficial servers you can play for now but thats all you have. And as for the balance that will hopefully come in the future its still early EA give it time. 

     


  5. I think it would help the game if they removed or limited fast travel making it so people have to rely on sailing, and keep companies more regional rather than spreading out to multiple server grids as they are right now. It would possibly make more room for other companies to claim land. 


  6. 2 minutes ago, Critor said:

    When people see the words PVP, they always immediately go into the "destroy everything" frenzy. From all the content i have read from both players and devs, it seems to me that the intention of this game WAS to be more of an immersive action, adventure, PvPvE experience. More akin to an Imagined real life survival than the shallow PVP kill everyone ""If your not in my clan you die"" neanderthal game play that most survival games have become. 
    This game has become about merging tribes to get the biggest army going and dominating the biggest amount of area, rather than aiming at its full potential of becoming a kick arse trading game, with missions, dangers and of course PVP. At the end of the day who doesn't like a massive sea battle.
    What a majority of players that i have spoken to object to (irrespective of clan size), is farming all evening to build a ship, only to then come on the next day to find it burned out and scuttled in harbour. Kill it at sea by all means.

    You mentioned about building ship houses to protect the ships, but all this does is make the game immersion worse, as we now have to sail around looking at hundreds of square boxes all over the map; and cause more lag on the server due to the increased number of buildings required to protect everything.
    Smaller clans are always at the disadvantage, as trying to keep a ship alive, and trying to also farm for protection for that ship is almost impossible. In the limited game time that most people have, due to family life and work commitments.
    if ... the devs want to maximise the number of players online, and make this game more fun for the majority, there has to be a balance.  Offline raiding protection for at least ships will allow for better game play, and more sea battles. It will Increase player counts, as less people will rage quit (Who doesn't love spending all their game time chopping trees and rocks), and allow for smaller tribes to remain as smaller nomadic tribes as they wish to be, and not get forced to merge with bigger tribes to survive.

    This game is not all about PVP, it has to be a balance to be truly great.

    This game is about territory control. And not everyone goes around killing everyone not in their company. I have seen lots of companies not allied together get along and this was on a lawless server. This game isn't suppose to be just about sea battles there is suppose to be land battles as well it should be like 50/50. Like I previously said there should be offline mechanic that makes ships and buildings more resistant to damage when the company is all offline but not totally immune. This game is built for larger companies its not suppose to be easy for solo players where wold the challenge be then, and by making it easy for solo players you make it 10 times easier for larger ones as well.  Also that is why they have 2 servers one PVE and PVP your probably going to get the 'kick ass trading game' you want in the PVE. But yes on the PVP server it is mainly about PVP lol. 


  7. 10 minutes ago, Critor said:

    This is very strange, @labatts seems to be in the minority of comments asking for the game to remain as is. It seems that the majority of comments i've read are in favour of some form of ORP.
    To this end I have suggested to the devs a possible method of reducing offline raiding, that will also keep those who wish to offline raid on their toes.

    By implementing this system it still allows for offline raiding but at a much higher risk to the attacker.

    If players like @labatts what to offline raid """In the name of PVP""" then i say go for it, but remember every action has it consequence.

    So first of all lets point out that If you have read my posts then you would have clearly seen I have no issue with offline raid protection where things take less damage. I am strongly against if a company is offline they take no damage.  As for people that offline raid more power to them I do not care its part of the game. I am all for the reputation idea and would go even 1 step more to making it so they couldnt use markets once added in the freeport area but have to use a chaos market at more risk. 

    5 minutes ago, Critor said:

    Wow @labatts , you responded in less than 30 seconds. Do you even bother reading content, or do you just disagree with every comment thats not yours. SAD!!

    EOC.

    Once again you have not read my posts if you think i disagree with everything lol. You are obviously triggered go get some fresh air bud.

     


  8. 21 minutes ago, Willard said:

    And still the only thing which makes me think about leaving the game is the lack of defensives against offline raiding. And I've played against hackers too.

    Bugs and exploits will be fixed.  

    You clearly only care about what you want and to make it known to everyone that you want things a certain way or else. I am just pointing out that people have been leaving the game for many reasons but you wanna keep beating a dead horse over just 1. Anyways I dont care if you leave or not. 


  9. 14 minutes ago, Mkgego said:

    At least they wouldn´t leave ><  , you know there are more games out there, once you loose a player it is hard that he will come back so yeah, I would split the playerbase instead of risking the numbers of going further down.

    Bad reviews also don´t help people to buy the game(not my case), especially when you enter the official forums and see 2312 topics of the same thing...


    https://steamcharts.com/search/?q=atlas


     

    You are a fool to think that everyone is leaving because of offline raiding. Like I have previously said there are several reasons for why people are leaving, and making another server will not help. 

    • Sad 1

  10. 2 minutes ago, Mkgego said:

    You know how I would solve this problem ?

    2 PvP servers with 2 variations...

    1. The one everyone is right now, 24/7 PvP on (nightriding allowed etc etc etc)

    2. New PvP server with time restrictions  to PvP and certain rules. (no damage to structures or anchored ships for certain period of time , usually during nighttime)

    You would find me in the 2 type of server with a lot of people (hey even old friends would play again)...

    But everyone knows that nothing will be done.

    Hmmm so you want to split the player base up even more lol yea that's probably not a good idea. Instead how about he Devs start balancing the game out and fix the bugs, exploits and start banning the hackers that are caught. Would also be nice to put an end to the duping that has been going on aswell. I think those are more important than adding another server at the moment. 


  11. 9 minutes ago, Enmity said:

    NGood evening,

     

    I'm an old school gamer, I am use to waiting 3 hours for the Notorious monster spawn.  However I am very tired of it taking me 2 hours to sail back home.  6 tiles and because the wind isn't in my favor what should take an hour takes 2 to 3 hours.  I cant leave my ship and just log off, so I am stuck spending extra hours just to make it home safe.

    While the wind mechanic is cool.  Its also generally bad.  I'm about to finally give up even after dealing with all the growing pains because I just cant play this style of game anymore.  We live in a gaming world of now now now.  Please do something to avoid these long trips home.    

     

    Luckily , I'm not just here to complain.   I also come with suggestions. 

     

    Just like in the real world, there are trading routes.  Certain area's you sail because the current, or wind will generally always be in your favor for that direction.  Can we implement this in the game as well?  Instead of The entire world having the same wind,  Have wind going in a specific general direction.  I.e. even numbers go South East while odd numbers go North  West.  

     

    Please give me a trade route path that can give me a general estimated time before I set off to sail so I'm not stuck sailing an extra 2 hours, and tabbed out to write a forum post.

     

    Thank you.

    Yea they really need to  add in more ships and add some more content to just sailing as it is right now its extremely boring to the point I alt tab when sailing. Also It does take forever to get to 1 place make another ship that is between sloop and schooner for doing quick trade routes like you say. 


  12. 5 hours ago, Mkgego said:

    Nice to see every day a post like this... 
     
    Yeah imo there shouldn´t be damage at all to buildings or anchored ships from 02:00-10:00  (server time).

    PVP against players // unanchored ships    24/7 

    Some people have jobs 😄

    As I always say, Conan PvP was way better, thats something they should really implement 😄

    NOOOO. that is the worst idea ever. PVP should be 24/7 and not cater to just your gaming time. Love the fact you have to toss in there some people have jobs because not all the people playing this game  work from 9-5 during the day. The few things i see wrong with PVP are tames being OP go figure and the melee weapons having a clunky mechanic. It should all feel smooth similar to when fighting with a sickle. 


  13. 1 hour ago, Dragoon14th said:

    Heres how you solve off line raiding are you ready for it... every claim you have X that by 10 (including sea claims) Per day....  so a large companies that has liek over 200 or 2000 flag Would need 2000 gold or 20000 gold per day upkeep or risk Flag to start declaiming all at once And the Tax bank that we have.... It would just draw from A single Tax bank that you as a company declared.   and i would move tax bank to at the top of the list of stuff to be built with.   

     

    A single flag claim would not charge you any gold but on the 2nd one would charge you 20 gold per day and then 10 more per claim.  Like ill be honest 3 claim is big enough for any sizable clans.   

     

    Now what this got to do with Offline raid its easy... Requiring more land cost more gold more gold mean they have to grind more now.   Which mean less time to make time to pvp.   

    I think that still will not work. Large companies will keep small area still pay little to nothing and keep raiding everyone like they have been. Everyone keeps thinking that the company thats going to raid  is gonna steal your claims, thats not entirely true alot of times its just to set you back so you cant hit them and they can build up even stronger while you have to rebuild. 


  14. 28 minutes ago, LaiTash said:

    Most are. Yeah real life can be a bitch to gamers. 

    It won't fix the physics that says that you have higher ping the farther away you are from the server.

    They can play together on official if they are willing to accept some timezone-related inconveniences. It's not worth it to let the game die just because of some small minority of players. The thing is that right now people who live in EU timezone (if we're talking about EU) and have normal work schedules are abusing the mechanics that allows offline raiding to stoneage people without having to face any actual resistance. "oh but timezones" exuses for no ORP are totally irrelevant as they are solved by adding more servers for different time zones. "oh but i have a different work schedule" excuses are totally irrelevant as you are the small minority. Now i get that many people (like you) enjoy 24/7 raiding and that is the ONLY reason to not add ORP of any kind, just stop with the BS excuses ok?

    I was in a guild in life is feudal and there were players who sometimes couldn't join a battle because it was 4AM for them. But at least we had a good fight every day, and even these people from other timezones had more PvP in LiF than they'd have in Atlas, because if you want to win in Atlas it's better to avoid PvP and just wait for a night.

    So you are gonig to punish a bunch of people because hey they dont play at my timeframe thats incredibly selfish and foolish. Of course if someone lives far away from servre they will have high ping. But once server gets 50-70 people you get high ping, that is what needs to be fixed these servers are suppose to hold 150 people and cant even do half that without lagging. By having raid time / pvp time decided by a timezone you might as well make both server PVE it would ruin the entire dynamic of the server. I am only against ORP that allows total immunity while a company is offline. I actually suggested many times that if they added a slight resistance against explsoves while company is offline that wouldnt be game breaking and make both sides still happy.  You are the one so butt hurt about being offlined that you come into these forums and demand things change to benefit you. I doubt that will ever happen so you can either quit or go to unofficial where it suits you more. 

    36 minutes ago, LaiTash said:

    Most are. Yeah real life can be a bitch to gamers. 

    It won't fix the physics that says that you have higher ping the farther away you are from the server.

    They can play together on official if they are willing to accept some timezone-related inconveniences. It's not worth it to let the game die just because of some small minority of players. The thing is that right now people who live in EU timezone (if we're talking about EU) and have normal work schedules are abusing the mechanics that allows offline raiding to stoneage people without having to face any actual resistance. "oh but timezones" exuses for no ORP are totally irrelevant as they are solved by adding more servers for different time zones. "oh but i have a different work schedule" excuses are totally irrelevant as you are the small minority. Now i get that many people (like you) enjoy 24/7 raiding and that is the ONLY reason to not add ORP of any kind, just stop with the BS excuses ok?

    I was in a guild in life is feudal and there were players who sometimes couldn't join a battle because it was 4AM for them. But at least we had a good fight every day, and even these people from other timezones had more PvP in LiF than they'd have in Atlas, because if you want to win in Atlas it's better to avoid PvP and just wait for a night.

    Life is feudal is a trash game


  15. 49 minutes ago, Evir said:

    lawless is more griefer prone, you can build literally right next to someone else, I think it is 5 foundations, if you really wanted to, you could wall someone in with stone gates. You can use barrel bombs on anything they have, you can put a cannon on a foundation anywhere, you can drop stone foundations everywhere around someone's base so they cant build anymore.

    Where as claimed land, you cannot do any of that in the claim circle. You must declaim their land, to do that you have to kill every one inside the claimed land, including the offline people, then destroy all the beds inside so they cannot respawn inside the circle, then keep them from running back before the timer hits 0. You can make it very difficult for someone to claim your land right now, however most defenders give up and quit.

    Yes I understand people have more ways to hit you. But if the devs changed the barrels so you could not put them directly  next to base would fix that issue. Also give foundations a larger radius so you say 5 foundations but make it more like 15 away.  For the people that like to spam foundations give them a rapid decay timer make them disappear after 30 mins to an hour if they do not have doors on them etc. You cant do any of that on claimed land but still easy to just sail a bear over with a cannon wagon and blow into your base as it is right now so you dont even have to declaim their land. But then again if they added those fixes to lawless it would be pretty much the same as claimed land.


  16. 27 minutes ago, LaiTash said:

    Except that the game is bleeding players like it doesn't want to survive another month.

     

    Because it would fix the timezones problem? And ping problem (you know these guys from australia or china or whatever not only have different timezones bug a higher ping too) while at it?

    If they optimized the game better it would fix the issues with ping. And the timezone issue you will always have. People in the US alone have different work schedules and timezones. Not everyone is on the same schedule as you. On top of that you have people in other countries that have friends across the world that want to play together so having a 3rd server might help a little but you will still have the same issues unless the devs do a better job with optimizations and server performance. You t quoted only few words from that sentence now even taking the entire thing. People are leaving the game due to many reasons. 


  17. 12 minutes ago, Evir said:

    But they will avoid claiming the land more than likely if the penalty is high enough at the upper end. Even if you are raided and lose everything, they probably wont foundation wipe you That is a huge time and resource cost for almost no gain, breaking a few walls, with a smash and grab, yea that is possible but a full on, take everything you own, not likely. 
    While puckle guns are decent, they can be dodged and they do not do that much damage to armored players, it can take many shots to take someone down, and they can easily eat a few shots and use cover to avoid them, especially if you scout it and do not give up after the first try.

    On top of that, it gets pretty expensive, especially for smaller companies to maintain 5-10 cannons per day. 200g a day just for 10 puckles, then add that to every other thing that costs gold, your ship crews, cannons for anti-ship defense, ect, you are looking at 500-1000g a day in maintenance just for a small group to protect a handful of ships effectively.

    Yes it does get expensive which hopefully they look into changing. So if your losing everything on claimed land whats the point, might as well just live in lawless area. I guess I am trying to understand the point as to why everyone wants to claim land but why there is really no difference. The devs need to make it so having a base in lawless the area around it that you'r foundations claim is bigger. And also to stop people from spamming foundations to have a rapid decay timer to all foundations that have no doors etc attached to them. 


  18. 1 minute ago, Evir said:

    The land claim system will solve a lot of the problems, right now there is very little downside to claiming area, you can wipe out a group, then claim their buildings, now you have a free forward base to work out of, all you have to do is patch up a few holes that you put into the buildings. 
    If you make the cost very high for them to expand once they have over a certain amount of territory, they may not actually claim the land and probably will completely ignore smaller groups focusing their efforts on groups where taking on that extra cost to claim land, will be worth it.
    Then all you have to worry about is griefers and with a few tweaks to the current systems, they can solve that issue. Make puckle guns better/cheaper so they actually provide a decent option for offline defense to deter the small 1-5 man groups trying to grief harbors. They can add an anti-personnel ammunition type to medium cannons that doesn't damage wood or stone, but has a good range.  Like fragmentation rounds.

    Those 2 things alone, will seriously help smaller groups against offline griefers and reduce their fear of mega groups, (obviously unless they make them angry and they bring their weight down on them but that is to be expected)

    If you want to start talking about base shields(magic) or invulnerability while offline, war flags where you have to specifically be at war to damage things, you start to lose me and many PVP players.

    Hell no to the war decing. Puckle guns are actually pretty decent. I was messing with someones base not to long ago and died to them. The key is you have to have a bunch of them. Also you need cannons to have crossfire so 1 protects the others when it comes to defense. You said large companies going after other large companies and ignoring small ones when has that ever been the case lol. We both know people go for the weaker targets why because its almost a guaranteed win or in the attackers mind they believe so


  19. 10 minutes ago, LaiTash said:

    If they did they'd have more than just two servers. Mindblowing i know.

    Why do they need more than 2 servers ? Things are fine as is the devs just need to have better server performance overall. 


  20. 15 hours ago, Jatheish said:

    We'll be making some design changes over the months ahead to make the game more accessible for smaller groups and solo players, whilst still maintaining elements focused on large groups too. 

    It would be really nice to hear some of these possible ideas mentioned. It might bring back hope for some of the people its been bothering when moral is extremely low. But for me I am more curious how this will in return not have a more negative effect against smaller companies, because what you buff and make easier for them makes things even easier for larger companies. some insight would be greatly appreciated. 

    • Like 1

  21. 29 minutes ago, Evir said:

    well, at this point since the dev team waited so long to even acknowledge smaller groups exist (it seems) nearly every square inch of "good" land has been gobbled up by the top 20 guilds, the 10 that are not currently on the map, are nearly as large as the ones that are in the top 10, we can see that as they constantly fluctuate on and off the top 10 Basically the only land left not claimed are corners of icebergs and land no one cares about living on. with a few 10-30 active player groups taking up the rest, with a few tiny groups that may have a few claims spread out here and there.

    Even though those large groups are not using the land, they have it and will defend it fiercely. Most of them have no interest in renting the land to people, because when they do rent the land, they are not allied to the people they are renting to, and their allies come by and attack the "renters". Most of the big groups are allied up, there are 3-4 major factions, and that is about it. Those factions come in and wipe entire tiles, assuming that if you are on the tile with an enemy mega company, than you are with them.

    The entire system needs an overhaul. I really hope you start charging those mega corporations upkeep on every flag they have, sea and land, and make it hurt them a bit, like if you have over 100 flags, it costs you 100g per real life day, per flag. So those with 600+ land flags and thousands of sea flags go broke quick and need to start unclaiming land.
    most of them have had massive population drops, and have had to constantly merge just to keep numbers up, every merge has increased their land and sea claims by a massive amount.

    have smaller groups with less than 25 claim flags cost like 1-5 gold per claim flag, per day.

    The only issue I can see is the collection of the gold, through in game means, the only thing I can think of would be ether a new building/asset, or the tax office. Make the first claim flag you have free, then after that you need to place that asset or tax office on that claim flag, then you can start paying after the first claim flag. Make the new building/asset cheap like wood, fiber, thatch, and available very early on if yo you go that route.

    I agree the land claim issue needs to be fixed etc. But this entire argument is towards game not being for solo players. So they change the claim system and now your 10 main company has a claim. Even with you guys online trying to defend you are going to get annihilated and wiped by one of these larger companies so what does that claim really do for you ??? Like everyone on here keeps trying to point out that this is a territory control game similar to EVE. What as a small or solo company trying to achieve ?? If its to own land why when it will just keep getting wiped. Everything they buff for solo / small companies will magnify it for large ones. This game can be played solo or with a small company but do not expect to do what the large companies are doing or demand that because it shouldn't be like that. 


  22. 13 minutes ago, Willard said:

    So, we've just lost about 20 ships against 2 griefers with a cannon bear during offline. We got multiple cannon towers, swivel guns on all ships and around base, around 40 puckles all around the harbor to cover those griefers. Tripple walls all around base so they cant come from the back side. 

    I don't know what to do more in this game to defend ships while offline. 

    Like this game is about ships but there is no way how to protect them while offline.

    I'll probably stop playing until some sort of offline defense is about to come. I'm not mad about it, I just feel pointless to rebuild our ships because we have no way how to protect them while offline. 

    Both puckles and swivels are outranged by cannon bears so they are easily destroyed. If you set cannons to tames and players, 1 naked friend will deplete you ammo boxes in like 10 minutes without taking any dmg. Same with balistas. There is simply no way how to defend your ships while offline. You can do 100 cannons/puckles/swivels/balistas but you will still lose you fleet against 2 griefers with 1 cannon bear. 

    So from my point of view it's just pointless to play rn.

    Maybe at least allow NPCs to automatically repair / replace planks while being under attack and anchored, do something. Right now all it takes to sink a ship is cannon bear with fuckin 5 balls.

     

    You will not place enough defense most likey to stop the attackers. Its the same concept as in ark build as many as you can to stall the attackers as long as possible from doing max damage till hopefully you get on or they give up or run outa materials. Are you built on lawless area or on a claimed island you own ?? I do believe the NPC's repair idk if they repair entire planks but i guess they are suppose to repair damaged planks. While offline it should take 20-30 cannon balls while offline there should be a structure buff but not immunity. 

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