Jump to content

labatts

Pathfinder
  • Content Count

    271
  • Joined

  • Last visited

Posts posted by labatts


  1. 1 hour ago, Bullet Force said:

    When they tried the whole ORP thing in ARK initially they let folks set pin codes even though I and others more or less stated on the forum what would happen come release. Then they released it and sure enough everyone was complaining about people using same storage. They eventually fixed it by not allowing pin codes at all which is probably the only real solution but in any case the mode still failed because the whole idea is a dud.

    I never played it myself but from what I read of others complaints on the forum due to the offline thing players would strategically log out at the first sign of a fob appearing and as there was a lot of un-raidable bases spammed everywhere on the map lag was pretty bad as was finding a suitable place to build not to mention the resource blocking.

    The setup they had on ark i agree was a disaster. I was just replying to someone  that devs could tweak it if they actually wanted to take the time and do it properly but we both agreed that would never happen lol. 

    • Like 1

  2. 3 hours ago, gnihar said:

    I am actually against that change.

    While I am not big on offlines, I can appreciate a ninja raid if successful.

    Adds an extra play style, and it is viable if the perps are not detected by guarding member: high risk but high reward.

    If they allow company name change you could still hide. 


  3. 1 hour ago, UDO said:

    except they wont and we all know it ...and its still safe place to store items forever with little to no risk ...even as u say if it goes vunerable for 1 hour good luck waiting forever to find the one time the guy logs into his super safe storage ...

    I was using that as just an example they could adjust the timer on it. And yes I agree that would be way to much to ask for and make sense for this dev team to handle. 


  4. 3 hours ago, UDO said:

    OfF LINE RAID PROTECTION one guy buys a second account builds the base pincodes everything , logs off , logs onto his second account nice safe secure base , pin codes on boxes can store anything he wants safely 

    That's why the devs could make it if a pin code is used on a door to a offline base the base goes vulnerable for say 1 hour unless the door keeps being used which will then reset every time that would be 1 fix and stop that. Next.. 


  5. The problem is both server have many flaws. I also like the fact that most people think by playing colonies that there will be no offline raiding which will still happen. There are a bunch of small companies from say 2-15 people where they will not be able to stay online for the 9 hour window every day. Doesn't matter what server you play on this game caters to only large companies. But I believe most people are going to colonies because they hated the claim spam and they want some form of ORP. The Empire server will eventually disappear. 


  6. I want neither of these lol. Why not combine them with a 4th option that gives new claim system with some of the old pvp system. Get rid of raid timers and war tokens and just put in ORP where company logs off their stuff goes invulnerable with a delay and with tweaks so alt companies cant abuse ORP. That way it eliminates offline raiding and allows for pvp 24/7 and stops the claim spam that we use to have. 


  7. Just now, SIEGEGUN said:

    Yes they are adding 15 hours of PvE time on the islands. However this should prove ZERO difficulty to find a fight considering they are adding a lot more islands and each window is a different time. As I said in another thread, you can literally just sail around and find a raidable island fairly easily. If you do your homework and scout you will even know the raid windows of each island. 

    From the limited information we have when the war tokens are bought it is not instant on. The company gets a window of time to prepare. Also they mentioned a cool down so an island is not war tokened down over and over. Despite what you think this new system is much better for small companies to defend. I have seen videos of small 20-30 man companies defending against over one hundred people for days. Usually they lose because while the naked zerg is usually full of terrible actual pvp players, the zerg just swarms them down with naked spam claims. They lose not because they were less skilled but because they cannot stay up for days while the zerg just rotates people in and out. This will no longer happen under the new system, because they can no longer just continually pummel the small company until they literally drop from exhaustion. It helps because with offlining not happening they will have actual defenses and people and things to defend with because no one dropped by in the middle of the night and destroyed everything. People will have to actually fight. Think about it... A real PvP fight, win or lose, instead of waking up finding all your stuff gone and 100 naked zergs claim flag spamming your home. See in one scenario win or lose there is an actual fight with real players who are actually prepared as opposed to no fighting and also no gear or materials or bases or ships anymore.

    Despite what seems to keep being claimed, everyone here who likes and want the new system WANTS to PvP fight people, they don't mind losing, or restarting if they lose. They just want a fighting chance, and do NOT want to live in a video game 24/7 because they have lives, they play a video game for fun, not to make no progress and have no chance simply because they have work the next day.

    The windows are setup by the islands landowner which if its NA server most likely the vulnerable time to raid will be from 4pm est to 1 am est. So people that play outside of that window are left with pretty much only PVE. The war tokens are not instant but still allow for an island to be raided for 24 hours so how does that help small companies lol. Wouldn't it just be much better to allow pvp whenever except for when an entire company logs off this way people that play during off hours can still pvp. The way you want it with the upcoming changes if someone drops a war token on you  you would have to stay up for 24 hours. I think the way I mention would benefit the smaller companies more and still allow for only online raiding but allow for pvp 24/7. 

    • Like 1

  8. 8 hours ago, Tillman said:

    So I farm for 6 hours metal wood thatch fiber and make some ammo and guns and a ship and some cannons. I don’t see anyone for 6 hours and get everything ready to pvp. I log off and go to bed. I wake up next day and all my stuff is gone and ship sink. I farm for 6 more hours and don’t see anyone. I get all my stuff ready to  pvp. I go to bed and wake up and all my stuff is gone again. 

    So explain to me where the pvp happened?  Now I don’t feel like farming anymore and log into another game. So now you have 1 less person and still no pvp. This happens on every server and less people log in. So how is the game going to die on the new system when the current system already killed the game. 

    So now with the new system. I can farm for 6 hours and get ready for pvp. I go to bed and wake up and my stuff is still there.  Guess what I can now pvp. But you never show up because you only like to offline. I hope the games new system kills off those players. 

     

    And btw. You can still kill any player on any island at anytime. Just can’t destroy there structures. So again. What way is more pvp?

    Negative you cannot kill any player on any island at anytime you want. Did you fail to read the part were they are adding in 15 hours of PVE time. 

    40 minutes ago, Willard said:

    Small companies will be able to use weaknesses of megas. Its just those weaknesses won't be to offline raids.

    I was playing in a solid medium sized tribe with about 50 active people. Problem is we all got jobs, school, families etc., not being able to be online 24/7. We've been constantly griefed night after night, lost all our ships without being able to actually pvp. Those guys didn't even touch us during prime time, they were hiding behind their walls and harbor towers. After being offlined for like fifth time we just gave up and we merged with megatribe just because they have people who were online during night. 

    So thats how this game is meant to be played? Join mega and have people online all the time? Nah, sorry, no interest in this game in current system.

    But u know what? 80% of us is coming back after wipe because of new changes. So those pussies who were siting behind their walls during the day (you like to call them hardcore pvp players) have to actually fight us, not our NPCs during night.

    Small companies are still going to get boned after the changes. Mega companies will still rule all they will do now is buy war tokens and hit the islands during the off hours most likely offline raiding the entire island so how does this new system fix anything ? 

    • Like 1

  9. 43 minutes ago, Back Stabbath said:

    ArK is a shit game. If it was any good the Ark players would be playing it.

    Devs need to put an emphasis on fun pvp and mmo gameplay .  Not Ark players  fear of pvp boring gameplay shit. The mass recruit, ally half the server, and just kill really small guy tactics is not fun for most players.

    Most players actually enjoy challenge. And want to be rewarded for skill and tactics.

    They started out listening to Ark players until they realized that they were rapidly ending up with a dead server, and a failed game. The Ark style is not fun. Ark is a game where all the failed pvpers from other games go to feel good about themselves. Cant compete in actual pvp? Tame a super animal...Boom now you have skill...or..join a giant blob and outnumber some afk tribe..BOOM now you are good at pvp etc.  Prob is most people find that shit boring as fuck, and will just quit if they are forced to do it and find something challenging and fun.

     

     

    That is based on your opinion. I have a bunch of hours into ark and still occasionally play it. There is a lot of fun PVP in ark as well as Atlas currently. Yes I do agree the ally / companies need some tweaks and they are going in the right direction but needed to go further. And once again you say ark style is not fun that is based on your opinion there are a lot of people out there that like that style of game its why they are here in atlas because its a new game and similar to ark all in one. But to help the game out the devs need a roadmap on what they are planning and where they want Atlas to go in the future. What we have now is a lot of unanswered questions which leads to even more frustration and people leaving the game. 


  10. I believe you are absolutely right. They advertised this game as a survival MMO. The problem is only things MMO about it was the mass players everything else screamed Ark. So what ended up happening is you got a mix of the Ark players / Eve players and the two never mixed. Now Grapeshot is stuck in the middle trying to please both sides which is not going to happen. In my opinion they started out in favor of the ark players and now with the future changes specially to PVP they are trying to please the Eve play style and its just causing nothing but division even more. I think to ease a lot of frustration is to come out and specifically give the player base a long term idea where they are heading in the future with the game which I also believe they have no idea.  Either way they are going to make people quit with their decision but by giving the roadmap now people will be prepared for it. I could be totally wrong but was just my opinion on the matter. 

    • Like 1

  11. 1 hour ago, aladinf said:

    Seriously guys, read the Notes again. Raid Protection is for the whole Island. Thats the point of it.

    Ok. Well if those guys are not on during the 9 hours then I guess it still is offline raiding. I was assuming what I pasted below meant for all non owners on the island was free to raid still whenever. Guess that pertains to lawless and the ruin islands only ?

     Structures that are built on islands that are not Settlements can be raided at any moment.


  12. 2 minutes ago, ShoulderRabbit said:

    So large/mega companies claim the Islands. All the small companies move in expecting protection, get taxed to cover the costs of the island for the next few months, and still get offline raided/wiped in the first few weeks. Because now they're the only target of raiders. 

    E.g. I cant hit my actually enemies this evening, screw it, lets crap on some small companies living nearby instead. 

    I believe so but I could be wrong have to wait. But that is why i dislike this system they are coming up with and believe there is better options for ORP. 


  13. 3 minutes ago, ShoulderRabbit said:

    I don't believe the players have god mode. Only the structures. 

    EDIT: Nevermind! I was wrong. Just checked the notes. 

    Yea so technically the owners are the defenses for ppl being offline but if they are offline as well then i guess there is nothing stopping people from offline raiding. 


  14. 2 minutes ago, ShoulderRabbit said:

    So short term, all of the small companies living on someone else's land can get offline raided freely as before. So the 'one cannon bear' attacks as people put it, will still be viable.
    Doesn't this just follow the same trend as before?  
    All this patch is doing is securing the large/mega companies further into controlling an Island. Stagnating the game. 

    I could be wrong but the way i took it only the settlement owner got the protection. But you also have to remember if any of the setlement owner company is on during the 15 hours of PVE time they are running around the island with god mode, because during those 15 hours they cant be killed.


  15. 10 minutes ago, ShoulderRabbit said:

    Question: For example Company A owns the island, and they have company B living on the island. Can a random company come and smash B, independent of A's protected timer? 

    Or does B get to have their own timers? 
    In short, is the timer tied to ownership of an Island's claim. 

    I took it as only the settlement owner gets the protection. everyone else can be attacked/ raided. 


  16. 7 minutes ago, aladinf said:

    There are a few points which we have to wait and see. How expensive will it be, is there an indicator of some form to show an Island is at War and how long will the immunity be.
    By adjusting these three parameters it can be made abuse proof.

    Also they have just adressed my personal points of criticism on the PVP system, which makes me pretty happy actually.

    I agree there is alot left unexplained which IMO they need to start adressing. Also if you are drop a war token on island do you really want it to be known that could end up very badly and get way more randoms to show up to grief. what did they address?


  17. 15 minutes ago, Willard said:

    Ok man great companies will use their alt companies to declare war on their islands. So according to you they will waste war tokens on their 10 Island to be at war right? Do you understand how expensive this will be? Do you realize everyone can attack them, build on those Islands during war, not just company who declares war to them?

    According to you they will willingly waste their resources and allow everyone to fight them / build on their islands. And to do what, protect themselves? Haha, you are funny 😄

    Well how would people know the the island is under war ? I could understand randoms knowing if there was a server message but i doubt there will be. So only one that know they are at war would be the people that placed it. And for large / mega companies it wasnt hard to farm gold so war tokens will be easy. Also if this war makes it so no one can war them after its finished for lets say a week well then they have a week of immunity where they dont have to be worried about war taking place. You can laugh all you want but i have seen it done in many other games and wont be surprised when mega companies start doing it in atlas after the changes. 


  18. 2 hours ago, hands solo said:

    You haven't even tried it yet. Silly really. PVP is not PV(not logged in). Most of the moaners of the war dec system are just cowardly raid when not logged in anyway.

     

    J

    What are you even talking about ?? The new system limits alot of pvp  and i dont mean raiding talking about just sailing up and  sniping a fool which you wont be able to do anymore due to 15 hour pve time. Just give us a different form of ORP and keep it so open world pvp is left alone. 


  19. 22 minutes ago, Willard said:

    Owner of Settlement doesn"t own your structures. The only think he can do is attack them whenever he wants.

    Doesn't that in a way make it the landowners when he can take out whatever structure he wants whenever. Which you would not be able to stop him  during his 15 hours of invulnerability ? 


  20. 5 hours ago, CazzT said:

    I see you're still projecting.

    How quickly you forget your own posts... "leave it so player on player combat or naval combat stays how it is."  "how it is" allows offline raiding.  So, please, tell us how you're not defending that.  Defending offline raiding and making false accusation is all you do.

     

    I was right you just confirmed you are brain dead. How is fighting another player considered offline raiding I didn't say raid a base while player is offline. I said leave it how it is so people can fight against each other whenever they want. Nothing to do with offline raiding someone. You know there is fighting in this game where people just fight against other people without raiding the persons base lol. 


  21. 1 hour ago, awakatanka said:

    You still can but not on the island outside the 9 hour window. You can kill them at the moment they raise the anchor

    Yes within that short 9 hour window is all you get for raiding bases. I am talking about outside that window you should still be able to fight those people. Instead they sit on their island farming / grinding away with no worries because you cant kill them. There is a PVE server for just that. I do understand the game needed some kind of offline raid protection but this is taking to the extreme where people are even protected while they play on a PVP server. At this point might as well make it so bases are not raidable at all but open pvp is allowed 24/7.


  22. 2 hours ago, Back Stabbath said:

    Lol are you 5 yrs old dude?

    Fuck do you sound stupid.

    Ark pvper alert...just recruit more players my dude. Eventually youl have enough to ensure you always win online fights.

    You guys were killing the game pre wipe and are hell bent on killin it after the wipe. Pure cancer.

    Ah the your a kid statement nice lol. I for one play solo and enjoy that way more. But as for the war token I was using that as an example at what large companies are going to do to all the smaller landowners as a way to grief. Another one is when the large companies start using alt companies to war dec themselves so it makes them go immune for a determine  time just like people did in darkfall which is a game I am sure you know all about. I have suggested better alternatives to offline raid protection that would allow for the PVP to happen without the PVE times. A ORP that is similar to the one used in Ark but with tweaks. 


  23. 10 hours ago, CazzT said:

    It's hilarious to me that you asked me in another thread "Do you even read what is written" and then you have these two sentences together.  The way it is now is offline raiding.  So it's not really difficult to figure out that's what he's asking for since he's asking for things to not change from the current system.

    But, as usual, you're defending offline raiding, despite all the things you've said being debunked.

    Once again when You see someone say PVP you automatically think it means raiding someone lol god your brain dead. I was not defending offline raiding but defending the point you could kill people at any time anywhere except freeport. 

×
×
  • Create New...