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Takeru1983

Pathfinder
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About Takeru1983

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    Pathfinder
  1. I have now a 3x3 Server with 2 different Machines... its still works... but it is very tricky, and you have wipes on every fu****g restart -.- First Machine = 1 redis database and 3 grids Second Machine = 6 Grids Memoryusage with 30 slots per grid 22.5GB 6 cores @ 91% load
  2. Okay, thats it. I deleted the savefiles and the server is running. I can play on it.... thanks The last problem is: if i restart the server it crashed again like the post bevor.... i have to delete the savegames again and the server running, so i have to restart my pathfinder on every server restart... ideas for that problem ? He mean the Save Folder. I delete the folders : SavedArks and the folder A1 in ShooterGame/Saved/ , witch you select in your start string, after that is start the server with the same string an it works
  3. ./ShooterGameServer Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=tdtest?MaxPlayers=40?ReservedPlayerSlots=3?QueryPort=yourPORT?Port=yourPORT?SeamlessIP=!yourIP! -log -server -NoBattlEye i try this, it works for 30 seconds and crash with the same singal 11, maybe you have more luck
  4. okay, now i got the save folder but its still crashes.. Console: ./ShooterGameServer Ocean -GridConfig=ServerGrid.json Using binned. 4.5.1-0+UE4 7038 3077 408 10 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 834910 Signal 11 caught. EngineCrashHandler: Signal=11 Segmentation fault $ LOG: [2019.01.20-11.52.19:247][ 0]Log file open, 01/20/19 12:52:19 [2019.01.20-11.52.19:247][ 0]ATLAS Version: 15.21 (Rev. 107011) [2019.01.20-11.52.19:247][ 0]PID: 7258 [2019.01.20-11.52.27:950][ 0]Primal Game Data Took 8.49 seconds [2019.01.20-11.52.29:276][ 0]SteamSocketsOpenSource: gethostname failed () [2019.01.20-11.52.29:276][ 0]gethostbyname failed () [2019.01.20-11.52.32:173][ 0]Network range scales set to: 48 start, 77 end, 0.440000 endscale [2019.01.20-11.52.32:188][ 0]Server: "TeamDynamic TestServer" has successfully started!
  5. Ubuntu 16.04 If i start the Server with ./ShooterGameServer -GridConfig=ServerGrid.json its display this: Using binned. 4.5.1-0+UE4 7038 3077 408 10 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 834910 Signal 11 caught. EngineCrashHandler: Signal=11 Segmentation fault Logfile: [2019.01.20-01.04.11:915][ 0]Log file open, 01/20/19 02:04:11 [2019.01.20-01.04.11:915][ 0]ATLAS Version: 15.21 (Rev. 107011) [2019.01.20-01.04.11:915][ 0]PID: 4368 [2019.01.20-01.04.20:628][ 0]Primal Game Data Took 8.45 seconds [2019.01.20-01.04.32:095][ 0]SteamSocketsOpenSource: gethostname failed () [2019.01.20-01.04.32:095][ 0]gethostbyname failed () [2019.01.20-01.04.51:788][ 0]Network range scales set to: 48 start, 77 end, 0.440000 endscale [2019.01.20-01.04.51:873][ 0]Server: "TeamDynamic TestServer" has successfully started! The Server crashed every time, i spend now 6 houres an it will not work, any ideas ?
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