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racidon

Pathfinder
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Posts posted by racidon


  1. Bear
    I feel this is in a good place. Probably too good? I feel they are way too tanky for how easy they are to tame.


    Chicken
    Again good place, supplies food doesn't really need to do much more.


    Cow
    Again good place, supplies food doesn't really need to do much more.


    Bull
    Increase thatch gathered or allow it to pull a cargo wagon.


    Crow
    Good place, doesn't need much more. Could you maybe make farming worms less cancer?


    Razortooth
    Good place, please DO NOT BUFF HP. They need to be squishy because you currently use the same fear table as ark I guess which means they fear EVERYTHING.


    Shieldhorn
    Maybe make this the goto thatch/sap farmer. But please for the love of all things good please up their stam, trikes always had horrible stam.


    Elephant
    Good place but please up their stam REGEN they are rediclously slow in regening stam.
    Also please allow elephants to hit multiple trees if in range, 1 at a time is a bit harsh, especially when you can harvest all bushes in range with a swing.


    Giant Pig
    Good place doesn't really need anything extra, I wouldn't mind them being able to heal like daedons? But you need to be careful with this or they will make tames next to impossible to kill. 
    Another idea would be if a beast master skill is used on a pig it will pass that affect to all unmounted creatures around it? So if we have like 10 bears on follow killing stuff for us and they all need nature's cry, pig rider uses it and passes the buff on to all the bears within an AOE


    Giraffe
    They feel pointless and I can't see anything you could do to improve their use. 
    Maybe give them ridiculously high weight so they can be used to haul stuff?


    Horse
    remove their ability to use cargo wagons, these with swivels/cannons is honestly stupid, they can jump around and run so fast it can be hard for the bobs to counter.


    Lion
    In a good spot honestly 


    Monkey
    In a good spot 


    Ostrich
    Add ability to give hyperthermal protection, but please make this pass over to babies too!!


    Parrot
    good spot 


    Penguin
    Good spot, but need to make them pass their Hypothermal protection to babies/tames too!


    Rabbit
    Add a movement speed buff when carrying ? (please not too much or it will become ark movement speed meta again)


    Rhino
    Good spot, but you may need to reduce their damage multiplier on charge attacks as once people start using them for pvp everything else will be irrelevant. 
    Also please enable the ability to harvest more than one rock at a time, and let them gather metal from stone/flint/metal variations of rocks please.


    Seagull
    The oxygen buff is all well good but the fact your bird drowns before you is a bit silly xD


    Sheep
    Good spot 


    Tiger
    Make them slightly tankier and have more weight, they are basically a lion without the ability to smash ground pvps


    Vulture
    Health bar view radius increase, so let us see enemy health bars from further away, or copy dire wolf ability from ark that they reveal anything below half health?


    Wolf
    Good spot mostly, could do with more weight to allow them to carry the hide they harvest.

     

    I'd also like to add the following in relation to tames:
    Cargo wagons need swivels and balistas removed, they make ground pvp a single meta at this point
    Cargo wagons should also have their own weight limit (maybe you can have BP based wagons that have increased weight) and don't increase the tame's weight at all (except the weight of the saddle). This means they can be used for the purpose of a cargo wagon. Say one has a weight limit of 5,000 you can put up to 5,000 weight in the wagon and maybe another 2,000 weight in your bear and drag it around. But it would avoid any exploiting of weights on a boat both the cargo wagon and bear together will still weigh 7,000.

    Creature stasis. It seems that stasis food calculations aren't taking into account the new types of food in ATLAS or the Troughs use a different ID compared to ARK, but basically if you leave a creature long enough that it's food stat would deplete it won't matter that there is food in its inventory or in a trough in range it will starve to death.

    Baby raising. Health loss from temperatures is some what manageable even if we can't use penguins to help aid it. However there is currently a math problem with how you calculate this. It seems that the creatures X% of current max health per tick which is fine it means it will always take the same amount of time to die, however you didn't account for the steady health regen that creatures have. So I guess someone tested this on a baby where it would take about 1-2hours for a baby to die. However if you have a 90% raised creature it becomes a lot worse. Because the health regen does not scale like the loss of health per tick does.

    Example of this is a baby bear with max current health of like 60 visually ticks down about 0.1hp per tick. A bear though that then goes up to max current health of 1200 now ticks down like 20 health a tick. So the regen of babies needs to be adjusted to be % based like the health loss is or the % health loss needs to scale down based on how far raised they are.

    Experience limit, currently all creatures are limited to about lvl120 wild level, anything over this the creatures will not gain experience.

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