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Skinner NA PVE

Pathfinder
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Posts posted by Skinner NA PVE


  1. Upside

    Deep water port, bear gather-able thatch, endless fiber, some cotton, salt

    Downside

    Snakes and more snakes I dream about snakes chasing me (no joke), only metal is copper and you have to bust rocks

    Metal?

    Copper and Iron nodes are 3/4 tile sail away.

    Tax rate.

    Currently 20% to get gold from treasure hunters. I will refund based on what you have built and throw in some gold.

    Other

    Very close to Cracken and a powerstone, can show you how to mythos farm there.

    Rhinos, Elephants, Ostrich to tame

    Did I mention me as a neighbor?

    Access to Scales and Sails discord so you can reach me if I am online but not in F10

     

    76DC16A1-0AC5-441A-BB19-62CA66378B0C.jpeg


  2. Add ship type “Barge”

    These are always personal owned, company access can be added by the individual and if the player leaves company structure goes with them.

    these are not player made but are purchased at Freeport’s. Limit 1 per character.

    3 sizes to choose from 4x5, 5x8, and 8x10.

    to move them they must be towed by a ship weight restriction applies to towing.

    they must be within 15% landfall distance when not being towed or they decay quickly (2 days). When anchored they decay in (21 days) of inactivity of the personal owner. 

    When anchored they give a 2x weight allowance. This would allow for you to settle semi permanently.

    Shoot holes in my Radom thought. I am the first to acknowledge unintended consequences.

    • Like 1

  3. How about an hour long mini game (similar to water) for each flag that must be done daily?

    But seriously I hope they can find a balance with out more things to maintain.

    I would like to see a ranking system on flags. Companies can choose which one they want the most protected. What the right balance is I am not sure.

    Current systems with fast travel 1 person can easily maintain a large area across multiple grids.

    Another idea we have discussed would be each flag has a constant counter that caps at 30 days. If you are near the flag it’s going up, if your not it’s going down and will declaim automatically. So where you live work and play will have good protection.


  4. You survived to tell the tale. You should get a new tattoo and celebrate.

     

    We have lost ships but only to those captains who don’t respect the beasts. Make sure your ship has the speed to escape them and be vigilant when in tiles 1-3 and 13-15.


  5. I would like to see a resource bounty system, ie Bring me 1000 copper I will pay 400G. 

    You could Hire an NPC as a shop keeper with a upkeep just like any other Npc.

    I would limit to 1-4 tiles away how far the bounty broadcasts so you don’t have 5000 entries when you search the market and prevent a single company from price manipulation over the entire grid. (Prevent is a strong word.. it would make it harder)

    You could also limit the NPC to being a specific type of trader (set to wood as an example).

    Just an idea.


  6. I will try to answer your question. Where the main company is located in the early weeks we were battling to maintain control of a large portion of the island we settled on. Mainly because the area is rich in metal. After days of just defending flags we negotiated and surrendered 1/4 of the island as part of an agreement they wouldn’t build over resources. Well once the land was turned over within days structures stand where metal/salt once was. (Why they didn’t want to tax it baffles me). This is also the timeframe we dropped significantly in rankings (I personally don’t care about rankings I care about available resources). 

    We have a core 12 or so players with another 10 weekend warriors. Amount those we have 66 land claims when I checked a few days ago. 

    25 of those land claims are in polar with sparse resources (I know cause we sail supplies there what seems daily).

    So 41 land claims between round it to 20 players doesn’t seem unreasonable.

    How the rankings actually work is baffling to me, further more why they are important to anyone is baffling.

    I can’t speak for everyone in Scales and Sails but from my point of view most of us enjoy playing the game and that includes helping new players or struggling players get on their feet. We have also realized giving land away isn’t always the best way for mutual benefit.


  7. On 1/25/2019 at 3:00 PM, Retarded Bird said:

    We've lost Bears, Wolves, Elephants, Rhinos, all of them to basically nothing, just POOF, gone.  Love it.  It's EA but man is it frustrating as hell losing shit you spent time acquiring only for it to just disappear with a fart.  The BEST one by far is watching our Elephants float off into the sky without being able to get them back(Yes, even tried whistling, etc, still nothing) and one of our bears.   They believe they can fly!

    Disney Dumbo publicity I am thinking.

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