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Inigo

Pathfinder
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Posts posted by Inigo


  1. On 7/5/2019 at 9:46 AM, Jatheish said:

    Do you happen to have a video of how this works, or perhaps locations to an area where this is being used in game? 

    I apologize for the late response, last place I remember encountering it in a large scale fight was on https://atlas.gamepedia.com/Region_J5#Mulwall_Island, on the east or southeast ruins, the numerous stairs leading up to the ruins at the very top, multiple flights of stairs, 5ish I think? and numerous areas where there are ruin type buildings. I am not sure if it is structures in proximity to the ruins like there are invisible barriers that are part of the models, but we mostly encountered it on the behemoth gates that were placed below and above the stairs and some that were partly inside ruin pills. We also encountered it numerous times on player spammed pillars along the entire pathway up, a good portion would take no damage or splash damage.

    Just as an example of the issue, you could hit a behemoth gate all day with cannons from numerous angles of attack, hit the base, middle, top, sides, and do no damage to it or surrounding structures. You visually see the hit, you have ammunition expenditure, structure takes no damage, no damage numbers appear. Fighting out way up to the very top of that mesa through 5 flights of ruin stairs with glitched structures was pure cancer, took 2 solid days of fighting these guys for 8-10 hour stretches, we ended up having to use barrels we glided in behind or partially inside the structures to clear them because cannons would deal no damage.

    [EDIT] This has been encountered on small islands where there were no ruins, I am unsure how the process works, only that cannons dont do damage, and barrels seem to be the only way to destroy the structures. Glitching boats into the ground around their bases was also a common tactic they used, they could spawn on the beds and it would push them above ground, but you were unable to destroy their beds.


  2. There is a legit way to glitch structures that makes them almost impossible to damage, like you have invisible walls in front of them, you have a super narrow angle you have to find in order to do damage. It's very hard, we've dealt with it numerous times when attacking people, wether it is intentional or unintentional, it wastes a lot of ammo when you are hitting behemoth gates or regular walls and doing 0 damage until you hit it from the right angle.


  3. 2 hours ago, Luxfere said:

    1. People have been not logging in as much as it is Summer myself included.

    2. The game is in a closed beta that we paid to get into not everyone wants to test a game out, They hit a snag and give up.

    3. Everyone wants everything a certain way....and when they dont get it they quit. 

    4. People lose interest they dont know how to take the time to enjoy a game, they just want to rush to the finish line then get bored and quit. 

    So there are those of us who want to PVP and those of us who like PVE....Did PVP since 1990s playing UO and other online games now i dont have the time anymore...pve is fine. 

     

    Ah yes, let's not give credit where proper credit is due. Back in Reality-town it's because;

    1. Broken PVP both on ships and land

    2. Boring grindy PVE.

    3 Incredible server lag/crashes

    4 bugs/exploits/aimbotters
    and...

    5. Mega Corps steamrolling through the servers.

    • Like 1

  4. You guys are grasping at straws here, if they were truly interested in community input they would have listened WAY MORE in ARK, and during earlier portions of this game. Instead they want to add and fix all the things no one wanted or asked for.

    Just waiting for for these guys to abandon Grapeshot and start a new company to copy+paste this game into a Wild West theme.

    • Like 1

  5. 2 minutes ago, Jatheish said:

    We are aware this doesn't resolve the problem for people who don't live own claimed land (settlers and lawlessfolk 😉) and we are actively looking into a way in which we can do so. There have been some great ideas shared in regards to improving this system, and we appreciate the feedback.

    @JatheishPotential solution/idea regarding that, rather than a claim flag dealing with the issue. Structures such as similar to a Tax bank, like for example a "Island Headquarters Building" that could perform the gold upkeep tasks for a single island, and an "Island Cantina" structure that can perform the food related tasks for the island, for the company that owns them.

    Each company on an island would have to have their own, and would elimate the flag issue.

    • Like 1

  6. 1 hour ago, Realist said:

    So only for unofficial? Not too sure that is a good idea to divide the playerbase even more.

    people do like playing on new maps afterall. However, even though numbers on officials will suffer a new map could be a good way to see an increase in overall steam numbers. 

    New maps always helped out ark so maybe this could help out atlas(not for official servers).

    Yeah I remember all of the rage on Twitter when both the center and rag came out. They were screaming for more servers to be added. Gets pretty ruthless on Twitter 

    Doesn't really matter anyway, the game isnt exactly recovering players anyway because of all the core issues/bugs/imbalances, etc. that get a hard pass while benign issues that no one ever batted an eyelash to, seem get priority fixes instead.


  7. 12 minutes ago, Chucksteak said:

    Soo, exploits or bust? Duces.

    Your playing a priate game, with the mode setting where you cant pirate anything. You are mad they fixed a real exploit of the actual game where you are a pirate and CAN pirate. 

    This is reguardless of the fact that a bear, alone, can do everything you need it to do, almost as quickly.

    So you're telling me that a swivel/cannon that literally has ingame target settings for players, tames, player only, tames only, or *ALL CREATURES*, being manually operated by a player to shoot a creature is an exploit? Or an unintended mechanic?"

    What this really is, is the Developers not knowing how to balance a game or progression, so they break and nerf shit into oblivion to compensate for their general incompetence. It was working perfectly, but rather than addressing and fixing real issues, they decided to waste their time on fixing benign shit that aint broke. Unless you are an absolutely broke pleb that HAS to use weak pathetic means of fighting AoD, there is no reason why any established knowledgeable, resourceful company shouldnt have an easy time fighting AoD. Let's not forget, they're rickety ol bones, getting shot by cannons, grapeshot, grenades, barrels, etc. 

    If they want to add some REAL PROGRESSION and difficulty into the maps, they should probably add mini-bosses that scale AoD resistence up per map difficulty just to spice it up, instead of NERFING a perfectly functional aspect of the game to compensate for their gross ineptitude.

    Anyone with a mace or some grenades can get the same effect just as easily. MACES you know the very same mace that since forever can destroy things inside peoples bases from the OUTSIDE(Yeah they wont fix this one anytime soon for some unknown reason, gee day 1 bug still here, still being abused regularly well documented and reported, gosh it sure hasnt been fixed yet, I wonder why....). 


  8. Yeah... It's an absolute darn shame that people with the knowledge, resources, planning and weapons would have an EASY time against some mindless fodder.

    It's almost like you can't just put on some plate, drink some booze and have 3-4 guys spamming maces and get the exact same result in the same amount of time. I mean, that takes about the same amount of knowledge, resources and planning... Better submit a ticket to Jat and the crew so they can nerf plate armor, booze and maces, since it's too easy.


  9. 37 minutes ago, DocHolliday said:

    Its not game breaking.

     

    This change was done to prevent people from parking boats at Power Stone islands and dragging AoD to their ships where swivels would tear them up.  People in a single day could level their ships up to 52.  This is no more.  Large companies and alliances were dominating the Golden Age Ruins to do this and hunt for high level SoTD.  The easy leveling was taken away so this is less of a focus.  This should please smaller companies as there is less traffic in these zones now. 

    Ah yes... Typical move by Jat, Jeremy, Wildcard(Grapeshot) etc. 

    It is a darn shame they nerfed something as benign as that, considering powerstone zones are hunted frequently for people doing the trench, taming on the island, doing powerstones or leveling up their boats. You might get really lucky and not get jumped and sunk. It's a pretty even risk/reward if you consider the time investment, nearly beaching themselves, and having to kite critters all day in the hopes a boat sailing by doesnt sink you

    They keep taking the sand out of the sandbox for no reason other than just because. Let's ignore the elephant in the room, people exploiting player levels to go beyond cap, duping, mega companies abusing the hell out of freeports to store assets, animals, etc. Rampant aimbotters, ships out there exploiting sails by have 6+ on a brig, etc.

    Instead gentleman, let's not focus on the real issues, but the superficial ones, like players utilizing perfectly respectable mechanics to level up a ship using creative methods that dont exploit or abuse any unintended mechanic, but instead using Anti-personnel and anti-animal weaponry exactly how they were intended to be used, to shoot those things. 

    Lets focus on instead on banning people for being "toxic" with no real definition of what that is or means but handle it on an inconsistent case by case basis(this takes a lot of time, and is very inconsistent), instead of for duping, cheating, exploiting, and developing any way to detect, track or monitor actual illicit behavior, because they don't know how to do that either.

    Never mind how ship grappling brings giant ships traveling at high speeds to a sudden stop for *reasons*, never mind how in large fleet fights, you cannot effectively salvage any ship because for some reason a shipwreck spawns 2-3 sharks for no reason, and when you are having a concentrated fight and multiple ships sinking it's pretty easy to have 12+ sharks magically appear, Oh wait why doesnt you warship having a diving platform?(Uh because it's a warship, also I cannon bear'd that entire fleet in a walled off harbor, and didnt get any loot because there are a bazillion sharks in there now).

    How about Torpedos? Eh! EH? They're great eh! Great new content bound to boost our playerbase! You know HUGE COST and they uh.... travel slow and dont do any worth while damage for their cost/effectiveness. No one uses them.

    And there there is your amazing melee combat, First it was brass knuckles and your feat and you could knock hordes of people out in 1-2 power strikes, now it's the spear and a fully spec'd softspot and not only can you knock everyone and their mom off of anything theyre mounting, you can completely knocking them out in a solid 2 hits. 

    Nerfing the ship guns/cannons vs. critters and nerfing respawning on newly placed beds are what the game needs... GG 2-3k and dropping peak players.

     "At least the game has 4k graphics" - Jeremy Stieglitz.

    #priorities, @Jatheish

    • Like 3

  10. It's not powerful enough!

    They should be able to kill everyone on a ship and your bed, and slap their own down and simply be done in like 5 minutes. 

    Worlds Adrift had it right, you could legit steal someones ship out from under their nose while they were gathering resources. Or fight them off the ship and steal it.


  11. Lol you guise, have to stop being so harsh,

    You have to forgive the Dupes
    You have to forgive the meshing
    You have to forgive the RCON exploit
    You have to forgive the server issues

    They didnt know they copy and pasted those over too, and besides it's EA!

    LOLOLOLOLOLOLOLOL

    • Haha 1

  12. 123 is thanks to ARK.

    See when Ark opened up all servers to transfers, players were transferring all over the place. And websites that tracked player names and steam ID's started popping up, and could display who was playing on what server, and what other servers those players had been on.

    People started using this to retaliate on cross-server raiders.

    So it was discovered that if everyone changes their name to 123, you could have a 70/70 server, of people named 123, and it will only show 1 person as being on that server named 123 to those websites and no steam ID.

    So you can raid without fear of being tracked back to your homeserver.


  13. Dunno how a compromised steam account lets multiple people spawn shit in all over the place, unless said steam account had chat logs discussing RCON passwords for the servers. Worst yet, your account was compromised to begin with if that is the true story.

    Let's not forget this illustrious Dev team left tons of server IP info, remote access info etc inside the ATLAS install folder on launch. We cant discount it's not tied to that and this is their cover that a nefarious actor(s) breach a steam account(which is terrible on your part anyway).

    Or the potential that the RCON Admin exploit that existed in ARK from 2015 up until fall 2018 didnt get copy+pasted over to this iteration as well and you simply forgot to remove it here as well....

    • Like 1
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