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maimedwabbit

Pathfinder
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Posts posted by maimedwabbit


  1. Where my server is located I dont have access to a static external IP. I do not want to reconfigure the server each time my ip updates. This is why im using a hostname. 

    Game servers are often ran using host names, this is no new idea by far. Just curious why it breaks this games server. Host names are resolved by DNS on either client or server the same way so im not seeing where the problem lies. The game server itself is not having to resolve the dns for a transfer I would not think. 

    If one square works, im just curious why transfer doesnt work to the other squares. 


  2. So ive setup a 2x2 for testing for our group. The server works fine when using a direct IP. When I launch the server using the ddns hostname it appears to work fine until you transfer to another grid. Then we get a freeze on the client side and the character is in limbo until a restart.

    What could be the cause of this and are there any solutions out there? Surely there are servers ran using hostnames instead of direct IP addresses like every other game?

    Im continuing to experiment to try and solve this myself but if anyone has any insight please let me know!

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