I've made my own private server which works perfectly fine, until I do a restart on the server (to change settings), the server constantly comes up with the same crash report. I've found that if i delete the Saved file it fixes it but i don't want to delete everything that has been built.
The crash Report
Fatal error!
VERSION: 11.0
ShooterGameServer.exe!APrimalRaft::OnDeserializedByGame() (0x00007ff6659c87a0) + 15 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\primalraft.cpp:284]
ShooterGameServer.exe!UWorld::LoadFromFile() (0x00007ff666d0765d) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:7363]
ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff665bda63e) + 164 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2396]
ShooterGameServer.exe!AShooterGameMode::InitGame() (0x00007ff665bc7dd4) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1021]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff666d04e06) + 45 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3408]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff666cd27cd) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff666cbbc2b) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888]
ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff665b99349) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2959]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff665ba614a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff666b0eb66) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff665b920af) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff6656f81ac) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2115]
ShooterGameServer.exe!GuardedMain() (0x00007ff6656f7ca2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6656f7daa) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6656fd97a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6679d88cd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffdcd6d3034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdd00b3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdd00b3691) + 0 bytes [UnknownFile:0]
Dump-1902506160.dmp
01.16-12.56.41.crashstack