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Tritanium

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  1. I've made my own private server which works perfectly fine, until I do a restart on the server (to change settings), the server constantly comes up with the same crash report. I've found that if i delete the Saved file it fixes it but i don't want to delete everything that has been built. The crash Report Fatal error! VERSION: 11.0 ShooterGameServer.exe!APrimalRaft::OnDeserializedByGame() (0x00007ff6659c87a0) + 15 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\primalraft.cpp:284] ShooterGameServer.exe!UWorld::LoadFromFile() (0x00007ff666d0765d) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:7363] ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff665bda63e) + 164 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2396] ShooterGameServer.exe!AShooterGameMode::InitGame() (0x00007ff665bc7dd4) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1021] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff666d04e06) + 45 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3408] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff666cd27cd) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356] ShooterGameServer.exe!UEngine::Browse() (0x00007ff666cbbc2b) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff665b99349) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2959] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff665ba614a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff666b0eb66) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff665b920af) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff6656f81ac) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2115] ShooterGameServer.exe!GuardedMain() (0x00007ff6656f7ca2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6656f7daa) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff6656fd97a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6679d88cd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffdcd6d3034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdd00b3691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdd00b3691) + 0 bytes [UnknownFile:0] Dump-1902506160.dmp 01.16-12.56.41.crashstack
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