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azmoodeus

Pathfinder
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Posts posted by azmoodeus


  1. Please change fire elementals with the wipe. Either replace them with cyclops or create an way to effectively deal with them. I mean wtf, they're noclip zooming across the terrain shooting one-shot fireballs that are sometimes homing and are only killed by roughly 40-50 ballista shots and they drop nothing. Getting an aneurysm just thinking about having to deal with that shit again.


  2. I understand wiping land and mats because they're making some severe changes to just how claims and land works. Keeping that would surely mess things up. However correct me if I'm wrong but our characters are not tied to any of those systems so why would they wipe those? The point about wiping for "muh newbies" is moot. There's always gonna be someone new to the game (or not considering the bad press the game has).


  3. It's not worth to have on a main character unless your sole purpose in the company is to craft. Either get an alt or ignore it.

    How int works is that every BP item crafted have a minimum roll and a maximum roll. Minimum roll stays the same more or less but the maximum roll increases with higher int. Some mock numbers:

    150% int=0,1% bonus min roll, 4% bonus max roll

    250% int=0,1% bonus min roll, 12% bonus max roll

    • Thanks 2

  4. 18 minutes ago, Nalin said:

    So how many incredibly expensive spear bolts did you waste per fire elemental before you figured out it just wasn't worth the cost to kill it?  Spear bolts are expensive and tossing 20 of them into a fire elemental is crazy.

    Well saving my sanity for 3 min is worth every single bolt.


  5. Tried doing one of the powerstone islands just now that contains fire elementals. Who the fuck thought they were a good idea? Massive aggro range, flying (noclip more or less), Fast fire dumbfire fireballs, homing fireballs and they are only reliably killed with ballistas. On top of that they got a 3 minute respawn timer. Now add 3-5 more of them to the entrance of the cave alongside gorgons, wolves and lions that grab you. 

    Cleared out the entrance with ballistas and tried to make our way in just to find that the first one spawned back in again when we were close to the entrance. Blapped us and now we were stuck trying to get our corpses with all mobs respawned. Woho. Amazing gameplay.

    Not gonna continue with powerstones that contain fire elementals. It's just the most broken mob I've ever seen.

    • Like 1
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  6. Rebalance stam regen on some of the animals (elephant and rhino comes to mind). It's pretty clunky gameplay to gather for 20 sec and then wait for 40 sec for it to regen again.

     

    Rhinos are fairly useless when it comes to metal gathering and this is due to carrying capacity. Increasing carrying capacity would be one way to balance it or just change how much metal weighs. Currently it's much easier to just go and gather it yourself.

    • Like 1

  7. To me it just seems like most features in this game have been more of an afterthought or just "this feature would be cool lets do it". Most if it lacks depth or any considerations to "what if" questions. It feels like an amateur mod that was cooked up without any real playtesting to see if the features were fun or feasible. Examples being sap requirement to stone structures which arctic regions already desperately need for their armor to even remotely survive. I mean just look at the patch notes where in one they buff discovery points to 3 per zone and then just a small hotfix later they reduce it back down to 1 per. It screams a divided development team and everything seems rash and not thought out.

    I agree with OP on the aging mechanic on all points. It doesn't belong in a MMO (as the game is advertised as). Also placing the fountain of youth just a few meters in front of the powerstone altars just screams lazy. "Meh fuck it lets just place it here, it'll save us some time"


  8. 1 minute ago, TyroneLannister said:

    Now mega tribes can really destroy people. yay! this is what we all wanted! I am so pleased with this update. Can we also get 300 organic paste cost to bows, and alloy for arrows.

    gems for arrowhead, alloy for the arrow body and a tamed chicken (needs to be sacrificed) for the feathers. Output=1 arrow

    • Like 2

  9. 11 minutes ago, Tobekan said:

    It would be nice if we could pursue the FoY without the debuff.  Maybe open it up to characters over 60?  70?  Rather than 90, when the debuff begins.  We also age too quickly.  Having to deal with a mechanic (required mechanic) by passing yourself on via child or FoY every 30 days is a bit cumbersome.  It's not fun.  90-120 days seems a lot more reasonable.  Also, make it soloable, or doable in a small group (that is 2-5 people).

    Aren't you supposed to die at 100 aswell(not enabled yet)? Doesnt give one a whole lot of room to continue stacking the FoY buff if you can only do it between age 90-100.


  10. 10 hours ago, Rakwuerm said:

    they have to change it a bit only a bit so it is possible to breed

    atm if an heat wave comes arround you are f****

    some little changes, the time isnt the problem i think, mostly the turn on and off fire and no chances @ heatwaves, no chances in linke deserts ....

    they have to change it a bit only a bit so it is possible to breed

    atm if an heat wave comes arround you are f****

    some little changes, the time isnt the problem i think, mostly the turn on and off fire and no chances @ heatwaves, no chances in linke deserts ....

    +1

    Combined with OP's idea.

     

    Right now it's impossible to breed in a lot of the biomes.


  11. 1. Make waterskins/jugs count for more than 1 charge. Extremely tedious trying to make any type of beverage when the faucet can only refill 4 at a time aswell as the containers only counting as 1 charge.

    2. Remove passive cooking in both preserving bags and grills. I don't want to waste all my preserving salt to make salted meat and I certainly dont want all the raw meat to be cooked into basic cooked meat when I actually want to use them in recipes. Instead make it into a recipe so I actively have to select if I want it to be cooked normally or used in a recipe.

    3. Increase spoil timer on recipe food. If I'm taking the time hunting down the ingredients/seeds and spending the skill points into cooking I dont want it to spoil before I've even managed to leave the base.

    4. Not a QoL but add buffs to the lower end recipes aswell. Make them weaker variants of the later tiered food.


  12. It doesn't make sense that the entire island is crawling with cyclops/gorgons/fire elementals etc.etc. that one shot you no matter the equipment that you wear. It's simply just bad game design that the easiest and most painless way of actually getting to a powerstone/fountain is to bumrush it naked. Make the boss (hydra, drake) the actual hindrance and challenge to powerstones and leave the rest of the shit elsewhere on the island and scale them way down.

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