The breeding in Ark used to be every 3-4 hours to imprint and the time was never consistent. For a long while people told the devs that the imprints needed to be adjusted to real life people schedules. What I mean by this is that a person needs approx. 8 hours of sleep. People with jobs could not raise babies without taking time off of work. The imprinting times were finally adjusted to be 8 hours apart and be pretty consistent in that aspect. Finally, someone could sleep normal times and not wake up ever 3-4 hours or take time off of work to do something they wanted to do in a game.
The breeding in Atlas has kept that 8 hour imprint timer; however, they have added in a different mechanic so that the kid constantly wants the temperature around it changed. This aspect does not go away while the baby is growing. If you go to sleep, expect the kid to be dead. A game should not be encouraging bad sleeping habits and this was said with Ark's old breeding system as well (before the 8 hour imprint timers and food consumption reductions). It is a game, I get working hard for something but forcing people to stay awake for days straight is absolutely ridiculous if they want to raise a kid.
I suggest removing this mechanic from Juvenal and till it is full grown. The baby phase it requires food put into the baby's inventory, people are going to be closely watching them anyway so having the temperature mechanic would not be that much of an issue. Yes you could swap shifts with people, but it should not be this stressful to simply play a certain part of the game. People want to experience the raising of animals, let us do this more comfortably! Let us know that our hard work with a stressful baby phase is worth it once it hits that Juvenal phase. Please look into balancing this system better devs. People need sleep and encouraging bad sleeping habits or in this case no sleep at all is not a healthy way for anyone to be playing a game.