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Avius

Pathfinder
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Posts posted by Avius


  1. 43 minutes ago, Chucksteak said:

    Damn, well, I suppose it doesnt matter, but in America we have craigslist. We use it like an online garage sale....aww hell....you prolly dont know what that is. Well, good luck to you sir, and please keep that Sphinx in good condition. Its far older than most people think.

    I know of craigslist. I am a man of culture you see 😂. Sure will do 😊


  2. 1 hour ago, Whitehawk said:

    Yeh you rip into people who wanna play solo and then preach that humans must learn to get on if they wanna survive. Maybe that attitude is what makes people wanna play solo in the first place.

    Rip into people??? Have I offended you with my words? Cause I dont see anything offensive. I am just sharing my thoughts

    2 hours ago, 8ball said:

    Playing solo does not mean alone. You have a singular point of view when it comes to life. 

    Great argument! I love how you based my point of view on LIFE using three sentences that I said. Great Job mate. I applaud you

    27 minutes ago, boomervoncannon said:

    Are you really equating the survival of an entire species to a playstyle in a game?

    The fact that many people have played MMO’s as solo players dating all the way back to the genre’s genesis with EQ without going mad is pretty much the only argument needed to show that your attempted analogy is flawed. Being isolated from all human contact can drive one mad, but playing an MMO solo is just a play style choice like pve vs pvp or preferring building to breeding as an activity. In an MMO game design should not revolve around solo play since the games by their nature are designed first and foremost with group play in mind, but neither should they be particularly penalized because of your arbitrary preferences as a player.

    By the way, there is already a built in penalty for playing solo. Many hands make light work. Solo players aren’t (mostly) stupid. By and large they know this but forgo teamwork for perfectly valid gaming choice reasons.

    "Are you really equating the survival of an entire species to a playstyle in a game?"

    It's business. it's an income source for some people (devs who made it). And it's just an analogy, as you said. I dont mind solo play, I certainly played many games solo. But the way the game is designed doesnt really cater to solo players. That however doesnt mean they are not welcomed. As you said they will be playing with a handicap. Some people enjoy that I get it. 

    Will that stop me from sharing my thoughts on the forums? No.

    Should it stop you from disagreeing? No.

     

    Anyway, we have digressed from my original idea of not letting NPCs take care of, in my opinion, the most fun activities you can do in the game. Shooting the cannons and handling the sails.


  3. Just now, 8ball said:

    Can't do ANYTHING in life on your own? Like what? I can do anything I want to, alone.  Solo play cannot be penalized, it is a perfectly acceptable way to play, even in a MMO.

     

    Good thread, @Boomernoncannon.

    Definitely no warp speed sailing, I've made my opinions clear on this before.  

    Currents, trade winds? I can't see an issue with that. As was said earlier, the expanse of the game is a core parr of it, don't take that away.

    I'm one of those that is fine with the sailing.  There is no need to sail more than 4 or 5 zones except by choice.  For whales or for maps. All resources can be found within 4 or 5 zones, except for some, Ironwood for example.

    I feel this is and was designed to be a more hardcore game. Not a game of instant gratification. 

    Well, we have a saying. One hand cant clap.

    Work, kids, sports and many other small and big examples. There are always other humans involved. And yeah, I do think solo play should get penalised. If you really were alone you'd go mad. Humans didn't reach the top of the food chain and dominate the planet by by being alone. They worked together. Simple natural selection, you belong to a group you survive you go off on your own, you die. Basic science.


  4. 41 minutes ago, Chucksteak said:

    You wont. Not becuase of the game, but becuase your build is super obsolete. 

    Fun fact, I threw away a gtx 560 yesterday becuase i found it hiding in my shop like a mouse. 

    But your bigger issue is the 3rd gen i5 your rocking around like its 2013. This means you RAM and MoBo are also from that era. So your bottleneck will happen at the cpu most likely once you get a 1050. Btw, at least get a 1080, they're cheap now.

    I was browsing around online for video cards the other day and 1050 ti is like 241 USD and 1080 is like 906 USD so there's a big difference. These are the prices available in my country (Egypt)

    since am planning on buying a new monitor as well I am going for the 1050 ti plus the 1080 is waaaaay too powerful for my CPU. My CPU is not great, I know, but it's not bad either.


  5. 3 hours ago, boomervoncannon said:

    I'm inclined to say don't force the playstyle of needing more players to run a ship, but incentivize it. You may have found sailing a ship solo boring, but some players are solo players at heart, and while they may enjoy interacting with others in a massive game world, they may not want to team up with them. This is a long established and perfectly acceptable playstyle in MMO's going back decades. This player should still have the ability to use NPC's to solo their ships if they wish, but you make a good point that most things are more fun for most people if done together, so in some way it should be advantageous to have actual human players as crew.

    This incentive exists already for at least one person other than the captain if the ship intends to engage in combat because at least one person is needed to do damage control. This is the role I fill when playing with my gaming buddy while she captains the ship and I enjoy it a great deal. Others might not enjoy it so much and there should be other roles for when the ship is merely sailing for other reasons than looking to fight. I think part of the inherent challenge from a developers point of view here is that on a sailing ship there are many tasks that need doing, the vast majority of them are tedious from a gamer's perspective. Do you as a player really want to spend hours swabbing the deck? On a real ship it would need to be done, but in a game this is the type of thing best left for NPC's.

    I'm just saying as in life you cant do ANYTHING on your own. You have to work with others. so having some mindless NPC take over vital roles in sailing. doesn't seem intuitive to me. And as you said there are a ton of roles when it comes to sailing but most of them are indeed boring. But a good game designer would know how to make games more engaging and fun.

    • Like 1

  6. wow

    sounds like a lot has changed, kinda looking forward to it now. Since you've mention performance updates maybe I'll give it a go on my current machine see how it performs.

    I would get abysmal fps bec honestly my pc is like 6 years old lol.

    i5 3740 3.2 Ghz

    gtx 560 (the equivalent of having a human slave render out your video lol)

    But Yeah I've checked what's bottlenecking me and it's def the GPU so I am gonna get the  GTX 1050 ti. Hopefully that runs it with higher fps on higher video settings.

    installing it now see how it plays.


  7. Here might be an unpopular opinion. But as  most people sail their own ships as CORPSE said, maybe dont let NPCs make everything on the ship. Back when I used to play it was fun to sail around with 3-5 guys on the same schooner or brig, having them handle sails and cannons. before our company had NPCs. after we got NPCs it became Boring. only the guy on the helm would get all the fun. And when you're alone on the ship... well, it's both scary and boring.


  8. So here’s a quick tutorial.

    ok first of, you make a company and then you write a description. Pretty straight forward....however what it doesnt tell you straight away is you can make other tabs. The home tab and two default tabs. Images and Topics. And that’s all you really need. You can customise those tabs to your liking but the default are good enough. 

    So the images tab is pretty straight forward. You upload images of your company. For advertisement. 

    The topics tab, here’s where all the fun begins. You can make recruitment post, update posts, and discussion posts.  It’s like a sub forum of the companies tab

    And the owner of the company is the mod. 

    So good luck guys and happy sailing. 

    I’m not advertising my company but I saw a lot of companies with barely any work put into them so i thought people with companies are gonna neeed this quick tip

    did this thread help you or did you already know this reply below 

    • Like 1

  9. Ok so I was reading around on the forums and there are 2 main issues here.

    offline raiding 

    and the gun nerf in v10 

    I havn’t played v10 yet as I’m out of town. However I have what I think is a reasonable solution to “offline raiding”. Due to the nature of ATLAS, everything is forever on the server and since it’s just the a game people cant always be on the server, but NPCs can!! 

    So here’s my suggestion. You can get NPCs to man your cannons and your sails. Then why cant you get NPCs to protect your base at night ? It’s just a thought and it will need a lot of work because you need to make an AI that recognizes attackers from just passers. Or maybe AI that fires only if fired upon. 

    Imagine this. You have built a shore base with some cannons placed strategically all around. You have your artillary and your musketeers on set patrol lines. Your ships are in dock and anchored . You can have a setting on your NPCs to be on “protect “ basically only firing if fired upon any of the company’s properies, Like walls, gates, ships, etc 

    it will be like having your own little army. Of course they will never be as smart as real players but it will still be some sort of resistance to the attackers making them think twice before attacking an offline base 

    But then again you might have the idea that this is great if you can have 2 dozens of these AI soldiers with their aimbots and their plate. Your base is fine even if you’re ONLINE. 

    I guess there is a solutions for this. You make it so that these guards, if you will, are weaker when there is a player of a friendly company around them. And strongner when there is none. ie ALL are offline. 

    Now with the gun nerf. Simple solution....FIX GUNS!!!

    srsly tho, guns are naturally OP. I think if you wanna balance guns then make them harder to get. I have a suggestion since plate armour is basically useless against real guns. Just look it up on youtube. Musket vs breastplate. The .50 cal projectile fired from an early pistol or musket just has TOO MUCH ENERGY and will thus penetrate every and anything. Especially late medieval plate like the one depicted in the game. That’s why people got rid of armour when guns were invented bec it became useless. I understand this is a fantasy game but some sort of common sense should apply. Nerf guns by making them harder to obtain. Not by lowering their damage. Maybe have a system where these muskets or pistols are not very effective at long range as they really were. Because ball projectiles are not very aerodynamical are they?

    so yeah tell me what do you think guys. 


  10. Dear All,

    My name is Avius. and I invite you all to join our company.

    The Alliance is a small but active company of mature gamers. We are looking to Expand and grow to become big and powerful. We are determent and Patient and we will get greatness.  We are  just looking to have some fun on Atlas.

    We are accepting new and veteran members. 

    Ranks

    • Admiral
    • Vice Admiral
    • Captain
    • Commander
    • Lieutenant 
    • Seaman
    • Seaman Recruit

    Current Members

    Admiral Avius (founder)

    Vice Admiral ZX_Warrior (founder)

    Captain Co2tvv

    Commander Nezdii

    Seaman Lucke

    Seaman Papz

    Seaman LittleBrop

    Seaman Clous

    What we are looking for:

    We are looking for good strong mature members. Who are ok with the fact that this is an Early Access game and that things are subject to improvement or the opposite with every patch. People who can be organised and respect leadership. People who have good sportsmanship and not get salty when we lose stuff cause we will.

    An Island :3

    What we are not looking for:

    People who are not willing to participate (We understand that real life takes priority but at least be on once per week) People who are  immature and irresponsible. 

     

    Conditions of applying

    1. Be mature
    2. Speak English, mic and Discord
    3. Enjoy the grind
    4. Be ready to be great 😉 Cause we will.
    5. Quick admission interview 

    Things I can promise you.

    1. You will have fun. 
    2. we will raid enemies
    3. we will make alliances
    4. You will make friends

     

    Post a reply with the current information.

    Name in Game:

    Name on Steam(link):

    Age:

    Relevant experience:

    Ingame level:

    Which skill line you wanna go down:

    What are you expecting from us:

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